Blizzard should limit the number of World Quests you can do

Let’s say there are 20 World Quests up in a given week, spread out across the world.

I think there should be a cap to how many you can do before they all vanish, or at least before you stop recieving any significant value from them.

Why? Because let’s say I love playing in one or two zones, but hate the rest, then I could just play where I prefer to play and not feel like I need to go elsewhere.

What this means is that let’s say they decide to revamp Azeroth, and place World Quests all over Kalimdor and the Eastern Kingdoms. You could then for example choose to ‘defend’ Elwynn Forest, Westfall, Redridge Mountains and Duskwood on your low fantasy Human Paladin. But once you’ve done all available World Quests in those zones, you wouldn’t have to continue into other zones.

It’s a subtle little change but great for immersion and your mental wellbeing. It gives you tangible goals and sets a clear scope to your ‘list of chores’.

Applying this to Dragonflight, the impact wouldn’t be as noticeable considering how close in proximity all zones are, and how accessible they are with Dragonriding.

But it would still be nice to have a set number you needed to reach before you were done. Just “do all of them” feels annoying because there are World Quests I don’t care about or feel like doing, but as long as they’re there it feels dumb not to do them.

Maybe the simplest solution is to have a Weekly Quest every week, asking you to complete World Quests. Completing this Weekly (let’s say it asks for 10 WQs) gives you such a significant reward that in order to maximise your output as a casual player with a minimal investment of time, all you’d need to do is make sure you complete that World Quest. Then you’re done for the week, unless you want incremental benefits by doing the remaining World Quests (not worth it to most people).

I know the current Weekly Quest asks you to gain reputation, so indirectly this kind of happens. But that’s still not a specific World Quest progress bar.

You dont need to clear every single world quest every day

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Nor do you need to complete all LFR Wings, unlock every row of the Vault, etc. But people will still feel compelled to do so lest they should fall behind.

Having a firmer “cap” that requires a reasonable time and gives you a tangible goal is better from a psychological standpoint than simply saying “go nuts and stop whenever you like”.

I do not know…

I stopped doing the WQs for the renowns that I have already maxed. So I will stop them entirely when they no longer serve a purpose.

I might only keep doing some of the WQs that are on my ore and herb harvesting path in order to make the talking heads shut up (lol) but that is as far as I will be going.

Sorry mate, but you really need to learn to put your own personal cap on activities instead of wanting a company to do that for you.

I drew the line on not doing rated PvP for example. I also have never managed to muster the courage to unlock all the 3 M+ vault slots yet

Blizzard have already reduced the world quests by about 70% to pacify the instance players who complain that they “feel forced” to do them.

Now you want to reduce them again?

No.

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Things are good now, leave as is, please!

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I am against all caps, you dont need to do wq if you dont want. Ty sir

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So pretty much you want to minmax, but rather than fixing your OCD mentality and treating this game as a fun one, you’re pointing your fingers at Blizz to cure your pathetic mentality? Got you.

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You can very casually take several days to complete your world quests honestly
most world quests are land > faff about for a minute > complete world quests

Enough has already been done to make the wq’s bi-weekly imo, feels like its in a right spot and limiting it further would probably be a step too far in that direction (but I do like the bi-weekly direction, I’m actually doing wq’s this expansion cause they’re quick, simple and don’t reset every bloody day)

If you did instances and wanted to be meaningfully powerful you were forced
Rep translated to conduit slots which translated to player power

Another big issue (for me a bigger one honestly) was however how the WQ’s were designed in SL, where you could easily have 5 hidden objectives before you actually completed one and it didn’t show you the whole list of objectives from the start (because god knows you might just see that list of objectives and go eyy miss me with that)

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They already cut the WQ… you only get 10-12 Wednesday and again Saturday 17:00. You dont have to solve them all, but we others like to have some extra reputation income here and there. Not to mention the great equip income for low level char or twinks.

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It’s not like I’m making things up. This is a real “theory” within games design. If players are able to min-max, they will usually either do it or feel bad about not being able to do it.

It’s the reason players felt bad about character power being locked behind Covenants.

This is also the entire reason Blizzard has had such a problem with Ground Mounts vs Flying Mounts in recent expansions. Some players say “simply don’t use flying mounts if you want to experience the game from below”, which is effectively the same as “just fall behind bro, while I continue to make progress”. That goes against human nature. We want to make progress and feel like we’re ahead.

That’s why Blizzard has to implement artificial barriers in some cases to ensure everybody is on the same playing field (relatively speaking, anyhow), whether you’re a 19 year old college student with loads of free time, or a 40 year old working dad who can only play for a few hours a week.

They should just have left the emissary in. You were able to do it once every 3 days casually when you had time and you didn’t bother with the world quests that did not benefit the emissary.

How about hou choose what and how many you do?

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Personally I think there should be more World Quests and they should reset Daily.

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  1. How, exactly? What power was locked behind rep?
  2. EVERYBODY has an opportunity to get more power by doing content they don’t want to have to do. People who want to stay in the open world are “forced” into M+ or raids if they want more power. People who just want to raid are “forced” into M+ to gear up and plug missing slots. I’m not sure how PvP people are affected this expansion, but they usually are.

Removing 70% of the World Quest end-game is no less egregious than closing M+ or raids for 5 nights a week.

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I know you’re not making things up and I’m not berating you for it, rather I’m trying to encourage you to switch up your game play, or start thinking differently.

Truth being, if you minmax and try to get ahead, you will just burn yourself out, and you will wait 3-4 months on average for new content, while you could just take on stuff from a normal approach, and you will not experience the things mentioned before.

I absolutely love DF, as in how casual it is. WQs are in the absolute sweet spot now. They award proper rep, and they are bi-weekly. I’m currently on renown 16-18 with the factions, and I’m not in a hurry to do anything.New content will probably arrive in spring time, which gives me long 3 months of casual gameplay.

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Thing is, though, I’m not trying to make any drastic changes. What I’m mostly on about is offering players (especially casual players) a form of feedback which says: “OK, you did good. Here’s your cookie. Go enjoy your day.”

That’s why Weekly Quests is a pretty good system. If tweaked slightly, the Weekly Quest (or an additional one) could let many players feel like they’re done for the week without limiting other players too much. Once the Weekly Quest is done, it’s true any additional World Quests would have diminishing returns in a way, but they’d still offer something.

You’re shifting the bulk of your weekly progress from the World Quests themselves, to a counter asking you to do World Quests. But progress can still be made outside of it.

There is a cap on WQs though…
you get so many twice a week and its a fairly sane amount to be doing as well!
You may not like some zones but you cant demand for all quests to be in one zone because the next step is to also cater for people who only like group quests, or dragon riding quests or climbing quests and before you know it you can no longer see the map for exclamation points!

We have a good variety at the moment that are easy enough to do…anything else would be a slippery slope IMO.

You’re making things complicated for no reason. If the WQs would reset every 8 hours as they did in Legion, I would understand what you want to imply, but now that they are bi-weekly, such things are not needed as there is a cap for them - 10-15 WQs per 3 days.

I personally clear them in 25-30 min which is not such a high time investment.

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Yeah, sure, because of a few people and their impulse control issues, we’ll just reduce the things to do for people who like world content even more!

WQs have been watered down to a few hours twice a week already, it took me a bit over an hour to clear out all quests refreshed on Sunday, a bit more time on Wednesday due to weekly stuff (And that’s clearing out all world quests, even the ones with crappy rewards), how much more, or rather, less do you want?

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