Blizzard stole my money

Tizaksul, as you should know, tokens are not just for gametime purchases, but they are also being used to load money into BattleNet account to purchase other services and BattleNet games. If my intention while loading money to BattleNet account was just getting gametime, I would have just converted the token to gametime instead of loading 13 Euro to my account.

Those 13 Euros I loaded was around 140 Euro at May 4, before the change. When Blizzard forcefully converted that balance to TRY, without giving heads up or giving any choice in the matter; that BattleNet balance that I saved up to purchase other games and services started to go down. 140 Euro was enough to lets say purchase 2 games. Then Blizzard forcefully converted that to TRY. Even though I still haven’t spent any of that money, now it is worth only 120 Euro. In few months, when the new Diablo 4 is put in the store, even though I didn’t spend any of that money, it will be barely enough to buy 1 game, maybe not even that…

Can you understand this?

The subscription is not the only product they make cheaper for purchase in your country. The subscription price and thus the battle.net wallet equivalent of a token is just a peg (base value) for other services.

As the Blizzard poster told you, the price for game time in TRY is lower than it is for Euro but you keep comparing future pricing for different products like it’s going to be a 1:1 Euro conversion to TRY.

Yes, it does. When Diablo 3 came out at a price of 59.99 Euros, the price in rubles was equivalent to 26 Euros because Blizzard adjusted the price according to the country’s buying power at that time. This is called regional pricing and is commonplace all over the world, especially in the digital service industry.

Let’s compare current pricing of a game expansion in Euro and Turkish Lira:

Shadowlands Base Edition right now costs 39.99 Euro straight from Blizzard. The price in Turkish Lira: 399, which converts to 23 Euro which is 57.5% of the price in Euro.

So knowing that they adjust pricing - make it cost less in your local currency than it would cost in Euro - for the monthly cost of the game you still assume that future products will be converted from Euro on a 1:1 basis instead of a reduced price you already see for WoW subscriptions and the WoW expansion.

Do you see how the narrative you’re trying to push here doesn’t marry well with reality? In a situation where value of currency fluctuates like this, Blizzard won’t allow people to arbitrage or export money to a value storage outside of their own currency and jurisdiction, but are adjusting prices to fit within the local buying power and convert accordingly.

Edit to add:

I don’t know where you’re getting this from. I’ve compared prices of some of the more popular services.

Character Boost: 60 Euro, 599 TRY (converts to ~35 Euro), which is ~58%.
Faction Change: 30 Euro, 299 TRY (converts to ~17 Euro), which is ~58%.

Pets: 10 Euro, 99 TRY (converts to 5,64 Euro), which is ~57%.

Can you show me any service that does not cost a little over half of the Euro price?

Also, you say that you’ve never heard of people wanting to fix prices to Turkish Lira.

Here’s a change dot org petition requesting exactly that:

https://www.change.org/p/battle-net-local-pricing-for-turkey-on-game-time-subscription

More than 2700 people have signed it, roughly 200 of which in the last 3 months alone.

Here’s a simple example calculation that makes it more obvious how nothing was stolen from you.

Assume the following:

Imagine a world where there are blue coins, red coins and green coins.

The world says: give us 100 red coins (your currency) for 100 green coins (another currency).
Blizzard says: give us 100 red coins (your currency) for 100 blue coins (Blizzard wallet).

Now, politics happen.

The world says: give us 110 red coins for 100 green coins (inflation).
Blizzard says: give us 100 red coins for 100 blue coins (no inflation).

The world says: buying an apple for you now costs 110 coins (inflation). Tomorrow it might cost 120 coins. It might also cost 130 coins or 110 coins, who knows?
Blizzard says: buying a video game for you costs 100 coins (no inflation). Tomorrow it will still cost 100 coins. If we need to charge more, we will let you know in advance.

Since the video game in this example is an intangible good that Blizzard can distribute at their own price point, they decide that in countries where the average income is 10.000 coins, the video game costs 200 coins whereas in a country where the average income is 5.000 coins the video game is sold at 100 coins (regional pricing).

Having the money in your Blizzard wallet and knowing now that Blizzard severely reduces prices to adjust to the buying power in your country, pegged by Blizzard to the monthly price of a subscription, you should now know that your money is better protected against inflation.

Hope this helps you understand how nothing was stolen from you.

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Just get a virtual card with neteller or something. A multi billion dollar company does not need your money. They didn’t steal it, but there are rules they have to follow and allowing you to store Turkish lira in euros in bnet, does not follow most of them.