literally the worst experience in wow history. the only grind feature you have and you are destroying it. Blizzard must add punishements in game for leavers trollers and key depleters. for example if you fail a +10 3 time make the player unable to join a +10 until he times 5keys of +9. Also, add individual score in m+ to seperated boosted from good players. Plus, you must update old racials or delete all racials, thats not fair, with class utility plus racial. We are unable to push with our mains. ADD INSTANT PUNISHEMENT TO LEAVERS IN KEYS
This already exists in the game, if you want to add to the discussion feel free to join below. Thereâs no need for more threads about the same subject.
i left 3 keys today and got rage whispered by some potatoes.
it was unbearable to stay in those keys.
nobody kicks, nobody dispells devour, no dps, tank died randomly to 2 mobs in a +4.
nah sorry punish the players that are so terrible at the game and still join end game content
Since when is +4 endgame? In that bracket you could have done it all yourself instead of leaving the key,problem here is playerbase like you expecting others to MDI dungeon on a +4
+4 can easily be the very second key that these people ever attempted in their lives, assuming they did their own key. If not, it could as easily be their first. Just on what key levels do you expect people should be learning how PvE works in M+ environment?
yes as a healer i can finish the dungeon by myself lol
people brainless as you are the problem.
m+ is end game, it doesnt matter if +2 or + 15.
i am clearing +10s weeklys without a single death mutliple times a week, it surely is because of me that people die 50 times before they understand they cannot stand it that big swirlie.
i wont get a ban because the keys are sooo dead with no way of finishing them. they grief me by inviting me to a potato party with people that dont own a keyboard, why should i be punished lol
you people are out of your mind. i guess you are exactly like those players i met, no idea how to play their class, doing 300k dps and dying to everything thrn complain people leave lol
people pretending they have 3k rio main and do 300k dps, never kick or dispell and die 5 times before the first boss.
their own problem if they open alt runs and hope they can get carried when they lie.
i expect people to know the basic things before they waste peoples time.
what excuse do people have with ilvl 620 and doing 300k dps? it is not my job to baby sit them.
i stayed in the run till the clock had 5mins left on a mists, we had 7 deaths and just arrived at mist caller, with 5 mins left!!, we then wiped 3 times to mist caller because either dps died from balls or tank died from patty cake.
do you want me to let thos people learn for another 3 hours till i am allowed to leave? lol
i typically dont leave keys but holy smokes, i had 3 horrible runs today. it is very frustrating to play with this kind of people as a healer, especially if your ilvl is still below 600.
Even tho I absolutely understand how painful it can be playing with bad people but on a +4 there is literally nothing that people die to unless itâs a one shot mechanic, like beam on the first boss in Dawnbreaker or Machinists in SV.
People basically miss all the interrupts and the tank can ignore every single tankbuster and they will live while an average healer can completely make up for every single fail.
A tank randomly dying to 2 mobs? What was his ilvl? 500? Because I did a +4 with a 560 ilvl tank and even tho he was squishy, he didnât die to anything while barely using any defensives.
I personally tanked with my DK ilvl 599 +8s in time easily.
At +12 and higher yes or up to 7s/8s because itâs super easy and everyone skips it. But from 7s/8s to 10s you have many groups to join and as a healer/tank it usually takes you only a few seconds to find a group.
Not on a +4 tho
Here you can expect people to not stand in huge aoes or dropping an aoe in your face or something. Everything else is not be expected.
I think thatâs a bit of an exaggeration or you donât mean overall damage. I actually had a few days ago a warlock with ilvl 620 who did 300k dps on the first boss in GB, idk how tbh. But he ended overall with 1 mil. Still crazy low but doable to finish a +8 in time.
The bigger issue was that he thought thatâs absolutely fine and he doesnât need to improve and everyone who views it differently is a crazy tryhard. He simply couldnât understand that he plays group content where other people are involved and itâs not all just about him.
People in WoW just donât understand that itâs not okay to waste their teammatesâ time. Theyâre completely selfish and ignorant, thinking itâs all about their own fun, no matter what others have to do to make up for their mistakes.
This sounds a bit unrealistic, I mean you would need like⊠what? 200k dps per player and a lot of time for the maze?
But ye in a somewhat similar case I would understand if you leave and not blame you.
Now that Blizzard introduced bans for leavers (or people can simply abuse the report system) we need full logs of a run because nobody should be forced to stay in such a group.
I donât think thatâs what is expected but if someone does 300k dps single target on a boss with 620 ilvl then he is a crazy lazy douche. I had one in a +8 so I can relate.
You think itâs fine but I think itâs toxic putting so little effort to have such a result. If you donât value other peopleâs time, you should not be playing content that requires team play.
Here, just another example from yesterday: https://imgur.com/irf0iZt
623 ele shaman below 610 tank in damage at the first boss. And no, the shaman was not dead once in the fight.
This is wrong in so many levels⊠You clearly donât understand the difference between practicing and learning.
Learning is the process of discovering, understanding and assimilating the mechanics, always in the most elemental game mode (be it normal, heroic or m0). You know nothing so you learn usually reading/watching guides by yourself.
Practicing is the process to achieve the perfect execution on what you learned. For example you learn that X enemy does Y cast and needs to be interrupted, so you are already prepared to press the button when that situation happens.
If you are still in the learning process and you decide to ruin someoneâs key by joining a practice group because you want loot, then you are an irrespectful selfish player who should stick to single player games.
If you wanna play in group then learn to behave in society.
For this to happen I have to literally not press anything, while at the same time also the healer has to press nothing. This is not called ârandomlyâ this is called everyone is afk.
Even tho I agree that people should put a bare minimum of effort in team play content, you also should accept reality. A +4 is a low key and is there for learning, which is why most of the mechanics will not one shot you there (or punish you very hard which basically kills you in 1-2 globals).
Technically you can call all the key levels until 9 to be learning keys, while 10 is the first practicing key, which is also why you have tyrannical and fortified combined. Depends on the view, you can actually also consider it some sort of learning key and the first key where you have to execute, everything you learned, properly are 12s. Here you have tyrannical and fortified combined while the dmg/healing buff for the entire group is removed. So here is where you start to apply what you learned on your way.
Per your own definition normal, heroic and m0 is NOT the learning environment, while the low keys, such as 4s, are.
Why? First of all you donât have the same mechanics in normal dungeons and heroics like you have them in M+. Second, m0 is actually harder than +2. Why? Because you are getting a significant damage and healing buff in form of the affix and at the same time, by your own standards, playing around this buff is something you can not learn in m0.
how are you gonna make the difference, technically, between a key failer and the guy in the fail group but he did nothing wrong.
So do you want to punish the entire group even innocent players?
I can hear the sound of boots and pointy helmets with your will to punish everyone
2nd point :
I m coming in your 10s key, As a healer I m doing my job and no failure from me. But you and maybe 2 other dps never kick, interrupt and for me the run is like hell and awful.
at the 50/75% of the dungeon we have 15+ deaths.
it can be timed but you and your dps colleagues did many failures making my game time a pen in the a.
At this point I want to leave because I feel that you didnt respect your healer and treated me like a mobile trinket furbolg healer lookalike.
Are you going to ask blizzard to punish me If I leave?
May I have the report button for reporting you because you rigged your own key?
Maybe you need to go back in 4s keys to relearn how to kick in m+ before coming back in 10s
bad players also need to understand that others are not your employees, slaves or hostages for doing your own non deserved 10s vault
other exemple dear Op :
your key
you+me+3 others
you did nothing wrong
I did nothing wrong
3 others did lot of mistakes, no kick, no defensives etc
we are 15-20 deaths, they play like trash and say things like âhealer wtf bro??!â "healer ???! " âcan you just do your f job? healerâ
I want to and I leave because I dont want to play 20 more minutes in this situation
what are we gonna do? punish me?
dear op can you post with your main? I cant see your RiO with your 60 toon
I just want to know if you re like many m+ players who are stuck in 6-8 keys and cry for myth vault because 10+ players dont want to boost you.
I have been playing Wow since the end of Legion. Although I love playing in Mythic + as do alot of players such as myself who find raiding not as interesting I would like to point out some really bad choices that the 'âmythic Plus teamâ in âBlizzardâ has made:
-The group finder system is complete nonsense. People who designed this do not understand how difficult it is for pug players to get accepted if their class is not the top 5 superior ones. It needs drastic changes such as creating a system that automatically signs and forms a group. The system should allow modification where you can add scores and such for similar score-alike players to speed up the party search. There are days where Iâve been continuously queuing for dungeons to no end and not getting invited despite my proper score and item level.
The dungeons should be chosen by players via Vote Polls and not randomly chosen (with respect) by some random game designer who knows nothing of mythic dungeons.
-The current system has made it near impossible to do high-end keys because of the additional damage input onto mobs that deal devastating damage to tanks, leaving players to rather choose dps over heal or tank making the situation 10% tanks 10% heals 80% dps.
If Pray to god (And to Chris Mitzen) these changes are fixed, not only will it revive wow but the mythic plus community will increase as it always shows potential to grow. But it will also allow players to be ABLE to PLAY the game and ENJOY doing so in their everyday busy lives in this modern world. I would not even mention how much currency the company will be able to adopt after these changes have been made and although I cannot speak for all players, it is safe to say that if these changes are not implemented in any similar way, I and Iâm pretty sure a lot more other people will look towards other games to play and perhaps even cancel subscriptions while choosing a different money channel such as Dark Exile 2 or any other new games or old ones that are just actually enjoyable. Please save wow, THERE IS STILL TIME!
Thank You
Kind Regards
Nikolay, a loyal blizzard customer and a wow loving fan from the mythic plus community