While most set bonuses of the enhance, elem and tank seem nice and interesting, the resto shaman set bonuses are boring and lame.
2p bonus: Your earth shield ability no longer loses charges → BORING! With 9 charges they don’t fall off fast in most situations so this bonus is rather useless.
4p bonus: Your lesser and healing wave abilities have a 10% change to imbue the target with totemic power → LAME! First of all, the usefullness of the short buff is completely RNG based and probably no one will notice a thing when it procs in the heat of battle. Secondly, resto shams shine while spamming chain heal, making it even more lame. I understand that by adding this effect to chain heal, it might be too powerful so why not change the bonus entirely? This is SoD after all, right?
6p bonus: The target of your Alpha also takes 20% reduced damage from undead enemies → probably the lamest of them all. Yes, this is a very powerful bonus but I feel this was simply given to balance out the tank shaman 6p bonus (which is the very same bonus basically). So, because the tank sham p6 bonus is so powerful that it gives them an unfair advantage over other tanks in Naxx, Blizz decided to simply provide the shaman tank p6 bonus to other tanks through resto shams?? Why not just change both the 6p bonus of both tank and resto into something more exciting?
In short, the current T3 set bonuses for resto shams are extremely passive, lame, and boring. They don’t make the resto shaman feel more powerful and fun to play (like the T2 and T2.5 sets) and, more importantly, they don’t add anything to the play style or decision making of the resto shaman. It rather does the opposite; it makes the play style much more stale compared to the other tier sets.
As a matter of fact, if it was up to me, I’d rather keep walking around in other tier sets in Naxx but unfortunately I will be forced to wear most of it because of the lame sanctified system which basically renders most gear from previous content obsolete (just like how it is in retail)
To me, this design reeks of nothing more than pure laziness from the class Devs
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Agree the T2 healing is the only one fun to play
but tbh other heal doesn’t seem much funnier.
at last shaman have a lot of possibility with the shoulder ench
priest healing set has the same issues of being boring and/or toxic in its design.
The 2p is ultra underwhelming and unimaginative, they could have at least allowed ES to be placed on two targets along with not losing charges, that could have been nice.
They fixed the bug with the 2p bonus that erroneously removed the cd on the ES ticks, ok fair enough. But look at the rest of the set bonuses…
I don’t like the chain heal spam builds myself but not allowing the 4p set bonus to proc with chain heal is really annoying.
The resto sham set bonuses overall are as if someone asked the question “How do we make set bonuses that make all play-styles unhappy?” and then we got the current T3 resto bonuses as the answer.
Another miss-match is that with 6p you are encouraged to use Aspect of the Alpha. Well if you play the Healing Wave build you lose another synergy with Ancestral Awakening. Way to make everyone unhappy…
I fully agree. This is the worst tier design in all of SoD by far.
Can’t even begin to imagine how those bonuses went through and got approved.
You might not have noticed but most t3 bonuses in general are very lazy and boring, not to mention that 6-piece set usually only works against undead.
Its not that people didn’t notice… its that everyone did, and blizzard sent it anyway…
T3 in the vast majority of cases are a downgrade
Lack of resources and rushed content makes Sod a dull game…
They are working on phase 8 as the “go out with a bang”. Let’s hope it’s not just a fizzle…
Yes, yet another very weird decision. Since Aspect of the Alpha is a necessity, they should have provided this as a regular ability rather than a rune. Similar to what they did with Shamanistic Rage. Or even better, just buff flat tank threat generation and remove Aspect of the Alpha entirely. The way it interacts right now is just lame and nonsensical
T3 got changed to now trigger off of earth shield, so at least we can use an underwhelming trash rune instead of alpha. Yay.
I barely ever use chain heal, since I raid with a mage healer, so I can only realistically get the buff on tanks. I think it’s a 700 armor buff on tanks, which is fairly strong, but being RNG based makes it really bad. Having it procc off of chain heal would make sense, because chain healing shamans actually heal melees, who would probably like the buff. It would do nothing for healing wave shamans, though. At this point, I would even appreciate a 4p bonus that lets me earth shield two targets.
With the 6p bonus now triggering off of earth shield, the only really bad thing about it is that it only works on undead. Maexxna and Loatheb are the only two bosses where tanks are in any tangible danger, and the set bonus doesn’t work on Maexxna…
I’m pretty sure that the SoD team just forgot that faerlina and maexxna aren’t undead, just like in p1, when they somehow forgot that caster dps doesn’t scale well with int and needs spell damage. They’re not really knowledgeable about the game, and have no idea what to do with resto shaman, so we get the weirdest and dumbest set bonuses.
If anything the change to the T3 6 set is a buff to tank shamans, not that they were struggling.
Now they can take their true alpha shoulder enchant and get a hefty 20% damage reduction from our earth shield.
Before this change we couldn’t use our alpha on them because they were using their own.
I do like this change, not being forced to take alpha to benefit from 6p set bonus, but I wish there was more.