Blizzard, please give us (paladins) even more buff abilities to keep up in the raids!

I know, Blizzard has already refused to give greater blessings to paladins in the low level raids. Which allowed us to have so much fun keeping the five minute buffs on every single individual in our 10 man raids. But even considering we also have our personal seals to refresh once every judgement cast or once every 30 seconds, we still had some free time remaining to cast heals or to do damage between keeping the buffs up. So thankfully in SoD we also have Horn of Lordaeron and Inspiration Exemplar buffs to keep up every two minutes, and Beacon of Light to refresh once every minute!

But Blizzard, please! The upcoming Judgement of Light and Judgement of Wisdom debuffs on the next phase to keep up in the raids in addition to all our previous abilities that we maintain will not be enough. Please increase the raid size of Gnomeregan to at least 20 people so we can have even more fun having to keep up five minute blessings on 10 additional people.

On the other hand, I think the current rune abilities for paladins (especially the holy paladins) are absolutely amazing but they are not enough. We certainly need even more additional buffs via rune system to keep up on our raid members in the next phase. Preferably something that we need to cast one by one. Thank you so much for hearing us!

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Play a warrior if you don’t want to buff people.

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The problem is not that we have buffs. Having to buff people is one thing, but spending half of your active casts on buffs is something else. There are simply so many buffs that we need to keep up currently and their duration is extremely short. I played as a holy paladin in every single version of the game. There was literally no other holy paladin iteration in the history of this spec where keeping the buffs up took half of your gameplay. (except maybe the pre-AQ paladin in the actual vanilla, where you had to cast 5 minute buffs on 40 players and their pets individually.)

Holy paladin is currently the least played healer class in the raids by a large margin. There are only 77k holy paladin parses on warcraftlogs. Compare this to 1.2 million healer priest logs for example. There are 15 healer priests in the game for each holy paladin. I think this clearly indicates something.

Think about this; imagine playing a warrior but you need to stack like 50 stacks of sunder armor for every mob instead of 5. It basically feels the same.

Although I do think that too many plates to juggle is annoying, ultimately - yeah. That’s a Paladin thing, you know what you roll.

but spending half of your active casts on buffs is something else.

But you don’t. You do precisely same thing you always did in Vanilla + 2 more buffs that last minute and two minutes respectively (if you even choose them).

I do think that 5 minute buffs are annoying, but frankly - pressing Horn once in two minutes and Beacon once a minute is not something insane.

I do also think they could have made Horn a 5 min buff, but it’s like whatever.

Do you really think horn and BoL are “optional picks” for holy paladins? I wonder how many people are playing without an ability which basically is half of our healing. Or i wonder how many decent raid groups would accept a holy paladin that doesnt want to horn people up.

It is absolutely crazy that we spend so much mana and globals to keep the buffs up currently. Especially in comparisson to the other healers. Druid, Mage and Priest healers only have one 30 minute buff that they need to cast and they just forget about. (the druid also has to use thorns on the tank, big) We also have seals that we need to refresh every judgement cast. And it is just going to get worse. We will also be responsible to keep the judgement of light / wisdom debuffs on the mobs next phase. Can you imagine the situation if the raid size is going to be 20 people as it is rumored? I will not even be suprised if they add Sacred Shield or some other buff to keep up on the next phase as well via a new rune.

I wonder why blizzard cant simply add a “Scroll” item that drops from Scarlet Monastery or something. Which allows the paladin to learn greater blessings early on without having to wait 55+ levels to get those from the trainer (Similar to how we learned higher ranks for blessings via the libram drops in AQ20). There are so many possible ways to bring those blessings to the low level raids without making changes to the base class. I feel like there is no excuse for it.

First of all I have played whole real Vanilla back in 2005 as Holy Paladin. We used Pally Power back then too, albeit it was a bit more automatic, but now it’s just semi auto anyway.

Once Greater Blessings arrive it will be less of an issue given they are 20m duration and right now the raids are just glorified 10 man dungeons, so it’s no biggie to rebuff between the pulls. No need to make such a tragedy out of it.

Thus, in combat you practically only will refresh Horn once if that, and Beacon once a minute or so. The rest is the usual seals and judgements.

You don’t have ANY encounter in SoD (or heck whole Vanilla) where you actually need to rebuff whole raid with Blessings mid-fight.

So yeah, you make such a huge capital letters ISSUE out of it - but reality is, you are practically a Vanilla Holy Paladin + 2 more buff spells you cast once in 1-2 minutes.

OH NO!

This just in! New paladin rune for phase 2 discovered!

Augmented Seals - Boots
Removes the 1 judgment effect per paladin limit. Have fun putting up all of them!

A large population of the SoD playerbase right now is consisted of retail players, and they are not used to that. That’s why we see these complains a lot

First of all, the duration of the Greater Blessings are 15 minutes, not 20. And secondly, the argument that i was saying was mainly the fact that we dont have greater blessings in the raids yet. I know that we are going to get those once the level cap is 60 eventually. But the problem is that we dont have them right now.

You are obviously someone that is not playing a holy paladin currently. Right now holy paladins have to watch for so many buffs collectively. Casting 10 blessings on everyone every 5 minutes may not seem bad for you. But when you add the Horn, Beacon, IE, Seals, Judgements, it becomes such a mess. Keep in mind that so many packs in BFD has roots, so we almost need do keep casting Blessing of Freedom every 20 seconds (and to apply the regular blessing after its duration is over because they dont stack). We also have a an interrupt now on a 10 second CD. And since its on the GCD, it butchers our healing uptime even further.

You are segregating every single buff that we need to keep up and pretend that it is not as bad. But the fact that we need to keep up every single one of them COLLECTIVELY, is the issue.

As the response to Brainfreezed: I am playing as a holy paladin for more than a decade. I have also been continiusly raiding on classic progression servers every single week on my holy paladin for almost five years since they are out. Go check Anrylla-Firemaw on warcraftlogs Classic. Feel free to switch the expansions on the top left to see how many raids that i have done as a holy paladin in all other classic expansions…

Bro, whom are you trying to BS here?

I was Holy Paladin whole Vanilla. What are you doing that is so hard, pray tell?

  • Blessings → Pally Power, bless pre-pull or mid trash.
  • Judgements? You don’t have jack sht to judge now until Seal of Light/Wisdom is a thing and then it’s 2 buttons every 40s if memory serves me correctly.

So, what it leaves you with? 2 additional spells that you use once in 1m and 2m respectively? And then you have whole 2 healing spells total, one of which is the one you use 90% of the time and another one 10% of the time where poopoo hits the fan or you just swim in mana anyway? Occasional 5m/1h CD to save someone’s butthole?

Everyone in these forums pretends they are some sort of Einstein piloting F-35 mid raid.

As a Holy Paladin - you literally have like 4 useful “rotational” buttons a in raid, that are not a 1m+ CD/buff, IF THAT. The rest you press once a min/2mins and forget about them until WA screams at you. And then there is BoP/LoH to make you feel a bit more than a drinking bird simulator in the raid (just a tad).

Give me a break.

Well, you keep making wrong statements about holy paladins consistently with the abilities, gameplay and so on. Thats why i assumed that you (obviously) currently dont play it. It doesnt matter if you played it in vanilla. I played it too. Raiding in SOD is nowhere like how we raided in vanilla. You only had greater blessings per 15 miutes and judgements to worry about at 60 raiding. But now you have so much bloat with all the buffs that you have to keep up. Its going to get much worse next phase.

And apperantly you dont read what i post either. Your counter argument was that we are going to get greater blessings later on, while i explicitly said just that. My argument was that we should get it NOW and not later. You are also saying that we dont have JoW / JoL yet, which i clearly said we are going to have them next phase. (Btw, the ideal top end gameplay for holy paladins currently is to keep judging crusade on the mobs to boost the holy damage the target takes from the ret pala / healer priest that is smiting in between.)

And when the JoW/JoL will arrive, you will need to cast it on every single mob that doesnt get killed under 5 seconds. You will be staying in the melee, use seal, then judge the current target your dps is hitting. And do that to the other mob when your judgement is out of CD in the next 10 seconds. You are going to repeat this for the entire raid, similar to how we did in vanilla / TBC. (Obviously you think that we are just going to judge the bosses once per 40 sec and ignore every other mob, which is another obvious mistake that clearly screams that you dont have decent experience or you played the spec on a casual level.) Now, add another possibility that they may increase the raid size, or if they introduce another buff via rune system. Which is going to be atrocious.

You either dont read, or dont understand what i was saying from the beginning. Then you are shifting the subject into “how simple our rotational healing abilities are”, which is completely different subject onto itself. My entire argument briefly was that we have so many bloated buffs that we need to keep up currently, it takes away so much our gameplay, especially when we compare it to all other healers. And it is going to get much worse next phase. None of your statements say anything to counter that.

Tbh if u play holy pala in sod u are shooting yourself it’s the dumbest runes they could have given if they wanna make it more into a buff class make them 1 hour buffs

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Just make all buffs 20 last minutes.
Classic players really need to play some other games in their life as they seem to confuse annoyances with skills.

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What kind of “wrong statements” I made, prey tell?

Go ahead, make me that obnoxious shopping list of all abilities you supposedly use mid boss raid in SoD as a Holy Paladin.

Because Blessings aren’t one.

Must be rough having a paladin main as your senior dev. Relax, it’s level 25. Aggrend will make sure to give you all the things you need.

All they need to do is make the pally buffs 30 mins instead of the inane 5 min #¤"!¤!#!"!!

Stop complaining and buff my pet with Blessing of Might :Madge:

Worst part is probably beacon of light being 1min buff and costing 193 mana :stuck_out_tongue:

If you used the amount of time you use complaining on forums buffing with your paladin, you would probly have buffed all players and npcs in azeroth by now, and the buffs would probly bug to last forever just to make you shut up.