So I have friends both in guild and outside of guild that I run dungeons with, what happens when my friends outside of my guild don’t end up on the same server?
And as loads of people have already pointed out no one is interested in WPvP, it’s a lag cringe fest.
I had those misty eyed glasses on of Vanilla Wow, then came P2 of classic which was a complete lag fest and it was just whoever had more mages and sappers won, you couldn’t even see who you were killing … wPvP then just devolved to BRM gankfests and purging of world buffs … the AQ opening event again promised much but again was just whoever had more sappers and AOE … pretty depressing.
Then we had TBC and flying mounts so you could just escape from any gankfest, world pvp devolved into ganking at summoning stones and killing the alliance tower NPC in terrokar (bernie i’m looking at you! <3 ya )
I try my best to prod a thought process from time to time
It’s more about encouraging the community to look at a bigger picture from time to time.
Blizz have never merged servers - they do have the ability to link them in retail - so the players can join guilds cross server and raid - but they can’t quest open world or directly trade.
Whether or not that can be achieved on the game engine they created for Classic is unknown
I bet they are. Just like the people on Gehennas and Firemaw are happy where they are. But just for a trial test to see if it is a good idea they should drop you off on jin’do anyway. Then you can report back on how amazing it is.
To be honest I don’t have any issue with Blizz shifting Guilds / Characters to balance realm faction balance and/or size.
Jin’do wouldn’t be an option with 750 subs a side, and my hypothetical suggested boosting that to a sustainable server size - so you should read through that.
Jin’do isn’t the issue here - Gehennas and Firemaw are