Blizzard flexing on diversity in their company yet

In 10.1 Orc is most likely going to be bis for most of the specs. To be fair there are races that are never used in PvP. For example last time Draenei was viable in PvP was WoD when Draenei heal was extremely strong due to scaling with Versatility. That’s just an example. Isn’t it an irony?

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They halved the effectiveness of the orc racial in 10.1.
It’s still going to be potent, but not as overwhelmingly as it’s been for several years.

I’ll keep my night elf.

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You can’t play Orc Ret Paladin right ?
Right ?

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they also halved their effectiveness in their company hehe

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I get that it’s a joke, but honestly, they’ve never cared as much for PvP in the history of the game as they do now.

We get quick and frequent updates on PvP, new PvP talents and class overhauls mid expansion, and quick fixes to random things we complain about.

It’s obvious that they have one guy reading the forums and Reddit, taking the feedback and making changes in consequences.
We never had that before.

Imo they were pretty active in legion as well and I don’t remember legion being such a clown fiesta than now but as I was a pvp beginner I could be wrong.

I remember having fun even though I was terrible

The only reason you were able to enjoy Legion PvP is because it was your first expansion.
As Thanos said: You don’t know what was lost, only what’s been given.

But just like Thanos, in Legion, Blizzard snapped their fingers and removed half of the abilities from the game and a lot of depth was lost. They insisted so much on having “spec identity” that, for example, they removed all Frost spells from Fire Mages, because Fire Mages should only have Fire spells.
They also removed all the niche “utility” spells from the game, those that are useless in PvE but add depth from PvP. BFA furthered this tradition and removed “Scare beast” for example.

Take my specialization.
Mistweaver used to be the only healer with a combo point system (Chi). You needed to generate Chi with Renewing Mist/Vivify before you could use Enveloping Mist. Since Enveloping Mist could not be spammed like it can now, it was much stronger and healed for more - but it also means that it was a huge target for offensive purges.
In addition to this, every 3 Chi you spent would generate 1 stack of Mana Tea, up to 20. The more stacks Mana Tea you had, the longer it would channel. You could channel it and interrupt it at any time, and the more time you’d spend channeling, the more Mana you would get back.
You were also the only healer with two stances. Your healing spells could only be used in Serpent stance, and your melee attacks could only be used in Crane stance. Changing stance didn’t generate a GCD, so it felt very smooth and dynamic - and again, it was an added layer of depth, uniqueness and complexity.

All of these mechanics have been permanently removed from the game in Legion, when the game was massively dumbed down.

Yeah I remember that but I was speaking more about the balance, I think I’ve never seen any changes such as nerf 30-50-70% but since sl it’s pretty common.

It clearly show how little clue they have towards the game.

People who race swap for racial privilege are so weird lol unless it’s a huge impact like the belf silence racial then why bother

Nothing was stopping me from reaching 2400 as a worgen. Darkflight is a sleeper I tell ya

I only went back orc for the heritage questline xD

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I’ve been a night elf since WoD though.

I usually level up a new char on prepatch before expansion. This way I think I have 8 shamans on my account. Then I get the one I want to play to max in new expansion. I have Orcs, Tauren, Dwarf, Dark Iron Dwarf, Draenei and Goblin. Goblin isn’t touched since Cata and Deaenei since WoD.

And regarding balance in Legion. It was overall well balanced at the end but before it was a joke. Enha first patch could kill 2 people on 1 Doomwinds. Assassination in first patch was a damage bot without Blind but was outdamaging anything. The only problem was that Paladin talant Pure of Heart if I remember. Once you get healed you remove poisons, diseases etc. Assassination got nerfed by 35% agi then but got Blind and was still a good spec haha. Feral was right after Blizzcon was buffed to the roof so people played 2x Feral R Shaman. Then Unholy was doing most of it’s damage with Crypt Fever.

One patch they buffed F DK and Feral again. Then Crane at the end. End of Legion was when everything was viable and you had plenty of comps but Legion wasn’t perfect. Pruning was awful. Playing Shaman with no Grounding or Tremor but just a damage bot killed my fun. Also I was Enha main since I started playing the game. I rerolled Ele in Legion and play the spec since. Enha since then had few seasons it was good but overall isn’t fun or good anymore.

Didnt legion also have PvP templates that we’re one of the worst implementations made?

I don’t think ppl realize how strong orc racial is, even with 10% stun reducation.

So you have “orc privelege” now xD

I wouldn’t say it was bad. People just had this idea that then they can play more with the stats and change their gear. Like as Enha into meelecleaves in WoD you played full Haste/Mastery dmg and full Versa into RMP. Then stats changed a bit, pace became faster etc. and nowadays people rarely even adjust gear like this. To be fair templates would remove a lot of nowadays problems in PvP. One more thing that people forget is that active effects of trinkets didn’t work in PvP back then.

Healing in Legion wasn’t fun though like now as no CDs were on GCD. As healer you could lose 60-70% hp in one Stormbolt as it took no GCD to pop CDs.

What I’d say there wasn’t 1 perfect PvP expansion ever. Every single one had good and bad things. The problem is that every expansion is a new attempt without keeping what was good in a previous one. I’d say templates would be fine if you had something like sliders where you have pool of 2ndary stats and you can adjust them according to your preference. No gear etc.

Anyway this still wouldn’t fix the issues. The problem is that WoW lacks proper testing. PTR doesn’t allow you to proper test as there is not enough players to queue against.

That has always been my biggest issue with WoW in general. They always bring either the more toxic variation of things or straight up build upon the worst part of it and usually ignore the better part and then becomes confused why things didnt go as they thought it would.
DF is a great expansion for altoholics like me, but, I also expected blizz to be alot faster with nerfs/buffs, like weekly or faster reactions to make DF even better. But as its been feeling to me, its like they have focused too much on PvE and basically just gave scraps to PvP. If they want AWC to be enjoyable to watch, they need to put more effort into it.

I still remember when me and a friend stayed up to 06 in the morning watching PvP, think it was blizzcon? in WOTLK, just to get the info that the finals were delayed to next day.

To be fair I don’t think it’s reaction that is the problem. It takes week to fix anything. 2 weeks - 2 changes to Ret already. The problem is lack of testing and any idea about meta in PvP. Changes done by devs seem to be out of touch. Even if we ignore Ret as example look at BM. S tiet spec already and it’s buffed in 10.0.7. It seems devs have 0 idea about PvP tiers or meta or they lack imagination. Again I think that dev team needs someone to keep in touch with all the tier lists or any consultation with tier list creators. Supatease, Venruki even though they are not always right give some view on meta for free. You don’t have to pay them to watch it. Even Skill-Capped tier lists are available for free. How is it possible that BM got buffed and that Ret was released in such state. We even had that 10.0.7 tournament on PTR. They had few days to react.

The issue mostly in that sense is that, they knew the state of rets 1day into it. Like, they either were completely ignorant, never looked at their own game, never saw top players complain, never even heard any of the top rets talking just 1 day after the patch on how it was. They can extremely easly make the queue button for PvP gray until they have made a solution or a band-aid.
They are “semi-quick” with a few things, but its the same as they wanted to let ret be broken for 4-5more days, and only due to massive complains due to it,did they change it to a live hotfix. So they can do it if they rly want to, like JOTP nerf, instead of just do it so they can get MORE information on what more needs to be done, they… wait with implementation. They dont need to wait until tuesday/wednesday everytime when it comes to nerfs that needs to be done.

To be fair it was known before the patch. We had a lot of info from PTR already. And there was a PTR tournament 3 days before patch that Ret/Demo/R Sham absolutely stomped.

It wasn’t a secret. That’s why I didn’t queue till the first batch of nerfs. Then suddenly Rets discovered Judgement of the Pure and I’m not queuing since then.

Yea, but my point is just. They can do alot, but they decide to wait.
Instead of adding JOTP as hotfix and get more data during weekend, they rather wait.

From what Kaleiki said in early BFA interview when he was leaving Blizzard he said that team is small and that people who are responsible for spec have other reponsibilities. For example Kaleiki was PvP dev but also a Monk dev. They explained that Destruction Warlock wasn’t changed in BFA because Warlock dev was busy doing something. It’s possible that guy who worked on Ret rework now works on 10.1 PvE and these changes were forced with huge feedback. Also I heard that Blizzard doesn’t pay well and other California gaming companies pay way more. This might mean huge rotation at work. I wouldn’t be surprised that many devs are new and not as experienced. Month ago there was an info that Blizzard cancelled bonuses of their employees. There might be only bigger exodus from Blizzard.