Blizzard, Dinar system is NOT OKAY! Stop splitting m+ and raid community!

Why, why did you even announce Cartel Chips in the first place, when it is a system only 1% of player base benefit from? Meaning 8/8M raiders.

How is it fair that 0.1% players from m+ who do not play the raid are left with heroic versions of the most OP items in the game?

I am purely pugging 0.1%, just good old LFG. When you are pugging that level of keys, your only metrics are rio and ilvl. Another thing to check is previous seasons score and number of R1 titles. That is it. Some people are cringe checking raid logs, which does not even make sense since raid has different hero talents, different talents in general and different playstyle 99% of the time.

Who do you think gets an invite. Elemental shaman with full mtrack including mtrack Best in Slot or an Elemental shaman with heroic BiS? Because heroic BiS is weaker than even crafted weapon. Who do you think gets an invite. Raider who is full mtrack or m+ only player who got 5-6 items when lucky in the vault and heroic trinkets with dinars? I personally have 4 mtrack items, because I got 3 weeks of dupes / bad vaults. And unlike raiders I cannot just loot my item. So when I sign up, there is likely gonna be 4 other players for that 17/18 key with exact same score, but more ilvl and best trinkets, while I am left with dungeon only ones and 668 ilvl, because of unlucky vaults.

So where is catch up system for m+ players? Why are mythic dinars limited to raiders. Just give it to m+ players who for example timed all 15s, that sounds pretty damn reasonable. Stop forcing boring content that is literally like a second job onto people who like to come online, play 1 key and turn the game off over sitting 4 hours in raid, not even allowed to pee :smiley:

Or just FINALLY split m+ from raid completely. Just make dungeon gear scale to higher ilvl in dungeon instances. That way we will need 0 items from the raid to play the content we like.

All that is gonna happen now is people buying mythic boss kills with RMT to be able to buy gear. Great job blizzard, you just supported chinese black market :smiley:

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The total item level, and therefore that is 13 item level on two trinkets and 9 item levels on a slot which can be crafted.

You can have 16 slots. While they are not equal, assuming that they are, then we are talking a total of 2.18 item level, or less than 3% output that you lose because of Dinars, compared to Mythic raiders.

This also assumes that raid sourced Hero trinkets at max upgrade are still better than Myth track trinkets sourced from M+. Which I don’t think it’s true.

Kind of already covered that m+ players are already super far behind since we can only obtain 1 item per week, while 8/8M raider can get even 5 a week in extreme scenario. As well as the massive power difference between items like normal 678 or crafted 675 vs mythic Best in Slot weapon.

Damn raid items are so op, that even some normal version of trinkets like Mr. Pick me up or Mogsie Jug are stronger than some mythic dungeon trinkets. Damn LFR House of Cards gives more mastery on 1.5 minute cooldown as Priory on mtrack.

This is not okay.