This main statement from money did make me laugh -
How did Blizzard segment fare in Q1 and how much can it grow in 2019?
The Blizzard segment revenues of $461 million were down 9% in Q1.
Revenue decline can be attributed to lower MAUs, which were 32 million, as compared to 38 million in the prior year quarter.
The revenue growth in 2018 was led by World of Warcraft franchise. However, revenues will likely see a sharp decline in 2019, given that there is no release planned for World of Warcraft franchise.
MAUs of 37 million, and ARPU of $63 in 2018 grew at a CAGR (2015-2018) of 20% and -4% respectively. These will likely decline by 28% and 32% to 26 million and $43 respectively for the full year 2019.
Well with classic beta coming soon and the release a few months away WOW itself should see numbers grow in the short term. As to access it you must have a active account in the current game mode.
Also diablo mobile will boost it a lot, no matter how bad it is. I like that we can see that Blizzard games are failing, but the reality is that their mobile games will boost those numbers a lot and no change for better is in sight.
“Hey we lost again 3m people but they play more!”
Bliz you can force to farm everything and gate everything behind massive RNG (Islands) but I won’t buy from your store! It took a while but we are getting classic (I will be questing there atleast, I miss the zones). But yeah WoW, Heartstone (revenue down to 50%, Hafu and Amaz also quit recently, many others vastly reduced their HS content) and Overwatch lost anathor 3m players.
WOW will be around for a long time yet because its main sales are now X-Pacs. After a number of years of playing you will realise the absolute rinse and repeat time sink that MMOs are.
Yes storylines and gameplay can be better or worse from Xpac to Xpac in all of them, but the main market now is for Xpac sales and not constant subscription.
MMOs have always been a rat race to stay gear’d, to stay up to date, eventually for most players real life gets in the way of all that. They go casual, they but they buy the X-Pacs for the new content, level up their toons, then unsub and wait for the next X-Pac.
ActivisionBlizzard had a record year and celebrated that by kicking about 800 workers out of the company. Maybe if they do badly for a while might have a reverse effect.
They wont fail, blizzard lost 3 million players in couple months and will prolly lose more in their pc market. That has no effect when Diablo immortal and other mobile games get released their monthly player count will rise a lot.
I am not happy that they have no reason to try repairing their games like wow and overwatch but that’s just how it is.
Even at my work they are the same, but a game is game. They only play Candycrush and other small phone titles which are simple and requires microtransactions. Yet they will criticize me if I buy a full priced game… “wasting my money” They spend more yearly on mobile games in the forms of microtransactions than I do on actual games.
Here we go again… We dont like it but we don’t wanna see titles which are criticized alot do well. Let me guess? Don’t like it go away? Every YT except one are just negative for the clicks? That’s what a million people a month did this year! The 3 titles I mentioned are in big trouble:
-Overwatch > No innovation
-HS > Stale and luck based more and more
-WoW > Time and RNG gate everything, also it’s the same as WoD only in reverse. Lots of content but just few that are actually fun. More like chores and they took away all player choice (no ML for guilds, vendors for gear gone etc.).
Listen just because you and others dont enjoy the game doesnt mean me and others feel the same .
I really enjoy BFA and people want to see blizz fail i feel sorry for.
Stop ramming your views like only yours matter.
You really need to stop making each post about you and taking eveything so personal i never read posts with so much me me me and not looking at bigger picture that there is players and long term ones who still enjoy wow.
Or maybe you should look at the bigger picture, blizzard lost 3 milj players in 3 months. That’s probably about the same amount that wow has subscribers atm.
This isn’t going to be fixed by patting them on the back and saying that it’s ok. I would absolutely love if Blizzard dug their head out off the sand and started making their games more fun.
But as I said they probably wont because they are switching from pc market to mobile market for easier money.
Pretty much yes, it’s hard to find anything positive from BFA.
If you want something positive from me, I can say that Blizzard has probably the best marketing from all the publishers.
Just because something has good aspects does not mean it is immune to criticism.
WoD’s raids were great Blackhand was and still is to this day one of the best bossfights in wow period.
A lot of WoD still sucked though.
Bfa is similar, Uldir was kind of meh but compared to other first raids it was pretty good, BfD is a great raid as well. The art team in BFA is absolutely killing it as well, but that does not mean I am not going to point out some of the glaring flaws the game has for one simple reason: It could be way better.
There is a massive difference between criticism and just being plain negative as well. Criticism points out flaws with the goal to show where things can be improvied, unfortunately that idea seems to be lost for the most part, and no I mean not only on the side giving the negative feedback, there is a massive amount of people who are seemingly incapable of telling apart criticism from negativity for the sake of it.
Layoffs = instant money saved. the decline in revenue shows that they are having to do cost cutting to show some type of profit not to mention they returned most of that money to the shareholders in the form of a dividend.