Hello
I know this is not the first, nor the last thread about the state of Blood DK’s, and it probably won’t help with another one, but i simply need to vent.
I basically only play wow to push Mythic+, it’s the most fun i’ve had in wow (or any other game) in years.
I also really, really enjoy playing blood DK.
However, i’m becoming slightly depressed over the fact that i spend 99% of my time trying to get invites rather than pushing keys and having fun, despite a decent Rio score and sufficient ilvl.
People more or less auto-decline Blood DK’s simply because we’re not a top tier tank, and quite frankly it’s true - we bring nothing to the group.
It’s a shame that the player base relies so heavily on the meta, or what tier classes are. What most people don’t understand is that tier rankings only become important in content where you’ve plateaued in mastering your class, and the only way to improve your performance is to play another class with more potential to squeeze out.
If you play well, it matters little if your class is low tier or high tier until very, very high end content.
I beg you to take a good look at DK’s to improve them in a way that they become more attractive. They do not need buffs to become S-tier, but just a little something that incentivizes people to invite us.
Points/arguments i am aware of:
-Just play another tank and accept that blood is bad.
That is a solution, however i really enjoy blood and would love to continue playing it. I shouldn’t have to completely reroll and gear another tank just to enjoy the content. I wouldn’t complain it we are talking 20-25 keys where timers are so tight you need to play the meta to beat it, but i literally cannot get groups for 13-16 keys.
-Just get yourself a consistent M+ team to play with so you never have to bother finding pugs.
Also a good solution, but the same problem kind of persists. No one is gonna invest getting to know and synchronize with someone playing blood if they know that eventually the entire team will be hampered by the tank.
I would rather get a DH from the start, and not be screwed once you enter high key territory.
-All classes go through cycles over patches, expansions and time. The class that was meta/top tier in BFA may now be low tier which gives room for the classes that were previously “bad”.
That is fine, but there are degrees in hell. All fine if blood became a bit worse in Shadowlands to give room for other tanks, but we’re literally garbage compared to other tanks.
-Blood DK’s are supposed to be a slow moving juggernauts, what they lack in mobility they make up for in mitigation and sef-healing.
This strength literally only works in lower/easier content. I can pull an entire heroic instance and survive with only self-healing, but in keys starting at as low as +10 (depending on gear) tanks need to kite, and kiting is something we are notoriously bad at.
Suggestion from the top of my mind:
In order to buff us/make us more viable while still keeping our style and core gameplay, perhaps add some sort of mitigation rotation, or rework rune tap.
Make us rely on getting our rotation very right to maintain mitigation and healing.
Punish us for playing bad.
This will raise the skillcap for sure, but at the same time make us more viable as facetanks rather than giving us more kiting mechanics.
The kiting meta is kinda boring in my opinion.
I hope i am not being whiny, i’m just a bid sad and frustrated that i cannot enjoy the content i love without having to spend 5x the time the key takes to find a group.
Thanks for listening to my rant.