Blizz pruning holy again

Come on Blizz, don’t start pruning Holy priest back to oblivion again. I loved that we would get mind sear and mind blast back but now they are gone again. Because of “to many buttons to press” Might as well take away all the other abilities you unpruned with that kind of mentality. On second thought, please dont. Just give us MIND SEAR and MIND BLAST back.

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Honestly, I think it’s a good thing. I was afraid I’d have too many buttons to bind on my bars.

Much apreciated Blizz ^^

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Honestly I found my UI to be overly cluttered with the initial surge of returning and baselined spells.
I’d rather see current dps spells simply boosted in power rather than adding even more damage spells to a healer who can’t passively heal while doing said damage.

Being forced to mind 2 dots, 2 short dps cooldowns, and a damaging CC while having to stop all our healing to cast/reapply doesn’t feel good at all.

Though I wouldn’t mind if mind sear came back to replace the travesty that is holy nova.

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If you don’t want to use them dont get them on your bar?

So basically Holy is being nurfed out of some great PvP spells because PvE can’t handle this many buttons?

I think having these on holy made it finally catch up a bit to the playstyle of Shadow and Disc, afterall shadowlands is about classes more then it is about specs, and these spells fit very well for the type of player shadow and disc pull in…

Holy been broken for anything M+ in bfa, and these spells promised a chance to change this

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I quite like the change.

As a Holy Priest on the Beta, you already have a huge amount of abilities, because you’re this super versatile healer with a specific button for every thinkable and unthinkable situation.

Adding needless damage abilities to an already crowded action bar felt rather unnecessary, in my opinion.

Fact of the matter is that Mind Sear overlaps a lot with Holy Nova, and Mind Blast overlaps a lot with Smite and Holy Fire.

They don’t really do anything that you aren’t already capable of doing.

You still get Shadow Word: Pain and Shadow Word: Death, which I also personally feel are unnecessary additions to the spec. They’re at least different from the other damage-dealing abilities, but in practice it’s difficult to see the high value of using Shadow Word: Pain as opposed to just throwing out another Smite.
It adds complexity to a damage rotation that doesn’t need it and doesn’t benefit from it. If you’re Holy, then you’re not Discipline, and so it doesn’t make sense that you’re trying to rotate 6 damage-dealing abilities when they don’t interact with each other or supplement your healing at all.

Plus, I still don’t like the theme of the Holy Priest being mixed with Shadow-themed abilities. It doesn’t fit the fantasy.

I am perfectly fine with just spamming Smite whenever I want to do some damage as Holy. I don’t need extra buttons for the sake of extra buttons.

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Hence why I’d like to see holy’s current DPS spells buffed in some way.
I intend to PvP a lot, and it’d be very nice to be able to do so as holy, and for that purpose, the unpruning was a good thing, since Hpriest won’t be using spells like PoH in arenas and such. Mind blast gave Hpriest a chance to contribute to really bursting people down, and as such I do feel it’s a loss PvP-wise. It would be neat to see Mind Blast reappearing as a PvP talent tbh, obviously with a huge buff or some other benefit that makes it an appealing choice for someone who’d like to play a more offensive PvP Hpriest.

But for all other intents and purposes, more DPS spells for holy doesn’t serve the spec for PvE imo. You have to completely stop healing to DPS, meaning that if you want to fire off mind blast and holy fire on cooldown, you risk falling behind on healing upkeep with a spec that has already historically struggled keeping M+ groups up in high-end keys. Also as Jito said, having both mind sear and holy nova is unnecessary. Holy nova doesn’t heal enough to be a worthwhile healing spell, and so that only leaves its damage component to seriously consider, which mind sear made completely redundant by being a strictly better alternative, rendering holy nova a useless spell that you had no reason to ever use. If mind sear is to exist in holy’s toolkit, I’d like them to delete holy nova. SWP feels nice to have though, it’s a set-and-forget spell excepting the occasional refresh.

Removing mind sear and mind blast is a good first step, and I’d like to see holy nova and holy fire/smite buffed to compensate as step two.
Simply removing them without giving holy anything to mend the gap is a bad move, on that we agree.

Adding another school of magic (back) was pretty awesome, but i dont think the resulting button bloat was great at all.

Thematically it doesn’t really sit right with me.

How about making Holy Fire count as a fire spell? It has a cast time in SL.

Couldn’t really offer a solution to Holy Nova. Would be really nice for holy to have a ranged AOE spell.

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I just want to let you know that Holy priest has always had access to shadow school of magic and that they are not adding it back.
Shadow spells we currently have in game as holy; Fade, Mind Control, Mind Vision, Psychic Scream.

I agree with your sentiment here.

Trying to play a spec with more buttons than the default UI can handle never made sense.
Pruning never sounds great but i don’t see another option here.

Alternatively, to compensate they should build on the Holy priests existing damaging spells instead of copying over duplicates from the shadow school which just bloat the rotation. Make the existing toolkit interact more/buff Holy’s healing rotation in some way or setup a range of options.

To give a example, playing a shaman myself since TBC the level 90 talent added in BFA for elemental shamans “Surge of Power” is (in my opinion) a good template to follow that introduced such a change.
In it’s case, it buffs an existing ability (Earth Shock) with an additional affect or CD reduction to give you 4 options dependent on your next spell cast (Lightning Bolt, Flame Shock, Lava Burst or Frost Shock) suited to a given situation.
In the case of Holy i think they’re should be something similar but baseline instead. This way you still retain the utility of having an ability cover various situations but condensed into one action rather than spread independently across 3 or 4 actions.

Holy Fire should also become radiant damage too so it pulls from both the Holy & Fire schools of magic and fits thematically along with the other changes they’re introducing to it in SL. This will also make it stand out from disc’s “Purge the Wicked” being pulled purely from the Fire school of magic.

Wrong char there! My point was more about 2 spell schools for interrupts in pvp. I always forget about mind control. But there is still fake casting also.

Exactly! 100% agree.

Especially since it’s a basic priest spell (usable by both disc & shadow). I believe this is the ONLY example of a spec not having access to a class-wide ability.

Please Blizzard give Mind Sear back!

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Then don’t use them. PROBLEM SOLVED. You aren’t forced to do anything.

Just because you are too dumb to handle more than 1 AoE spell doesn’t mean the gameplay experience should be diminished for the rest of us.

Restoring Mind Sear will make us both happy: I can use it, and you can continue to not use it.

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Mu default UI has 72 buttons… and you can assign shortcuts to all of them…

Last time i counted holy spells, there werent even half of that number

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I’d love to continue discussing with you, but I’m not going to dignify anything you do when you resort to insults. Enjoy your day.

Fair point and true.
But, it’s also true to say only 36 of those can be displayed near the bottom of the screen at any one time. It’s not particularity comfortable having to reach halfway across the screen or pull up the hidden row for another ability unless macroed and/or bound to some key or mouse button.
It’s already crowded as it is with the potential abilities you can gain from the various talent options including those from PvP.
Not to mention how clunky it will feel especially when respecing to play style of disc or shadow; both with significantly fewer abilities to manage relatively speaking, even though the toolkit for the class as whole is expanding come SL.

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Holy is also arena. We need more for arena

People only play with keybinds… atleast people playing on an acceptable level anyway…

Skills witouth CD dont have to show up on your bars limiting them even further…

I don’t see the point of removing those skills because people have no room on their bars

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