They are litherally at 28-30k dps in arena, next to all that mobility and survivability. It is disgusting. Nerf asap
You should have seen warriors in phase 1 of original MoP. Avatar granted them 20 seconds of CC immunity and each overpower increased the damage of their next heroic strike by 100%, stacking up to 5 times.
It was a thing of beauty. I bathed thoroughly in the tears of mages, who had just enjoyed two years of free wins vs all melee.
Sure, you keep living in the past but I am talking about present. They still need to be nerfed
As a warrior enjoyer I agree. Its sick, unfair and frustrating.
I can stick on the target as much I want, I can CC, do permanent damage like 60k slams, 120k execute etc… Also I can live for eternity especialy in BG.
If I try this in Rogue I could not survive even minute.
Well, everything is viable in MoP.
I dont mind facing Warrior time to time, but its really boring facing them all day long.
I played 3s yesterday on my alt, i faced Thunder, Turbo, TSG, WMD, KFC…
Where is the variety?
yeah atleast compared to tbc or wotlk 2s with warrior druid adn then warrior hpal, now warrior rdruid doesnt feel unwinanble or as obnoxios as in tbc/wotlk but its quie boring only seeing warrior combs.
when they nerf hunters frist
https://check-pvp-classic.fr/stats?bracket=2v2&rating=1800®ion=eu
https://check-pvp-classic.fr/stats?bracket=3v3&rating=1800®ion=eu
???
There are more hunters in glad and rank1 range in 2s, more warriors in 3s.
Some classes, especially those based around cc (hunters, mages etc) will be even more represented once everyone has full gear, because resilience stays the same while dmg goes up even more, meaning that while right now you might survive a cc chain from those classes, in 3-4 weeks you dont anymore.
There will always be a top spec, maybe thats arms, however unlike tbc, wotlk and cata, the other specs arent much worse compared to it, only slighty worse.
Deep wounds autopiloting the class, a thing of beauty
deep wound autopiloting xD? my guy frost mages spam ice lance and deal 50-60k crits
You need to CS before spaming slam for 80k crits or 110crits with banner.
MS is 60k crit.
Execute damage does not matter as you can only do it if the target has 20% HP or below and a slam crit deals more then 20% already.
But yes. Warriors ars too strong.
A few days ago I killed a monk in a shockwave stun. I was giggeling irl.
Huh? There’s more hunters simply bcs survival is the only spec in the entire game whos able to deal with warriors and only in 2v2 scenario. Not a counter, but can win.
I don’t really care tbh but warriors will be the reason why MoP arena dies same way Wrath arena died when Smourne hit.
A simple minor adjustment would fix the game but whatever just milk the $ and move onto next expansion. Deep Wounds doing more damage than entire Afflock kit is ridiculous.
Maybe, idk because I dont have 10years mop private server experience. However, I still think that once everyone has full conq gear and people will die a lot easier in cc chains, other classes will catch up with warriors or even surpass them.
And if I take a look at the ladder right now, doesnt seem like ww monks, hunters and mages have a bad time either.
won’t happen in s12.
The thing that surprised me the most with the return of MoP Classic is the sheer number of " NPC mechanics " playing the game for you, or buffering the game in your place without you noticing much… not only that, but also how strong this is
Deep Wounds/Second Wind = NPC damage/NPC healing
In Mop Arena, " Life is like a box of chocolates "
there is always this chocolate health bar running at you with passive bleeds and self healing. And for the rest, " you never know what you’r gonna get ".
how about we nerf priests, monks, pallys, dks, druids, rogues, hunters, mages, rogues first?
sigh just multiclass then get one of each class and do it on the one that is good at the time simples.
That’s not quite how it worked, taste for blood was a completely RNG low chance proc and getting it up to 5 stacks required a tonne of luck and didn’t happen often, but when it did happen it allowed warriors to do ridiculous damage in one GCD.
It was super unreliable and RNG and really quite bad design, so they completely scrapped the ability entirely, and it wasn’t until SOO patch that Arms got the overhaul to what it is now, which is probably stronger than intended at this level of gear as it’s tuned around ilvl550+ gear.
Either way I dunno why people are complaining, Classic was never meant to be tuned and balanced like retail, that’s part of the fun, to play the old class design and old tuning.