Blizzard Suggestion

Did anyone have heard of recent suggestions from players that actually got put into the game?

1 Like

Curio tier having chance at tertiary stats

1 Like

Housing!.. although technically not in the game yet.

Being serious for a moment… Blizzard plan this stuff so far in the future it’s too late to incorporate serious feedback.

I think they are getting better at it but it takes time.

1 Like

They take feedback on most things. They don’t always agree on that feedback. But they’ve changed various things in the game as a result.

2 Likes

Not in the same shape or form, and sometimes, it just takes some expansions.

I’m looking forward to housing and hope we don’t crash in the zone or something.

2 Likes

Mage Tower’s return!

1 Like

I think they probably have a schedule on what they work like months if not years ahead. So its not like the devs comes to work and ask what he needs to work on today? So unless its a hotfix or something, can take a while to progress from social media - > dev’s workstation.

But we’re expecting it to crash none the less :rofl:

2 Likes

How about system changes?
E.g. M+ having weekly vaults turning into World content giving weekly vaults aswell or timewalking stuff. Was this pushed by the playerbase?

I’m curious since I found the “submit feedback” system and I wonder how impectful this is, or rather cosmetic tool to calm players. Since at least I’d think that the actual player has little impact on changes, but mostly vocal bigger figures like streamers, world first players PvE/PvP.

Anyways thank you for answering the thread!

How recent?
Blizzard didn’t want classic,players did.
They belived players and voila,succes!

Neh. They just think they did. But they don’t. :kissing_heart:

Who was it? :face_with_monocle::popcorn:

Ehm… players didn’t want vanilla. Classic proved that.

Why do you think they’ve made variants and deviated from #nochanges to #‘some’ changes to new content… of sorts.

1 Like

I already said this before they released Classic:

What kind of patch do these guys want to play on at?
Won’t they get bored?
Some systems are really great improvements, are you sure they won’t want it?

And what we get now is an improved Classic system with players on both sides shouting at each other so I’m just shrugging here.

Season of discovery seems like interesting concept.Didnt play.But could work for people to who classic is not enough but want classic like experience.

That feedback goes straight to a ai robot

Unlocking appearances regardless of class was suggested many times.

1 Like

That’d be an upgrade from /dev/null/

1 Like

Being a SW dev myself, I know alot of 9-5 type of people who just work. As soon as the work day is over, they no longer care or have even the slightest interest in anything surrounding what they do during set work hours - meaning - don’t expect a single developer of a single game feature to scan social media, forums, popular sites for any feedback.
Development is busy complicated work, there is also EGO involved being the pushing factor for a product.
You coming from out of the blue stating something has to changed, based on your personal experience has to clash with set dev’s EGO , experience and understanding. And that’s IF that happens (spoiler, it doesn’t, community managers don’t help either, they live in their happy little bubble places where everything is perfect and cool and everyone is happy,or at least the only people they have around them).

Let me just add, the dude that made the Augvoker (arguably the biggest class mistake ever done in wow and that’s considering what the DK did in wotlk) was fresh out of college on his first big gig. And they let him add Augvoker to the game, and the dude LEFT the company shortly afterwards. We’re talking the leading spec dev.

On the other side, you have several classes and specs which get 1-5 reworks per expansion, and you have others who can’t even get a new glyph.
There is a clear big mismatch of involvement, and its obvious the different development sectors don’t have good communication with each other (again management is to blame)
But that is to be expected, when there is an already established expectation you will deliver a new class every other expansion.

Very cool insight. I can imagine it is quite probable how you describe it.

As for the point of focus. It really feels like 95% of resources are focused on new feature/sellers for coming updates and expansion and the rest 5% not quite evenly distributed. I can’t tell if its the same person trying to fix all complains or if its multiple that are just unevenly dedicated to work on e.g. class enjoyment. Seems like number balancing happens quite frequently, probably since its an “easy”-fix to some degree.

But ofc, I’ve no source or insight.