But not by the streamers.
On my quest to correct misconceptions here :
People did not want Solo content. People wanted to challenging content that was not organized group play. And that is what they got.
Delves up to +8 are Casual and kinda trivial if you know how to play and got like 585ilvl so idk where they are brutal…
you can stunn interrupt or even line of sight the casters, let brann tank or just heal you.
if you cant beat a +8 level up you brann get more gear and learn what the mobs do.
you will get there eventually 100% any maybe be a better player in the end.
now theyre even buffing brann by 125% so as of today delves should probably be a walk in the park with 603 on welfare…
Which is the sad truth.
Not a streamer? You don’t exist to Blizzard.
What a nonsense.
When blizz would start listening to streamers we did not have bfa with all those systems and azerite gear, or covenants in shadowlands with even more crap systems.
And we would have way less bugs.
Streamers do not give a damn about delves. They will not do them anymore after this week.
Because these are the vocal crowds and the people that dominate the conversation online, reddit, youtube, the people that Blizzard tends to listen to and respond to their feedback and essentially design the entire game around their players emotions.
“Wahh this is too hard” - Blizzard: due to community feedback, we’ve decided to reduce and modify X, Y, and Z to make it easier.
“Waah, why do casual players get to have competitive gear and fun” - Blizzard: due to feedback from the community, we’ve decided to nerf any rewards from casual player content and put all the the things everyone would ever want in Mythic content.
“Waah, these dungeons/raids are too boring, overtuned/undertuned” - Blizzard: due to player feedback we’ve decided to modify these parameters to make it easier for people to accomplish their goals as well release lots more content for them"
PvPers: “Hey Blizzard, what about us?” - Blizzard: we ugh, will release one bg every 7 years, and ugh make it easier for you to gear up and we will solo queue after almost 20 years, but we still want it Arena to be the best thing and mostly about Rogues/Mages and if classes like enhancement, feral druids, these underdog specs start to do well, we will nerf them into oblivion. Otherwise, we will ignore you guys for the most part…thank you
Casuals: “And us?” - Blizzard: we ugh, you do have WQ’s and ugh…Heroic dungeons, and ugh, now delves, but we’ll probably make that irrelevant for casuals as well as we respond to the babies complaining about those too, so that they are not in any way competitive towards Mythics. After all, those people are the ones that spend the most money on WoW/.
It’s an issue among gamers across all plat-forms. If they’re not constantly being given awards for playing and being mediocre but made to feel like elite players then they quickly get bored. If they spend 40 hours in game in a 24 hour day then they expect to be the “best” and have the best things that game has to offer, or otherwise be able to buy those things. Skill and talent is irrelevant, everyone is a winner.
It is, which is why the numbers are what they are in terms of subscribers. They’re only serving and listening to one loud group of players. WoW became what it is because people played the game and enjoyed it. It wasn’t all about out dps meters, progression, and loot. It wasn’t about racing as fast as you can to complete a dungeon and pretending that made you good at the game.
The amount of self delusion in this thread is astronomical.
Casual solo players wanted progressive endgame rewards.
We said gear rewards should be tied to difficulty, not grinding.
They said they’re not bad players, they just dislike grouping.
It turns out that was a lie.
/thread.
What a load of rubbish. “Hardcore / endgame people” walked this content.
It’s the people who think they are great players that suck that are complaining that they can’t get max rewards week one. If its a “progress system” for them they shouldn’t get to max progress on day 1.
I start to accept them , they are like small children throwing a tantrum every time they don’t get something .
Yeah, I agree. That seems to be every elitist I see.
I wanted something that was more anchored to the world as well - no loading screens.
Delves are all of these things.
Delves are also an idea that was in early versions of vanilla but got scrapped. Vanilla has a lot of open world areas where you go deep, deep into a dungeon find a lot of elite mobs and the like.
Things like that area in Felwood, the area before Hyjal, the underground areas in Silithus, some of the outer areas of Azshara, Scholomance was an example but was made into a dungeon instead, Karazhan Crypts and many more.
It was scrapped because they ran out of time, by the way. They liked the idea.
There’s probably more to it than that. “Casual” players likely only play DPS, which is probably the hardest spec to do Delves on.
I am a casual and a bad but I only play tank spec and I can do 8s solo with zero issue now on 5 of 6 tanks. I can do 8s on Monk but I have absolutely zero idea how to play it.
At 560ish my Prot Warrior was taking almost zero damage in an 8. I doubt I could clear it at all as Fury, I haven’t tried though.
I have the suspicion (I might be wrong) that open world content has practical limitations. Both technical and from a gameplay perspective.
And that is why instanced content (in general) exists.
Like… I dont want to even imagine what a dungeon would look like if any random person can just walk there and “tag” your mobs/bosses.
Then you probably do something good. On my 567 brewmaster i wiped on a boss 4 times on T5 since i couldnt interrupt him. The T6 i had to pull 1 mob at a time and it took 75 minutes. With another wipe on the last boss. (Disclaimer; this was before the changes. No idea how it is now)
This is what it looks like.
Jaedanaar is a particularly infamous example of this experience.
It’s pretty annoying honestly.
I think they did the right thing, and the vanilla team agrees from what I’ve heard from them - and if you ask me, that’s a very good sign.
The technical problems were much more real than they are today.
They always had the ability to hide certain areas of the map and show others, but this was a culling technique. They couldn’t phase you onto a different server without a loading screen.
This was added in Warlords of Draenor to facilitate the Garrison. They also said they wanted to do it for dungeons, but for some reason it never happened.
Well, now it happened for delves. And I’m pretty sure if not for the difficulty scaling they could have removed the black mist as well. I hope it’s only a matter of time before raids and dungeons get the same treatment.
I guess it’s tricky since some instances actually literally move you to a different location, not just in a technical sense (they all do) when you enter, but I guess those just have to be exceptions.
BM is the last spec I’m doing so I am familiar with all the bosses and my Brann is levelled up. I just avoid Delves where the boss does unavoidable AOE damage as I have zero idea how to mitigate.
I’m constantly just running away and spamming heals on myself or dying.
They were also way harder before the nerfs. A 10 at 596 on my Guardian feels slightly easier than an 8 did at 573, with the exception of the mini boss who hits like a freight train.
To me it makes no difference to move you to another server with a loading screen, than to shard you and your party such that you only see them.
But then it begs the question : what happens to the rest of the world ? You need zone specific shards, so you still see people other people in Donorgal (for example) while being in a party.
Dunno… Could it be technically possible ? Probably. It it worth all that effort just for 1 loading screen ? Not sure… I dont mind loading screens to be honest.
No, you guys ran into delves as soon as you realized you could get superior gear with ease, so you could rep gear that was beyond what you deserve.
Casuals need a progression system, untied to the community that only seeks to attain gear higher than their skill level by doing group content, relying on 20% of the players in their groups to carry them forward, along with the DBM training wheels and RL’s holding your hands and essentially telling you what to do and where to stand, how is that in any way skill? remove all mods and macros and let’s see what you got.
We also need a way to show our individual skill, something that’s really unheard of in the WoW multiplayer community, who only desires to hide behind a wall and just have their gear represent their skill level, because they as an individual are not very skilled.
If Delves functioned as casual content that progressed into an individual test for players to show what they can achieve and do as a solo player, meaning the entire responsibility rest of their shoulders alone, and they couldn’t blame others for all their problems then we’d find out who the real talented people are and who are just groupies.
I dunno man, from my experience it’s the casual players who want high ilvl gear for simple things. I’m fine with delves being hard on high difficulties.
…Assuming this is what your post was about. It was hard to get the gist of it.
Its casuals complaining they are too hard.
Everyone else just went in and did it.
What the hell are you even talking about?