Blizzard doesn't care about casual PVP and here's why

With seasons being longer than most other games with seasons players tend to seek variety with their content. PVP will quickly turn out to be what kills your enjoyment of the game. Despite the fact that ‘casuals’ make up the majority of the game it doesn’t generate PR. It’s not MDI it’s not arena competetion. Casual pvp is Blizzards attempt to throw something into the game for people to do. But other than that, it has no interest to them. Proof? Here you go:

  • This week Shado-pan brawl is once again bugged. You get the “not in group” message when trying to join. And this has been a problem for many months. Looking at a blue post from feburary it was said, that this would be fixed in 11.1. Alas it wasn’t. And Blizzard’s response? “Oh no! Anyway…”
  • Premades in epic battlegrounds. There’s a lot of arguing in epic battlegrounds whether there are premades. But those who have played epic battlegrounds will now about this. This has been an unfixed problem for not just months, but years. Blizzard: “We’ll they are paying customers.” (paraphrasing)
  • Customer support. I don’t really need to explain this one. Just go have a look at the forums. Look at how often there are blue posts and repsponses to pve content and then go visit the pvp section and look for blue post responses.

My suggestion: Make an achivement for pvp-players: “The patient one.” No other suggestions will work, because clearly Blizzard couldn’t care less.

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“The Abandoned one”

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They don’t seem to care about their playerbase either.

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If PVE represents 98% of your revenue, would you put your resources in PVP development? I guess no. It’s business. We should reach out to UNICEF instead. Maybe they can help us.

PvE doesn’t though. PvP has a large number of people.

The battleground scoreboard has been bugged for… 5 years now. You need to type /reload to see kills/deaths.

Point in case.

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“Blizzard doesn’t care about [casual] PVP…”

The above statement is the root of almost every problem that PvP faces. There are so many easy wins that they could implement in PvP but they are just totally unwilling to pay for any serious dev time in order to do it.

Their strategy seems to be ‘pay no dev-time money into it, milk the die-hards for their subs in the meantime, if it dies it dies’.

All arguments about ‘what they should be doing to improve PvP’ - like dealing with the premade problem, for example - are rendered irrelevant by the above fact. They are just not going to spend the money.

Am I wrong?

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