I want to start this post by stating that I have been playing WoW since TBC (with the exception of MoP and BfA) and this is not going to a post about making retail similar to classic!
Also I posted another thread in the General discussion, which touches on other subject as well, however I though it necessary to create Havoc DH specific one as well.
So as I mentioned I stopped playing BfA since 8.1 as it was a abysmal expansion in my mind but as a player who was very involved in Legion and fell in love with Havoc Demon Hunter Iâm utterly befuddled by the state that this class has ended up at.
Now weeks in Shadowlands Iâm 193 iLVL Havoc DH that waits for 30 minutes to get invited to Mythic 4 and my DMG output is horrible.
Not to speak that if I donât want to play with Momentum/Blade Dance build the only legendary Item that makes sense (except Collective Anguis, good luck getting this one) give me 20% chance Eye Beam not to have CD⌠I mean this is extremely boring and lazing legendary with abysmally low Damage output compared to other legendary effect from other classes.
And for the Covenant abilities I will only say this, please compare Venthyrrâs Ret Paladin Class ability to the cat scratch stuff that we are gettingâŚ
The primary reason for the current state of Havoc is due to Blizzard attempt to balance PvE content based on the PvP element of the game.
I understand that both a major aspect of WoW, however there are lots of players that do not engage in PvP and those players are punished by Blizzards agenda to revive something that they killed in the WotLK days
All the changes that I saw in the begging of BfA and current Shadowlands class wise have been made with the effort to revive/reintroduce PvP in WoW and this is horrible game design.
But how can we fix this?
Actually, Blizzard already has the mechanics to fix this issue, and I will use Havoc Demon Hunter as itâs the only class that does not have a classic tree and Shaman as the most diversative class in the game for me for an example:
All classes have the Talent system 2.0 or whatever they use to call it, where every 5 or so levels we get a major upgrade to our class, which is good and works well in my mind because it provides a significant power spike. However, the down side of this system is that it removes the fine tuning from the game, so why donât we have the best of both worlds?
Let us keep the Talent System 2.0 as it is for all classes/specs where we will get balanced power progression for both PvP and PvE content and on top of that give us the old school talent trees specifically for PvP and PvE builds where we can fine tune our characters based on the content that we are going to play.
For example, Blizzard can incorporate the majority of the passive skills that we got from the Artefact weapons from legion in a tree based PvE orientated Talent system, where we would have X amount of points to allocate among different passives that can boost our characters ACROSS ALL SPECS, meaning I can play Enhancement Shaman and focus on the passives from Elemental, however I should not be able to take all the passives.
This will not only fix the class identity issues that we currently have but it will also remove the borrowed power hell that we are currently in, as Blizzard could only change the talent trees each expansion to make our lives interesting.
And to my Havoc DH example, imagine being able to passively allocate the Legion Artefact powers on top of your existing major talents and doing PvE Content, seriously image the fun that you would have.
Not to PvP, I agree that 90% leech in metamorphosis is absurd for PvP content, however such skills that do not make sense in BGs or Arenas can be replaced with additional utility or mitigation skills, where the DHs fall behind such as fear as a lazy example.
This isnât so hard to manage and incorporate.