Continuing the discussion from Just witnessed a dungeon kick:
While reading the above linked topic and comments, I realized that we have currently 2 “Guide” systems in WoW. The obvious “Mentor” role players can pick up voluntarily to access the newcomer chat. And the “Guide” flag on the Dungeon Finder tool ( https://imgur.com/a/Gw1bCud
).
As far as I know, both systems are separated. And I really think that needs to change.
I don’t know exactly how much effect that “Guide” flag in the Dungeon Finder and Raid Finder has on the group matchmaking itself, but I think it is time to fully utilize that checkmark box for a better new player experience.
So, here is the idea.
1. Incorporate the “Guide” flag in the Dungeon/Raid Finder exclusively to the Mentor Role
While there are surely many player that would like to keep the features separated, I think it makes more sense to restrict that checkbox to the Mentor role to give it a pro-active function. Players that aren’t flagged as active Mentor in the game systems, should not be able to check that box.
Instead it should show a tooltip box that says something like:
“This is reserved for Mentors to help new Players learn the game. If you wish to be a Mentor, enlist at [NPC Name] in [Faction City Location](Including a clickable function adding a map marker to the relevant NPC)”
2. Create separated Player Pools for the Dungeon/Raid Finder, with the updated Guide-checkbox incorporated as filter
When a new/returning player uses the dungeon finder within their “time period” of counting new/returning, they can select a different version of this checkbox having the Murloc icon already used for new/returning players in the “Newcomer Chat”. When clicking the checkbox, they get a pop-up when hitting the “Search” Button informing them that “queue times could drastically increase” if too few mentors are enlisted at that time and if they are sure to continue searching a “mentored instance”
If one (or several) new/returning players are selecting this option, they enlist for a mentored instance where 1 of us voluntary mentors is matched with their free slot in the group constellation (as tank, healer or damage dealer role). They can then play the Dungeon with a “qualified” mentor that actually wants to teach.
This means we mentors have to manually enlist with our checkbox in the Dungeon Finder to get matched with them. If we are not listed as a mentor in the Tool but still flagged as a mentor, the game will give us a pop-up asking if we want to continue without mentoring (only once per manual enlistment, if you continue dungeons without leaving the group, you don’t have to confirm again til leaving the group or disbanding it).
3. (Optionally) add a “rate your Mentor” system at the end of the activity
Similar like Overwatch “Endorsement System”, this Mentor-Rating could be added at the end of the activity. But unlike Overwatch, the system will have no special rewards tied to it. It is simply meant for new players to review our performance in teaching. We Mentors can see the rating and as a result can try to improve our teaching of instances and activities based on the score we get.
So, for instance if I would get regularly only (let’s say) 2 out of 5 stars as rating from new players, I can see I need to improve my teaching and be more friendlier. If I get 4-5 stars regularly, I know I am doing a good job.
4. Why Blizzard should do this
The idea is quite simple. New and returning players might want to learn specific/random dungeons step by step, with active guidance from us Mentors to understand and master the game (again).
We mentors want to help new players to learn and enjoy the game. Simple as that.
New players are the blood every MMO(RPG) needs to survive. We mentors should be the heart(beat) that pumps them into the game.
Without new players staying, the game will not grow and slowly die. And I think most of us don’t want to happen, even outside of a player drought crisis.
All I am asking for is that you (Blizzard) give us Mentors the proper tools to actually be Mentors to new/returning Players. See it as player-based “customer support”, since the exact same system you employ across all your games as “Blizzard support”. Not that much effort to let us players do the same ingame by helping new players.