Blizzard please contact AMD and Nvidia and

Please implement FSR 3.1 and DLSS 3.5+

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Even if it’s a lower DLSS, you can manually add the most recent yourself. Just having the option would be great

Using FSR 1.0 and putting the scaling anywhere below 100% nets less fps after they broke it with a patch ages ago and they’ve yet to even fix that so I doubt they will implement anything else any time soon.

Some people were putting the scaling at 98% because then the sharpening kicked in and actually made the game look a bit better but its no longer worth it with this issue.

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I don’t think I’ve ever really worried about the whole DLSS in any game I’ve played. Just not something I really care all that much about.

Especially with WoW I like the way it looks and there isn’t much that is going to greatly improve the way it looked without them changing the whole engine.

They probably will at some point. WoW’s not a hugely graphically intensive game where there’s a need for frame gen; it’s not the type of game where reactions are dependant on frame rate.

Well, for things like DLSS and FSR, their main job is to help with the FPS. I’d say more often than not the game looks worse even if just a little with their effects enabled otherwise

The new “soft” look is not something I am a fan of. It almost feels like poor rendering.

The issue is they rely on TSAA. That makes everything look blurry and faded - like smeared glasses and eyes that can’t catch up.

However, with that said, I still prefer DLSS at 4K to 30 FPS at 4K or natively rendering at 1440p. It doesn’t look like native 4K, but it does look better than native 1440p.

And in any case I don’t need it for WoW.

The problem with WoW’s framerate is 99.999% of the rune during intense combat. The amount of addons and extra info we need to install to make the game playable and readable, combined with the number of combat log events, is just tanking FPS. WoW’s GPU utilisation is quite low.

Somethign is wrong with game anyways, If i log in inside valdraken it frame tears like crazy and Sometimes game even does not load assets on screen for me when i fly somewhere. I never had this issue Pre-Harbringer patch update. Cant be my Hardware I recently upgraded My desktop too due to TWW etc, Like sure It eventualy fixes itself but it is annoying.

When did they change it? Because it certainly did not look that way years ago. It looked rough and spiky at times. It looked WoWish or Idk how to explain it, it had more character. Now it feels sterile.

Well, the version in WoW is still FSR 1 and that hasn’t changed. Some people are claiming it’s broken, idk. I don’t use it as it doesn’t make a difference duet to the CPU bottleneck. Not even on my laptop…

In any case, since FSR 1 we’ve gotten FSR 2, 3, and 3.1, with 3.1 being frame generation.

FSR 2 and 3 both rely on temporal anti-aliasing, that means it’s using information about the edges from two or more consecutive frames to infer how objects are moving, combining the sub-rendered pixels for both to result in more information about the triangles even though they moved and then using a predictive machine learning algorithm to work out what it probably should look like.

Issue with this is two-fold:

  1. For images that do not move, it provides no additional information. Thus, walls and ground effects with no movement look blurry
  2. For images that do move, it is unclear which exact pixel the correct information is at, so it has to guess somewhere in between, causing movement to look blurry

Conclusion: Looks blurry :stuck_out_tongue:

DLSS uses sub-pixel dithering and a few other techniques instead resulting in a clearer upscaled image, but it still won’t look as good as native. That means, instead of always checking what should be at an individual source frame pixel given what is in the pixel, you instead calculate from somewhere around but still inside where the pixel is a little bit at random, and then you combine that information for the upscaler, and then you also combine multiple frames. This results in much clearer images when things don’t move, but a bit of motion blur when they do.

In any case, WoW uses FSR - and 1.0 at that, which isn’t even a machine learning upscaler; it’s “just” an old-fashioned upscaler algorithm, though a good one at that comparatively speaking. I would always recommend it over bilinear or cubic filters.

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I am not sure if it would benefit the game as much as you might think. After all, it would still run on lower core utilization.

It will benefit greatly those with older machines.

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There is no guarantee that it will run on older machines and improve it. Sure, they can try. But if it doesn’t work due to chip limitations, that’s nothing Blizzard can fix then.

https://www.reddit.com/r/lowendgaming/comments/17byfgt/dlss_for_older_nvidia_gpu/

It works and its proven by hundreds of utubers.

Don’t both DLSS and FSR need newer generation graphics cards to work? As in, the cards that can make use of that technology can already render the game at constant fps by just manually setting your graphics to the appropriate low level?

Before upgrading to my current card late last year, I used to have a Radeon RX560 with 2GB VRAM. It could maintain 60fps with base settings at 3 except Draw Distance and Ground Clutter. It supported only FSR 1.0, and I never noticed any difference either with it enabled or disabled.

Where?

I’ve got a 4090 coupled with a 7900x.

In valdrakken on lowest settings, with everything off/on 1, I get 70 fps at the square and with everything maxed out I get 50 fps.

My 4090 has like 15% usage with max settings in valdrakken.

What do you expect…the game waas made in 2004, engine is outdated

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what do you need extra frames in an old game WoW for?it`s not a FPS shooter …

Exactly, as long as the engine enforces its own draw-limits for computer resources, it will never fully utilize a good gaming card like a 4070 to its fullest potential.

As a matter of fact, OP should ask Blizzard to update their engine, not to implement DLSS and such first.