Blizzard, please don't cater to the "hardcore"/endgame community on devles

It’s not just Delves, progression as a whole in World of Warcraft is bad.

WoW should adopt Genshin Impact progression system, front load all rewards, the easiest content gives the best rewards.

Their point is, whether you’re a hardcore player or a casual, Genshin Impact is going to reward you for spending time playing their game.

So it’s not the difficulty of the content but the time you spend playing is what Hoyoverse is focused on.

Whereas in Wow, grouping with other players is what makes the content difficult and this is the type of content that gives the best rewards.

Giving the best rewards for difficult content becomes a problem when it’s the players that make the content difficult.

Delves were supposed to remove other players from the equation.

Even when you play it solo, the experience is somewhat designed around a group.

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I wish they’d just leave delves alone. They were meant for people like me who wanted more interesting and harder solo content because some people can’t do proper group content and they mostly got it right. Basically we wanted something challenging to do.

I’m really enjoying them. My plan is to do each one on each level which will probably keep me occupied the entire expansion as I’m still nowhere near finishing all the quests in the expansion yet.

I’m not altogether sure why group entry was allowed as it’s always been advertised as a solo thing. I group up with a friend to do the other stuff (on a different character) and have fun that way. But some things I like to try to achieve on my own when I’m in charge of my abilities (or lack of them).

As for dying, it mainly only happens when I fall off something in the gloom. Brann is an ok healer, certainly on the lower levels I’m doing at the moment and my own heals fill the gap.

But…I soloed the delves and I’m not the one complaining about difficulty. Casual solo players are :smiley:
And the way I know it is because anyone who can “get carried” in group content will abandon delves the millisecond M+ comes out.
You guys are fighting among yourselves here :smiley:

You can show a ton of individual skill in things like M+. And at a certain level the mistake of 1 person == wipe and fail.

So its a pointless argument to need Delves for that.

(A) its an MMO. Multiplayer. You cannot untie yourself from the community.

If you want that, then play a single player game. Its the only true and balanced Solo experience.

(B) Group play will always >>>> than Solo play. ALWAYS. No matter how much blizzard buffs/nerfs the Delves.

Why ? Because every class has strengths and weaknesses. And when you are in a party, other people cover your weaknesses and your strengths cover theirs.

So a Party will always perform better than the sum of its parts. Its like in RL : Division of labor is more productive… Its mathematical …

If you dont like this, then the only solution is to play a Single Player game. Where grouping up with your friends is impossible.

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World of Warcraft is based, originally, on the Warcraft 3 engine. It’s long since been pruned out by this point I’m sure, but back in vanilla it was a real issue that the client-side game treated the maps sort of like an RTS map, and in order to move between them it basically loaded a game of Warcraft 3 up for you.

This actually resulted in 1m+ loading screens which were fixed by a bunch of addon devs who realized all this stuff was being loaded and managed to make the engine skip it, reducing loading screens down to around 5 seconds.

But that didn’t change the fact that the engine expected a menu to load a map or a map to load a map and that was the only way to transition to a different map.

And what does a game of Warcraft 3 have? It has all the units. We are the units. New ones can spawn and existing ones can be removed, but it can’t make some visible to others and not vice versa except for the invisibility boolean. They did add a couple more of these, but that wasn’t enough to solve this issue.

So they can’t do phasing within a map and they can’t change the map for only one player and not another. All this stuff was added much later.

And what this meant for dungeons is that, in order to design them big and epic like they wanted them without taking up the entire zone outside, they had to put them inside an instance. They couldn’t load another map without a loading screen.

Somehow this engine restriction still haunts us.

And you may think - oh a loading screen here and a loading screen there, how bad is it really?

Try adding them up. Take a playsession of 3 hours for example and you’ll quickly find yourself staring at 30+ loading screens. This is quite wild for a game that advertised itself with “Indulge in seamless beauty”.

It is important.

I see a ton of loading screens to be honest, since I play dungeons mostly. And as I said, I don’t mind.

But I guess style is important. So if its important for you, I hope that maybe one day they figure out that tech.

Well that’s the insane part - they have the tech! They’re just not using it except with Delves. I don’t know why!

If I had to give an educated guess, it looks like its more expensive/time consuming to do than the benefit it would give.

Especially considering most people also don’t care about loading screens. Or at-least, the people that care about that dont post in the Forums.

There’s a lot of that going around - not just in this subject, but in most subjects. :stuck_out_tongue:

I’m really not sure how expensive or not it would be, but personally I’d like it a lot.

In fact I’d like them to go so insanely far that loading screens only happen in 3 cases:

  1. You load the game, you /reload the game
  2. The engine panics because it doesn’t have any other option - entering a battleground or an arena might be an example of this.
  3. Not sure about boats and the like - maybe it could play a little “travelling the seas” movie instead or maybe teleport the ship to an open sea map with nothing on it for 30 seconds, idk.

Enter a delve? No loading screen.
Enter a dungeon? No loading screen - unless there is no reasonable animation or repositioning to make
Enter a raid? No loading screen!
Enter a portal? Have a fun animation that keeps wobbling around until the loading is done or after 30 seconds.
LFR? Gone. LFD? Gone. Walk to your bloody instances! Insert “back in my day” old man with cane here.

Kill the loading screens with great prejudice! We shall all indulge in seamless beauty once again!

Lol idk, but for real I hate loading screens and this game was notorious for having very, very few of them - especially in 2004. You should’ve seen the other MMO’s. But now? It’s got a lot of 'em. I guess many of us have been desensitized, but once you play a little classic and come back you quickly realize what was lost.

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Well, all of that is true though. :blush:

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People who are calling everyone who is a little better at the game “Elitist” are worse people, imo.

And people like the OP just do not like balance between solo play and group play in delves. While also being able to have a cakewalk in tier 25 delves in 420 ilvl gear. Because it is supposed to be casual content.

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Spittin ! Isnt hating on people being better than you just as bad as hating on people worse than you ?
It doesnt matter in which aspect of the game they perform better , or how much more time they have to grind .

Not every person who plays in higher level content is an “awful human being” same as not every player who plays in a more casual setting is a “flower loving angel”.

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This thread is absolutely amazing

Half of you are complaining about Delves being too easy and the other half are complaining about Delves being too hard but both halves will blame “the elitists” :joy:

That’s not what I claimed.
The quote mentioned ‘elitists’. Elitists ARE bad and toxic. Period.

Not all high end players are elitists. Of course not.
Similarly, you have elitists in lower end activities as well.

That’s bad as well, yes. I personally wouldn’t say worse though.
With that quote I was referring to actual elitists.

Well, I don’t either.
I’d like it to be skewed to solo play. Because there’s already numerous good options for group play when it comes to endgame activities. This is the first and only solo endgame progression system option.

I think that people who want this to be a full-fledged group endgame progression activity are being greedy, if I’m being honest.

That’s complete hyperbole. But that’s also not how I feel, so I agree that that’s not a healthy stance.

It doesn’t have to be a cakewalk. It’s progression; that in itself implies you’ll need to earn the means (in this case: Higher ilvl, a higher level Brann and some familiarity with the various mechanics used) with which to do harder difficulties.

I definitely don’t expect us to breeze through everything in week 1. That’d make it a failed endgame progression system.

But, and in that area I agree with the OP, there’s people out there who want just that. Who view delves as just another gear source to do the content they actually want to do. And I also agree that Blizzard should not listen to those people.

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It really isnt hyperbole looking at the responses here on the forum by people who claim it is so damn hard and it should be ‘for the casual’, while trying a T8. T8 is harder than a T1, people should find their own ‘casual’ difficulty level. It is just plain stupid from people going up in difficulty levels and then claim it is for hardcore elitist players. They do it to themselves.

LOL.

Doesn’t exist.

We had higher gear in DF.

So yes, it DEFINITELY 100% is hyperbole. You can make your point by using actual realistic examples; no need to make up over-the-top nonsense.

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You got the message i think. I can definitely hyperbole over people hyperboling here on the forums. And again; i am pretty sure you got the message i try to give.

When you can’t read what i said, then that is on you. Whatever.

It’s difficult to balance for solo because of the roles.

As tank it feels a lot like m+ because the mobs all attack me and I deal with it, like in m+. DPS and healers just aren’t designed to stand in trash and get battered.

I did some two player with my friend and they were getting obliterated by AOE which was doing nothing to me. Due to me having much more defensives and health.

Not my point.
Don’t use hyperbole. It’s just not necessary.

:person_shrugging:t3:

Admitting someone was right about something is hard, isn’t it?

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