[##:##:15] Kill Shot hits you for 2201 Physical (Critical)
[##:##:16] Kill Shot hits you for 1321 Physical (1014 Overkill) (Critical)
You died.
As we know, hunters are deadly marksmen, masters of range and kiting. Getting up close to a hunter is not easy, nor painless. So how is it that when a melee class finally manages to get up close to a hunter they get 4k+ two-tapped at point-black by a range weapon. Doesn’t hunters already have Wing Clip? Do they not already have Scatter Shot? Have you not already given them the ability to throw traps in-combat at virtually no cooldown and w/o even having to feign death first? Have you not already given them an insane amount of free avoidance which even makes rogues look slow? What made you think that giving them a ranged execute with no minimum range and no cooldown was a good idea?
Who makes these decisions and why?
This is not the only example of Blizzard changing classes is a way which is completely counter to the original class design and thus breaks the class. It took them a year to fix the most obvious example of paladins and bubbles. For class which originally had only melee swings as damage source, the 50% attack speed reduction was a big deal to balance their invulnerability in bubble. In SoD however, as we know, Blizzard decided to give paladins multiple instant damage spells, which turned paladins into invulnerable killing machines since their damage no longer relied on melee swings.
Imo, most class balance issues in SoD stems from the same kind of mistakes/oversights from Blizzard devs.