And for the people that don’t do that?
I agree and I think Blizzard are at it. I am cheap so I basically only spent gold on repairs and I was making bank in Shadowlands doing table mission on my phone from work.
Table missions removed? Repair costs up? That seems like the work of Big Token to me.
Not sure I follow what you’re pointing at Amonet?
Are you referring to the people who do not buy wow tokens?
Press defensives, try not to die, in other words, get gut.
Yup, and I can assure you that there is a lot of them.
I do not doubt that, but I think Alewín pointed it out pretty well.
Whether you’re running a M+ dungeon, or a raid, you’re having a net-loss in terms of gold.
So just doing the PvE content is already a money sink.
For sure, there’s going to be outliers when it comes to making gold vs spending it.
But I don’t have the data to make a statement/claim on that, can only voice my concern from how I experience the game.
For me its mostly if I raid because you tend to die there more frequently durring progression. I don’t think that repair costs should be removed as they are part of basic fundamendal of RPGs, that being death penalties. However I think they should be lowered a bit. The repair cost ramps up depending on armor class and ilvl. For a plate user last season the cost for repairing from 0% to 100 was 2k+. As we are jumping ilvls this season, as per tradition, we might be seeing 3k repair costs.
As for OP, auto-hammers are the solution. I bought 100 of them in DF and I still have plenty to last me this season at least.
I’m totally fine with them being lowered and retained as well.
The current amount right now is simply too high.
We don’t, we just have more gold piling up on goblin guild banks.
Outside of collectors that purchase everything they don’t have from the Auction House and the BMAH, the average player gold expenses are repairs and consumables. And from the latter, the cost antagonizes the earnings only when they go for content that incurs a lot of risk (and therefore deaths and repairs) or they go for the highest quality consumables instead of 2-diamonds or even 1-diamond.
Only if that’s the only thing you do.
The thing that a lot of players seem to miss is that high repairs is a way for Blizzard to tell players “Don’t spend all your time online on the content you like. Do a bit of side activities that sustain you, like farming”.
If everyone spent just 1 hour per week farming ore, herbs or skinning, the cost of everything on the AH would plummet down to near vendor value due to overabundance of materials. I just gather every ore that appears on my map while flying around to my World Quests, and I only sell 3-diamond quality. It nets me more than 20k per gold per week, exactly because too few people care to do that. Bismuth isn’t even that rare, you fly over at least 10 nodes just going from Dornogal to Hallowfall
yeah that’s all dandy if you actually have the time to spend hours online.
And that’s why you have to make a choice. Do I run 10 dungeons this week, or do I run 9 dungeons and spend the time I’d spent on the 10th going farming?
The majority of players naturally select the former. And Blizzard capitalizes on that to sell tokens.
Absolutely correct, and it’s time these predatory tactics are removed from the game.
Don’t spend all your time online on the content you like
What an awful game design policy… I truly hope that is not the message Blizzard intend and that they’ve just lost track of how high repair costs are vs incomes rn.
I would need multiple hours per week of herb farming just to cover my own consumables and avoid spending gold on them. It would double down if I was trying to also cover repair bills. And I’d just end up quitting because I don’t want to spend my weekend picking herbs. I want to play the game.
You can? I thought it was an engi thing tbh
Yea it kinda sux, i usualy make a few mils at start of expansion and live off that for the rest of it , but apart from that its just meh, only viable option is boosting realy
Don’t get me wrong! I don’t agree with this either! It’s just how it is, because that’s what brings them more money! Either you pay real cash for tokens, or you spend less time doing your content of preference which extends the time you have to be subscribed to reach your goals!
But farming takes way more than the 30mins you need to run a dungeon though. And you have other “do this content in order to do that content”.
It has been like this since forever though. At the very least its not as in your face as it was during the borrowed power era.
It’s like the merging of content in game and IRL. The “content” to do content in WoW is getting IRL money to buy a token.
Where I work there is a guy who just sleeps most of the day. That’s a much better way to get WoW gold than farming in the actual game.
Well probably but its a metter of principle for me. I refuse to give Blizzard more money than I actually have to. Sometimes even less, at the end of DF I decided to grind gold just so I can get TWW epic edition + whatever game time I wanted without spending a dime. Still burning through that gold.
I don’t buy tokens (yet…) but I buy all sorts of in game garbage in the games I play.