So apparently us Alliance players are going to get free 400 ilvl loot tomorrow for just killing 25 horde with warmode on.
One of the major issues with this expansion has been Blizzard throwing free gear at players non-stop. I might be called ‘‘elitist’’ for this opinion. But as you can see from my character progression I am not elitist. In fact I believe this free gear is hurting the casual playerbase more than anyone. Since it ruins item progression for casual players and it also inflates their ilvl above the content they are doing. This leads to ridiculous situations where casuals vastly outgear the normal / heroic raids or 1-10 m+ the player in question is doing.
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With that name, I would agree with anything you say.
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Tomorrow the EU Alliance will also be doing the same. Every Wednesday the Alliance turn on WM in droves and camp locations to farm their kills. Go back and turn it off again and WM becomes Hordemode again Thursday to Tuesday. Rinse repeat.
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Does it matter really at this point? Gear has become a complete clownfiesta anyway. In WoD and even legion the only way to get gear on par with heroic raid gear was either the weekly event to do 4 Mythic dungeons, be decent at pvp or Do mythic+ in legions case.
In Bfa there is all those things + afking in a warfront every month + Warfront Worldboss drops.
Gear is so entirely meaningless that I am surprised that people even still care enough to be upset about something like this.
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It’s as if it has become vogue to pretend not to care about gear anymore.
Let’s be real, most people still care about gear. Even though Blizzard is doing what they can to combat this, which is odd given their entire try to increase playtime thing?
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Well i sure dont, I do not even know my stat thresholds for diminishing returns anymore simply because I just have to sim everything anyway. I literally put it into a machine it tells me if its good or not and beyond that I do not give a rats behind anymore. I would not even do that if I did not raid with a guild that expects me to do reasonably well.
It’s their new policy these days, throw high-end loot at people without any work put into it what so ever.
Apparently they have the notion that if players aren’t given anything every 2 minutes, the player leaves. Quite ironic considering they time gate the living life out of everything else.
If thats true, i hope (SPOILER) that the troll queen will then give the horde a quest, “Blood for Blood!”, kill 25 alliance player, get free loot!
I just feel its so wired atm, alliance get 30% more exp and loot for killing 25 player.
I mean, sure warmode is there, but, if there are no “carrot on a stick” for the horde, they dont really fight back the alliance mass, but, since alliance have a “kill 25 horde player” quest, they are more then eager to kill us
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doing a thing to get a rewardm =/= free stuff
if you have to do something to get it, then it is by definition; not free
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It’s an expression since it’s closer to “free” than to “mediocre effort”. Think if it as a line:
Free |—o-----------------------|med. effort |--------------------|too much effort
Its on the “o” because joining a group, fly to a place and dot a bit here and there 25 times is nothing.
As for the topic, I agree that it’s should require more effort for everything that gives loot right now, or lower the reward value.
Hi, I’m Troy McClure, and you might remember me from such "Stop Catering To Casuals Posts as:
"The Burning Crusade, stop giving people welfare epics for arena, rather than grinding rank 12-14 in vanilla, and “Wrath of the Lich King: Giving players epics from the badge of justice system in dungeons is going to ruin the game”.
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thats entirely your opinion on the easiest possible way to do the thing
in most other situations completing that objective requires effort
Tbh im happy they gave some way for solo players so they dont stay hundreds of ilvls behind of people who raid : P
Gatekeeping gear behind raids or worse, m+ is often bad due to how terrible the environment there can be, as well as how much time these can take, as well as how people can be so mad they leave in the middle of it.
Gear should be available TO ALL, the more casual the more time it should require, and dont tell me one 400ilvl piece will be the same as a hc pug raider(which is still pretty casual) who ll get a couple ilvl400 pieces on the first week. (Unless bfa rng gods hate you which can happen sadly -_- )
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Same could be said to you then, no? It’s just your opinion that it requires enough effort lol. What a redundant reply.
you invalidate your own tripe with such a response
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So this is my character from Vanilla.
Just to show that I was actually rank 13 (didn’t bother with 14 because I was Druid).
The pvp system in BC was great and I preferred it a lot to the vanilla system which was insane. The ‘‘Wellfare’’ epics in BC were also great, and grinding them on all my characters was also a lot of fun. It actually took a decent amount of time to just grind a single piece of equipment.
The badge system was also something I liked a lot.
So please. Don’t use strawmen here.
Also the entire point is that the current system is detrimental to casual players more than anyone else.
A quest to kill 25 people in wpvp? And you get gear from it? Well, that sounds like fun! But, I’m Horde so apparently I’m not allowed to enjoy the same amount of content as Alliance. Have fun Alliance, wish I could join you in it…
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Who cares really? It’s crying for the sake of crying.
As soon as the following weds comes, and m+ cap is gone, anyone who does 10 keys will be showered in 400 ilvl gear.
To break it down 1x 400 item is a 15% upgrade on that one piece, to anyone 385 now. Split that between 15 items or how ever many we have, is a total 1% upgrade.
The main reason I’d disagree with your argument:
The difficulty element of MMOs isn’t something that should still be around. We had time to grind 10 years ago because we were at school/university etc. WoW doesn’t get many new players, MMOs are somewhat outdated, and Blizzard need to adapt by reducing the learning curve (stuff like leaving groups is hidden in the interface, and a lot of it isn’t very intuitive to new players. If you’ve ever tried to get a friend to play WoW, the amount of stuff you have to tell them about vital game functions that isn’t communicated very well is concerning).
No one has time for the massive grind thing now, people want to earn gear (badge system was fantastic, as was conquest system for buying PvP gear), not play some RNG dice game from dungeons and dragons that developers still fawn over.
Another problem Blizzard have that ruins sub numbers is content droughts. Slowing casuals down by making them run the same content on a treadmill to get a higher ilevel isn’t the answer. Blizzard need to have a more streamlined content release schedule, with varied raids etc. TBC had 3 raids on release - content themes and art varied widely. Warfronts aren’t something that tide people over.
Blizzard don’t necessarily need to make game easier, but just do something about the learning curve and release content more often.
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