Hello,
I’m joining the backlash against Blizzard removing CE and AOTC when S4 launches in August and I will try to pragmatically explain why this is a really bad idea and who that mess can easily be fixed with 1 simple decision.
So let’s start by explaining to which extent Blizzard messed up with sepulcher, the raid itself.
THE RAID:
First thing first, this tier is probably the most nerfed tier ever released, for a total of 78 nerfs, with Anduin being the most nerfed boss in here. Don’t get me wrong, I understand why Blizzard nerfed so much, because the tier was released in a really hard state.
But that raises one question : What was the point of releasing really hard bosses if in the end, they’re being nerfed to the point of mechanics being completely made irrelevant or removed ? I’d rather have easier bosses that aren’t tuned for full time streamers if it means there are less nerfs, because let’s be frank, wasting 150 pulls on a boss to witness a huge nerf really feels bad since it means those 150 pulls are wasted time.
Secondly, the way nerfs were being handled. As I’ve just said, Blizzard nerfed bosses by completely removing mechanics, such as Halondrus’ bombs, Blasphemy working like in HC, so on and forth. I do think that’s not an elegant way of nerfing those fights, since they pretty much made mythic mechanics irrelevant, which in my mind is completely dumb, because if those mechanics are being removed in the end, then what was the point of creating them in the first place ?
Lastly, bosses positions. I’m not against walls in a raid, not at all. This being said, I do think it’s quite silly that 2 walls were following each other right in the middle of the tier to then face 60 and 100 pulls bosses, so I felt a huge let down when I saw how easy are 9th and 10th bosses compared to 7th and 8th bosses. I feel like Rygelon and Lords should have swapped with Anduin and Halondrus, which would have made a more logical wipe counts curve.
Now that the intrisic issues with the raid have been explained, let’s deep dive into another issue with S3, which is the time span.
Timespan:
For this, I will only talk about SL tiers because It would just make more sense due to SL having a slower patch cycle than BFA or Legion.
CN lasted 7 month with 2225 guilds managed to clear the raid.
SOD lasted 8 months with 1780 guilds managed to clear the raid.
Sepulcher will last 5 months with probably between 800 to 1000 guilds that will clear.
So not only sepulcher is longer and harder than previous SL tiers, the time window to clear the raid has been reduced, which does not seem reasonable at all. If anything, the actual last tier/season tend to last longer for the obvious reason that Blizzard ressources are being moved towards the following expansion. But that’s the first time the closing tier last shorter than any other tiers in the same expansion, which imo is questionable.
Secondly, that announcement comes in way to late. And I will explain why. So Blizzard warned us that we still have 1 month left to achieve our goals, which is better than 2 resets, that’s fair enough. However, on average, it take 4 resets for 3 days raiding guilds to kill mythic jailer, which fits in that last month of progress. Knowing those facts, some guilds are open about stopping their progress on Ryge rather than trying to attempt killing the jailor, understandably so.
Since only 940 guilds managed to kill Ryge as of now, that’s how I came to the conclusion that 800 to 1000 guilds will be able to clear the raid, since Rygelon is worth 1 to 2 resets so I don’t think guilds progressing on Ryge now have a shot. I’m also assuming some guilds are going on a break due to summer vacations, which probably will end progress sooner than expected for some guilds.
If we’re comparing to other tiers, it would appear that all of the sudden, 1000 guilds in the world became bad over tier like that, which would be unfair. I don’t think Mythic raiding should be a participation trophy, I really don’t. But I also think that Blizzard has took the wrong path with sepulcher.
Having explained the issues, what are the solutions then ?
**The solutions : **
They’re in this pretty straight forward.
Either delay S4 because that season won’t bring any new content so S4 lasting for 3 raid rotations rather than 4 will not be seen as an issue
OR simply don’t remove AOTC/CE upon S3 being released.
Those are easy solutions to implement, knowing how S4 looks unpopular, nobody would cry about S4 being shortened.
TLDR : Blizzard made a harder and longer raid tier while also cutting down the time window to clear said raid, thus pressuing guilds in performing during summer vacation.
The solution would be as simple as not removing CE/AOTC when S4 launches.