Blizzard Address Shadow Priest In the near future

yet they deal more damage on demand shadows 4 set is sloppy work that am tilted.

Feels Silly that BM has 3 bottoms for aoe that lines up Terrific. Same with every other class in game, while shadow has the crappiest designed for aoe with everything being GCD even their pet is GCD and Void bolt and basically anything interrupts your channeling spells.

Crappiest aoe design ever made in any expack.

Yet they feel better dot wise damage wise. I mean shadows Dot damage was higher in Wod than it is now it feels like it deals 0 damage compare to instant damage classes.-

The thing is, they have to be stronger atm because they don’t have anything to cast that isn’t affected by their dot’s, other than their filler. But even MR, their real aoe damage have been nerfed a lot, and if that wasn’t nerfed, aff would be miles ahead of destro with it’s new broken combo

The gimmick is shadow got 0 good legendarys, 0 good covenants 0 buffs. A four set that is like a sloppy joe turns up then goes away then the oddest aoe problem i’ve ever seen we need to channel while doing crash which puts you out of channeling and SW:P deals less damage than holy pirest SW:P :stuck_out_tongue:

Yet the expack was called shadow lands but contained no shadow epic game play.

Gonna say it once more, our rework only scratched the surface due to starting it very late in the beta. And then our dev quit, so it makes sense that someone that has absolutely no clue about the spec makes something that doesn’t work…

I’m starting to get really tied of all the whining here… ppl just be constructive for once, help our new yet unknown dev out. But do it in a new thread, this one is like 90% whining, and I doubt anyone wanna read through it to find the bits of constructive feedback in here

If blizzard fail at shadow in 10.0 I’m leaving wow retail and going back to classic.

I for one think dot’s should deal damage. Not just be there for other classes to deal even more damage than you. Because theirs is instant damage. Blizzard needs to move away from these concepts. I remember when mind blast did a lot of damage now It barley does anything.

Rework Shadow Back in to something that makes sens. I like to have a working aoe rotation for starters that don’t require me to stop channeling and have an tons of stop casts and RNG luck.

Bring back the core to the class give priest a pet managing we should have a pet like warlocks up 24/7 and mind blast damage that deals more damage than our mind flay.

Our Passive should Be the shadow flame prism. Make that In to our mastery.
And Remove Mind sear and void form. And add back cascade in to a 1,5min cd that only deals damage to adds affected by SW:P

Make Us Rotate with dotting and keeping mind blast of CD that would be way more fun. Also bring back so adds affected with SW:P makes mind sear deal more damage.

Well, In Classic if i dot every add in a big pull i instantly deals damage, Here if i dot with every dot i have one guy just dealing damage to boss deals more damage than me.

Which is odd scaleing.

Shadow needs a rework away from void form and more buffs in dotting.

but i think they need to go away from the void and in too shadow again.

In logs Shadow Priest appears fine. Its close to top in heroic and close to middle in mythic.

The issue is people dont sim a real raid like I do. Just buffing the numbers wont normally fix things. Boss mechanics can affect dps a lot. Two classes can be equal and output the same at the combat dummy, spreadsheet, simc output etc but one can be top and the other bottem in real logs. This is just down to how both classes work. This is way most gear advice is wrong. We don’t simulate a real boss encounter.

With a log you have all you need to recreate the encounter and work out how your gear works. You have the most optimal build and not necessarily the mathematically best. Just because mechanics in the boss fight favor other talents. These talents will change the optimal gear build mathematically.

Take healing, two gear builds are close together. Both are over 10k hps. One sim a little higher than the other. What matters, well both builds are over 10k hps. Next how that build reacts to boss mechanics. The boss mechanics part is more important. For healing having builds with a few 1000 hps can make them equal with other healers in the raid.

With DPS, all the classes can be equal or close but the boss mechanics will affect each classes performance differently. You cant just buff blindly, it could take massive buffs potentially to cause a single class to have improvement due to very negative boss mechanics.

Take the shadow priest example that could only dps well if they remained still the whole boss encounter. Now have a raid were each boss requires lots of movement. Shadow priest could mathematically be equal to other classes but will perform poorly. Each classes dps would be spread based on how well they mechanically deal with the new high movement. This would lead to a spread of dps valves between the classes, you see on warcraft logs.

You can buff abit but the issue is not what you think. A class that has to stay still, in a raid that needs lots of movement. Well buffing them wont fix it, it will likely break the game. Sometimes its true that a small buff can help but this is not always true.

Players also copy each other and sims blindly. We follow sims and pick the build that is a few hps/dps higher and ignore everything else. Almost every log is the same build which has the same issues. We don’t always make the right choices as players, both terms of talents and gear. Then wonder why our AoE is poor etc and ask for a buff to our single target optimised build so that it can AoE better. The AoE build sims a few hundred dps lower than the single target build for single target dps. Like I said before, we put too much importance in a few 100 dps but ignore the fact the is error margins. We consider a small reduction in sim valves as bad but don’t consider what we could get for the small reduction in the logs. Once you factor in boss mechanics and your affect on other players.

I don’t need to stand still all the time, but 20 second windows maybe? I find I’ve gotten good at Kul’tharok in theatre of pain for instance, where I can unload on pull and then she’ll try to steal my soul, I run, I get CC’ed, yadda yadda, we repeat. And she can get me every time, and I still top the meter. But, for instance, Anduin intermission 2 I flop it half the time. BUT when I don’t, and if living shadow feels like proccing, I can do some stupid AoE damage. Sooo atm as you say, it’s not exactly a power issue. It’s just a little tricky to pull off and somewhat inconsistent (keep in mind I’m a relative beginner). A quicker ramp-up would help, but I don’t see that applicable to a spender spell you cast while channelling.
Maybe if one could spam a couple of void eruptions under the right conditions.

Yeah sims are great, iirc they are like, JUST STACK HASTE. But uh human reaction times? xD

In the past a shadow priests could get hammered for moving because it would cause you to drop out of void form quicker. Big long void forms were what gave you the most dps in some sims. Gearing was, haste, haste and more haste in the past up to a cap. Think expansions like legion for example.

I’ve only played SL. So the nostalgia present in many of the requests people make here is 100% lost on me. Haste DOES scale DoT damage fwiw. Atm a great deal of classes just stack haste where you’d think Vers had the same value (used Soleah’s trinket on people before I got Ruby and most returned haste)

am reading the class tunings for next week and am literally laughing they are buffing us in pvp when in general that buff shadow be over all buff lol.-… Holy does more dot damage with SWP In Pve this is a joke.

https://www.wowhead.com/blue-tracker/topic/eu/class-tuning-coming-29-june-365475#:~:text=Shadow,their%20overall%20performance.

Well Shadow should do 200 less damage with their Own ability called shadow Word Pain Too. You better go holy blizzard gave up on this class.

They will nerf holy.

i think they are buffing holy it dot damage still does more than shadows dot damage in pve.

this new talent system for 10.0 is plain stupid now they are removing our defensives as shadow. Am dissapointed.

I think putting all the sustains on the new talent three with be bit dum. Still no aoe fix for shadow which is sad. Will make me reroll in to wrath classic

well vampiric touch is gone and so is dispersion. I dont know what blizzard is doing. but they have no fix for the aoe problem shadow priest has. i feel like they aren’t listening to us at all.