Blizzard can you remove Repair during M+ Timer (Problems Fix Cinderbrew Meadery)

Hello blizzard can you remove so you don’t have to repair gear during M+

Just asking if its possible to add that during the dungeon timer you don’t take any repair damage during a mythic key +

Its annoying having to run out and repair in dungeons where you can’t ground mount like in Cinderbrew Meadery.

(just asking for input I think no one will agree on me with this but at lest worth a try)

during first season it was the same problem with The Dawnbreaker until you added a repair guy

(Just having to pull the whole room in order to time Cinderbrew Meadery dying 39 times having to run out meanwhile other dungeons you can ground mount and repair. What’s the though process here.) barley timed it with 1min 06 on a 10+. in my own opinion hardest key ever to time. add more time to that key.

Or fix the caster adds. Swirl madness.

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Repairing gear is such a dated concept…
It should be removed.

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my feeling doing Cinderbrew meadery on a 10+ above.

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You can use auto-hammer inside the instances.

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As guy above me said: there is an item called auto-hammer, you can buy it on the auction house and you can use it in indoor dungeons as well

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If they remove that they will need to add a devastatingly different gold sink, like a buy and sales tax (I don’t mean AH)

I’d rather have them have a vendor at start instead of having to phase out of M+.

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We have more than enough gold sinks already. And as long as people can buy and sell wow tokens for gold any money sink is pointless

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Tbf if u die so much u break your gear u have other issues than going out for repair.

If u start key with partialy broken gear thats on you.

And like others said, get autohammer ,they are like 200g a piece and i have bunch if them from like 3 season ago

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No? The gear repair is one of the consistent and major goldsinks of the game. I don’t see anything else that exists that would be considered "enough’ if it would be removed.

Buying and selling wow tokens does not remove gold and should not be confused with a gold sink. The amount in the economy does not increase or decrease by swapping between player hands.

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Given that Blizzard will create the necessary gold to provide the price that was stated to the user at the point at which they put the token on the market, even if the true market value drops - Blizzard are absolutely willing to inject gold into WoW to protect Token buyers.

Therefore, no one should take alarmism about gold inflation seriously.

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It’s called progression raiding

Only you could walk into a thread about repairs in M+ and make a comment that misses the mark so completely.

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It applies to both really.
You even get so much durability loss from just playing and not dying at all.
I can run a dungeon and pay close to 500g in repairs without having died.
Compare that against the rewards you get at the end, it’s not even remotely close.

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Bro we are already given and keep giving Bliz Enough money for 20 years now… i dont think anything wrong will happen if they adjust the money sinks abit …stop defending what EVERYONE hates

Cant u repair in raid ? At least half of it is on open space where u can mount and there are also repair npcs inside . I was talking about what this post is , repairing during m+ which is timed content . In which where u die so much u break your gear, your key is most likely broken also, or u are geting carried…

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Yeah the MT gets carried, sure thing buddy…

And repair depends on the raid.
Areas where you can, areas where you cannot

Okej ill try it once again,where exactly from what i said or from OP did u get an idea this is about raid ? Ive made 2 comments talking strictly about m+ , u either cant read or are troll, maybe both, but go ahead and prove me wrong

The answer is in the thread, you’ll find it

So u randomly started to quoting me and replaying to a completly different thing . Noted, troll , next one please

Yes, but this dodges the point that the repair bills are too damn high.

I’m haemorrhaging gold on 3 characters because they do a weekly raid and a couple of M+. Nothing I want to do is a net positive on gold and I don’t really care to spend several hours per week picking off the handful of 950g world quests I see that will still not sum up to the amount I spend in repairs

Normal gameplay is a net negative on gold, and it feels bad. Scrap repair bills, imo.

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