Let’s say there are 20 World Quests up in a given week, spread out across the world.
I think there should be a cap to how many you can do before they all vanish, or at least before you stop recieving any significant value from them.
Why? Because let’s say I love playing in one or two zones, but hate the rest, then I could just play where I prefer to play and not feel like I need to go elsewhere.
What this means is that let’s say they decide to revamp Azeroth, and place World Quests all over Kalimdor and the Eastern Kingdoms. You could then for example choose to ‘defend’ Elwynn Forest, Westfall, Redridge Mountains and Duskwood on your low fantasy Human Paladin. But once you’ve done all available World Quests in those zones, you wouldn’t have to continue into other zones.
It’s a subtle little change but great for immersion and your mental wellbeing. It gives you tangible goals and sets a clear scope to your ‘list of chores’.
Applying this to Dragonflight, the impact wouldn’t be as noticeable considering how close in proximity all zones are, and how accessible they are with Dragonriding.
But it would still be nice to have a set number you needed to reach before you were done. Just “do all of them” feels annoying because there are World Quests I don’t care about or feel like doing, but as long as they’re there it feels dumb not to do them.
Maybe the simplest solution is to have a Weekly Quest every week, asking you to complete World Quests. Completing this Weekly (let’s say it asks for 10 WQs) gives you such a significant reward that in order to maximise your output as a casual player with a minimal investment of time, all you’d need to do is make sure you complete that World Quest. Then you’re done for the week, unless you want incremental benefits by doing the remaining World Quests (not worth it to most people).
I know the current Weekly Quest asks you to gain reputation, so indirectly this kind of happens. But that’s still not a specific World Quest progress bar.