2 runs were ruined for me this week 1 of which i safed because i just solo’d last 40% of the boss with just 1 less dps that decided to leave after wipe, absolutely ridiculous if you leave after 1 wipe on last boss, has happened now to me about 4-5 times now. despite that i am still 2 gilded crest under cap this week with 8 +10 runs
1 run was just disbanded after 1 trash pull at start of the dungeon because dps decided to pull 1 more pack without my consent.
buff healing and tanking, less upgrade steps on gear, its insane how much I need to play to upgrade my 3 characters, they are all at 620-623 and ive done probably 100 m+
Do I really need to spell it out for you? People are not playing those roles because they are hard in comparison to DPS, more tanks and healers will breathe life into the scene
Buffing tanks and healers will make the current content easier, if the content isn’t being buffed which would negate any positive effect anyways so that’s an odd choice.
When content gets easier groups tend to stretch the pulls to go faster. Bigger pulls leads to a higher pressure on the tank and healer. Buffing them without any further adjustments is a zero-sum game.
Also, I honestly doubt it’s about the difficulty of the specs. There are a dozen reasons. But yeah, nice demeaning tone for someone who has quite a narrow-minded view on the subject.
Well, the source of the problem is that Normal and Heroic difficulty should prepare you to M0. However, those two are such pushovers, even the most basic mechanics can be completely ignored with no consequence.
When they go M0 or M+, people are afraid to type “First time here, any tip is highly appreciated” in the chat because they can get reported and the automated system will not care what they actually said, they still get a warning.
So there you have it, it’s not 100% a player issue.
pull the big pack + 2 packs of those jumping bleeders. People had 6 stacks of bleeds because nothing died, nobody used def cds.
pull the 2 casters double casted dark harvest and nobody cared. my interrupt was on cd from the first cast (thanks 40s cd lol) cc was also on cd from previous harvester pack.
first boss took 3 phases to take him down
tank got several times deleted by anima slash. the warrior hat 610 ilvl and never pressed ignore pain, his self heal or shield block. he ran in and was immediately at 50% hp.
sorry as a healer i cannot do much about that. a tank in a +10 doesnt even need healing.
just saying i literally pulled 1.4m hps on the first 2 pulls on my ilvl 595 healer. dont tell me it is my problem lol
boss damage, but even on aoe packs they are not exactly blasting things down.
if you has a healer are higher on dps than the dds, you know they are basically afk.
it is whatever, low keys are the worst and thats why the keys are dead in that area and people want to invite people that are 620 ilvl because the people are so terrible and then flame you for leaving.
i mean look at the flood of potatoes i triggered with my post. these are the people that expect free carries while being complete dead weight.
just as clarification, my success rate on +10s so far is 100% timed. My success rate on 8s is probably above 95%.
I have maybe 4 keys that i left this season, unfortunately 3 were on that day in a row in the same god damn dungeon.
I typically dont leave but this was sooo bad and there was just no way to finish the dungeon with a tank that kept on dying to patty cake over and over again
Yeah i figured it out. But the healer was super angry that i diden’t know, i think he’s one of those there hate new players and people there don’t know everything but thanks