Blizzard Give it and take it away!

I want to start this post by stating that I have been playing WoW since TBC (with the exception of MoP and BfA) and this is not going to a post about making retail similar to classic!
Also I posted another thread in the General discussion, which touches on other subject as well, however I though it necessary to create Havoc DH specific one as well.
So as I mentioned I stopped playing BfA since 8.1 as it was a abysmal expansion in my mind but as a player who was very involved in Legion and fell in love with Havoc Demon Hunter I’m utterly befuddled by the state that this class has ended up at.
Now weeks in Shadowlands I’m 193 iLVL Havoc DH that waits for 30 minutes to get invited to Mythic 4 and my DMG output is horrible.
Not to speak that if I don’t want to play with Momentum/Blade Dance build the only legendary Item that makes sense (except Collective Anguis, good luck getting this one) give me 20% chance Eye Beam not to have CD… I mean this is extremely boring and lazing legendary with abysmally low Damage output compared to other legendary effect from other classes.
And for the Covenant abilities I will only say this, please compare Venthyrr’s Ret Paladin Class ability to the cat scratch stuff that we are getting…
The primary reason for the current state of Havoc is due to Blizzard attempt to balance PvE content based on the PvP element of the game.
I understand that both a major aspect of WoW, however there are lots of players that do not engage in PvP and those players are punished by Blizzards agenda to revive something that they killed in the WotLK days
All the changes that I saw in the begging of BfA and current Shadowlands class wise have been made with the effort to revive/reintroduce PvP in WoW and this is horrible game design.
But how can we fix this?
Actually, Blizzard already has the mechanics to fix this issue, and I will use Havoc Demon Hunter as it’s the only class that does not have a classic tree and Shaman as the most diversative class in the game for me for an example:

All classes have the Talent system 2.0 or whatever they use to call it, where every 5 or so levels we get a major upgrade to our class, which is good and works well in my mind because it provides a significant power spike. However, the down side of this system is that it removes the fine tuning from the game, so why don’t we have the best of both worlds?

Let us keep the Talent System 2.0 as it is for all classes/specs where we will get balanced power progression for both PvP and PvE content and on top of that give us the old school talent trees specifically for PvP and PvE builds where we can fine tune our characters based on the content that we are going to play.

For example, Blizzard can incorporate the majority of the passive skills that we got from the Artefact weapons from legion in a tree based PvE orientated Talent system, where we would have X amount of points to allocate among different passives that can boost our characters ACROSS ALL SPECS, meaning I can play Enhancement Shaman and focus on the passives from Elemental, however I should not be able to take all the passives.

This will not only fix the class identity issues that we currently have but it will also remove the borrowed power hell that we are currently in, as Blizzard could only change the talent trees each expansion to make our lives interesting.

And to my Havoc DH example, imagine being able to passively allocate the Legion Artefact powers on top of your existing major talents and doing PvE Content, seriously image the fun that you would have.

Not to PvP, I agree that 90% leech in metamorphosis is absurd for PvP content, however such skills that do not make sense in BGs or Arenas can be replaced with additional utility or mitigation skills, where the DHs fall behind such as fear as a lazy example.

This isn’t so hard to manage and incorporate.

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Lol, how delusional one must be to actually say this. Have you even tried to play pvp lately? Obviously not, otherwise you wouldnt ever say such nonsense.
You are undergeared dps that brings nothing to m+ groups, especially not dmg, as you already stated.
Lol, I just cant believe you actually said your spec sux in pve because of pvp balancing. DH currently isnt even considered a pvp viable class…

Im sorry, but you clearly dont understand anything, because pvp isnt even a major aspect of this game, since it has lower priority and community than pokemons. And no, your wall of text shows you have no pvp knowledge, which you actually stated yourself. So why do you feel like you understand it at first place?
Btw many abilities have different effect in pvp and pve, so your pve experience doesnt get hurt by pvp balance attempts.

Hm, nope?

They already did/do this.

THAT’S THE POINT HE’S MAKING.
Havoc sucks because it got nerfed for its PVP performance that people cried their eyes out about during BFA, which was all influenced by borrowed power. Now that there’s none og that power, we would’ve been fine, but the nerfs to both leech, damage AND survivability (ala dodge in BD) made it so that we’re struggling in PvE on top of being unplayable in PvP.

That’s the point he was trying to make.

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Thank you for reading my post, unfortunately the skill of reading and comprehension is an arcane one nowadays

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No, lol.
BD dodge was abused by certain ppl to completely avoid mechanics.
Darkness was nerfed because it was a raid wide def cd and they wanted DKs to have a group utility too, so they took one thing and added antimagic zone to the raid group.
DH was n1 pick for any m+ group because of its insane dmg and utility, so the meta had to change a bit.
And if you believe leech was what kept DH good in pvp, then you never played dh in real pvp. You sound like his brother, none of you ever played pvp outside maybe leveling…but feel free to prove me wrong.

Your hatred makes you seem small. Be better, little man.

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Im still waiting for your arguments and explanation, where I am wrong and you are right.
The fact that I have reasonable arguments doesnt make me hater, you know?

That was the point of the ability, it’s called skill cap. Are you going to call rogues “abusing” the game when they use anti-magic shell for 100% magic immunity?

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Dude, this is Blizzard’s decision, not mine. Dont blame me. They considered the cool ability too hard to balance, so they decided to rework it into a typical boring button you spam with no deeper thought. Probably every class lost such ability.

If the antimagic shell means cloak of shadows, we are talking about 1,5 min ability and comparing it to 10s cd one. That is just stupid.

I get your point but lets be Honest the BD dodge effect is a huge surviveability loss for Havoc, at the second note Havoc DH are not destroyed in pve situations i have a friend that still does alot of dps in pve, you see now you see who can play with it and who was carried in BfA because of the numbers of some insane dmg skills like Eye Beam, BD.

You want to know why DH had that survivability? BECAUSE IT’S A MELEE LEATHER CLASS WITHOUT STEALTH FFS.

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And you actually believe that armor type and stealth access decides your spec’s survival? Cmon man, I hope you are just sarcastic. If not, you shouldnt give opinions on forums in a good faith.

Me : https://imgur.com/a/NZtK3kb

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Wow you don’t know the meaning of melee. Are you too much of an idiot to not see the difference between attacking from 40 yards away vs right next to target? DH can not go toe to toe with any melee class in the game right now, it’s BROKEN.

I actually reached 2,7k as rogue and 2,5k as a warrior with multiple rbg hero titles on top of that. Im only a humble 2,3k DH, but I think that I know a bit more about meaning of pvp melee than you do since you never played anything else than few random bgs in your entire wow history. You talk out of your ***, sir.

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