Blizzard; please reconsider Pristine Realms!

I want to bring this up as we’re approaching Wrath of the Lich King - Classic, which will bring controversial additions to the game. Later on, we could enter Cataclysm which brings with it its own changes. In general, the game starts to adapt to the player, instead of having the players adapt to the game. This has been cited as a major reason for why players left the game in its later iterations.

Pristine Realms, as mentioned by Blizzard around 2016, were supposed to be realms where a lot of features added to the game over the years would be removed. We would be left with a game similar to Vanilla, except that we would have the new class abilities, class balance, combat, world continents, raids etc. from the newer expansions. Examples of features that would NOT be in the game (and this is open to discussion!) would be :

*Cash Shop
*Flying - instead we could have faster ground mounts (portals/Flight Paths could be added to otherwise inaccessible areas)
*LFD (automated Dungeon Finder) - instead we can use the LFG tool from retail
*LFR
*Cross Realm-Zones
*Heirlooms - instead we could have EXP-boost weekends, events or simply reduce the EXP needed to level
*Pruning - the removal of RPG-elements and the eventual dumbing down of the talent trees
*The lowering of the difficulty level for Heroic dungeons (in WotLK Heroic dungeons evolves into speedrunning with AoE - instead they could be kept hard, thus requiring teamwork and strategy)
*The removal of Elite/Group quests
*The nerfing of mobs in the open world (which leads to the world no longer feeling dangerous to be in)
*Borrowed power and excessive ‘systems’

Obviously, there are a lot of disagreements about which of these features were actually good for the game and which turned out to ultimately make the game worse (such as making it less rewarding and/or social due to excessive QoL-features and accessibility). Perhaps there should be polls and player voting, like in Old School Runescape, to gauge which ones to keep and which ones to remove?

Ultimately, I believe Pristine Realms (just one or two!) could be profitable for Blizzard as it caters to an even wider audience - now players can choose between Retail (with its QoL-features), Seasons of Mastery, Classic (with its changes) and Pristine WoW. Instead of players quitting due to changes they don’t like (like the cash shop, LFD etc.), they can play Pristine WoW instead. As for the concern about a divided player base, I suggest Blizzard attempt to merge the lower pop servers together so that everyone, regardless of server, feel like they’re part of a populated game.

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Pretty much agree with this. Except if I am somehow continue playing, my expansion to play till end would be Wotlk, but looks unlikely anyways.
Just game feel too shallow with all those minmax stuff, no wpvp, loosers attitude in bgs. Changing somehow mentality of remaining player base is too long run for one expansion,if even possible.
And If after wotlk will be fresh classic(not any clone of it) I will rather pick that than Cata.

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What about a true #NoChanges? I’d love that not your Retail light.

If you don’t like these kinda things, you’re free to keep on playing on Vanilla I guess, it’s available right now.

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I already play vanilla but its not the same as classic fresh from start dude :slight_smile:

Appart of that wotlk will be last really hyped retro expansion. Everything after that will be getting lower numbers. I mean we dont even need to argue about it here or there or give recomendations to players what to play. After all maybe its just Blizzard intention to have poeple scattered on all over expansions on dead servers(or rather not). Pretty much that this game is loosing lots of people that are not even coming back to wotlk due some stuff that happend already in TBC just like cherrypicked changes. Better no changes at all than that.
Double sided edge right? :stuck_out_tongue: But when you look what OP posted its pretty much shows that wotlk itself is already retail thingy :slight_smile:
Anyways he wants pristine servers not to apply that mechanics to ALL WOTLK servers.
So you can keep no changes servers for yourself but trush me you are gonna get changes according to what one thinks is good for moneys to keep majority efficiency robots to play :slight_smile:

That’s no good excuse for expecting every other Classic version to be “Vanilla-fied” as OP suggests

Again he wants pristine servers. Not to apply it to every wotlk server.
Like that we also would see what people really want in long term. Lets say it would be real test to mechanics.

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At best it’d be an idea for a possible SoM later down the road.

No SoM.
Classic fresh. Numbers already showed what we want :stuck_out_tongue:

Nobody would play this.

No Flying? Great, we all get to go back to wasting more time travelling, nobody wants this.

No LFD? There is already no LFD for meaningful dungeon content.

No LFR? A tonne of casuals who don’t raid do LFR, raiders don’t and LFR not existing changes nothing for them.

No CRZ - Less players in zones, so when the server is dead you will really notice it.

No Heirlooms - Sure these aren’t great for the game, but gearing is already made irrelevant because all content scales and gear is easy to come by. Heirlooms only had a large effect when getting any upgrade for an empty slot was a big deal, like 10 years ago.

Pruning - Entirely vague, what are you asking for? Like the talent tree stuff, we’ve gone from “pristine servers” to completely different class design. In Classic you played a cookie cutter build, you actually have more meaningful freedom now in many cases. Having the freedom to create a useless build in Classic is not adding much.

Lower difficulty - WOTLK Heroics at launch difficulty was fine, it was just easy to overgear them and the introduction of real AOE tanking changed the game. Even if you make tanks much weaker and restrictive like in Classic/TBC you’re not getting rid of AOE speedrunning. Hard Mythic + dungeons entirely center around that playstyle and even in TBC Classic people used Paladins/Mages to turn dungeons into AOE fests.

Elite/Group quest removal - They still exist, the classic ones got removed in TBC to allow players levelling alone to do them. That was a good change when you consider much lower numbers of players doing levelling content meant the majority of players were skipping most group quests in older content. Still, there are group quests right now in Shadowlands and older expansions?

Nerfing mobs in open world - This is not a thing, player character got more powerful is what happened, try playing ZM with a newly dinged char in ilvl150 gear. Moreso, my Warrior in TBC is roughly T4 BIS, having stopped the week before T5… I can go to Skettis (highest level mobs) and pull like 5 birdies and mow them down. At Legion Hold I can pull 3 Warlocks + the elite Pit Lord and melt them all in seconds with Death Wish up. It’s not “that” dangerous.

Borrowed Power - These are integral to the game, you can’t just ask them to make a special server for you that removes part of the game system, they’d have to redesign the game. I don’t like these systems either, at least not to the extent they are used but we don’t need 2 versions of retail with entirely different designs.

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Mate none is invading your real wotlk server. Except Blizz who will do that anyways.

He is asking for few pristine servers. 1-2?. That means everyone could still play on retro retail WOTLK.

I would personaly love see that servers. Becuase I am sure Wotlk as it is will be same fix minmaxing mess like TBC is.
But you hitted there in black. Blizzard not gonna make so much effort. Its takes some work and investement, whenver WOTLK as it was is ‘‘safe’’ bet.
Rather do nothing and get expected income.

Considering a “pristine WotLK” would likely compete with progressive WotLK servers, at least to some degree, there is just no reason for them to do so at launch when they could do it later like they did with Classic SoM. It’s just common sense.

It makes no sense. Flying is integral to WOTLK design, you’re meant to have flying for Storm Peaks and Icecrown, you literally require it to quest there. Either way he’s not talking about WOTLK specifically, he’s talking about “Pristine” realms which were intended to be retail WoW without heirlooms and a few other things to remove convenience.

They didn’t go with them because nobody was interested, it was just their way of half baking a sort of “Vanilla” experience in retail. People played Classic Vanilla in the way they wanted anyway, which was to min-max things and to steamroll over content like a wrecking ball. You cannot change the modern educated gamer and revert back to the early days of the internet, so you cannot change how players approach the game.

Nobody actually wants to do dungeons without AOE dps/tanking.

Nothing to ‘keep’ here; we never had #NoChange servers, sadly. We have SomeChanges - and bad ones at that.

Nah you right.
I actually dont even plan to play WOTLK realizing lots of things behind our talks lately.
Especially if it means to play game with modern educated players that ones i can see in TBC.

THIS. Toward the end of my heroic farming in july/august I would literally skip groups with warror/druis tanks. Rather wait for pala than suffer for 90 min.

Better not let Unduriel know, he’d tell you that hunter tanks are amazing

People already know the changes that are coming, it’s quite simple really, if you feel the changes will spoil you game enjoyment simply move on and play another game.

Flying - Integral part of both TBC and Wrath.
LFD - part of the game back then, it may not be liked, and lets be honest nothing stopping you from forming your own groups.
LFR - Came in WotLK ? I thought it was Cata it was introduced.
CRZ - MoP or later ?
Heirlooms - You say no and want increased rate XP weekends ??
Pruning - Talent trees went in MoP pre-patch - which may never happen.

Classic versions are reproductions of the original and should keep the features that were available at the time imo.

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Or stay in Era.

So much this!!!
Pleas Blizzard listen to common sense and remove those carets on the Minimap that were not implemented until Legion pre-patch.

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