Blizzard...please dont listen to the forums!

you clearly have no idea what you are talking about, give more credits to these devs tbh they listen but ye if someone talking a straw of salt then i wouldnt listen either like you are doing tbh

They should figure out what they want from an MMORPG like WoW, and then they should carefully evaluate ideas based on whether they enhance that direction, no matter their source.

I think it’s important to think about the original game that we all joined this community to play to make those decisions.

I think they did a very poor job for a while there, but Dragonflight has been a breath of fresh air. They just had a moment there where they scared me with dailies, but it’s all good. Still in the best of chill modes.

I do love, how people love to proclaim everyone against themselves as a vocal minority lol.

No matter whats at discussion, both sides will call the other a vocal minority.

Borrowed power apprantly only a vocal minority wanted it gone, while also at the same time only a vocal minority wanted them to stay.

Daily WQs apprantly a vocal minority want them, but also the othrr side say the people who dont want em are a vocal minority lol.

Why cant people just give their opinons without proclaiming to be a majority.

Factually No one can talk for anyone but themselves anything beyond that is a assumption. Allow blizzard to determine where most of the feedback points to instead of trying to say it as a player.

Twitter, ingame feedback, EU forums, twitch, reddit, US forums, tickets, reasons for unsub boxs are all tools for feedback and ample people are in all those catagories of feedback. Blizzards the only one who can tally.

They were chores because they were required for let’s say do M+ and raid. Of course players would consider things getting in their ways as unfun and boring like…chores.

I could also say that those who really want daily WQ should also reconsider their approach to the game because even if there are no rewards for playing 7/7 there is still a lot to do. The thing is that for once in 6 years, most of the content is optional rather than mandatory for player progression, which imo is great.

Believe me, they know better than to listen to what’s written on here. They don’t and it’s a long-known thing.

But they have alternate sources.

The problem is, all the players calling “FOMO”, (man I hate that word) on daily world quests, are still missing out because they’re not joining the Infinite Hardcore Rep Grinds which have replaced the Time locked WQs.

Those players moaned about a daily system because they didn’t want to log in every day to catch up. Now, unless they commit more to the game, they will never catch up.

The forced the removal of a good system only to have it replaced with an extremely unhealthy one.

There are no “chores” in Videogames.
If you find stuff a “Chore” it is time to concider your relationship with videogames in general…

Also, there wasn’t a single WQ “Required” for M+, Raiding or PvP.

Imo streamers like asmon or staysafe have good ideas for the game.

Then Blizzard designers failed in ensuring WQ or Thorgasht wouldn’t be seen as chores by players.

There is a difference in content. I raid because I want and can to. I had to run islands because my raiding loots would have been useless thanks to Azerite traits being locked behind an Azerite wall. See the difference?

If you’re a lfr hero, sure. But as a Mythic raider, I can tell ya that many people quit because they could find room to play 3 to 4 days per week rather than 6. Once again, if WQ weren’t aboot player progression from the get go, like the way they currently are in DF, then such debate wouldn’t exist.

I am a mythic raider.
Shadowlands had zero required WQs.
The 265 Unity belt was more then sufficient, we even had our main tank use only that belt.

WQs in DF are also not required.
They do help you gear up currently sure.
But the gear you have now is made redundant next week because you’ll be spamming M+. Sure the 10-15 ilvls you have more will make it a little bit eassier but unless you are a RWF competitor, it’s not worth the hassle. The WQs right now are more usefull for Rep from easy money making…

WQ were not mandatory in SL, sure, which does not imply there where no mandatory content.

You don’t need to have 291 legendaries if you’re only killing 2 bosses.

Don’t need them either for the remaining bosses.
The 500 dps increase from 265 to 291 isn’t going to change alot.

If you say so !

Idk a lot of popular streamers are super biased especially in pvp.
But I do agree about the surveys.

They don’t listen or hardly read the forums so don’t worry.
Streamers and YouTubers know almost nothing and just give very niche personal biased views while thinking they are god’s and speak for a community.

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Yes, a thousand yes

Under no f circumstances
Even the most popular utubers have subscribers numbers, that’s correspond to a minority of wow fandom.
Even Asmongold says, that if you watch any wow channel, you are in a minority.

All top wow utubers are professional hardcore wow players, based on their timeplayed alone.
They have NO idea, what an average player wants, none WHAT SO EVER

Listening to the 1% is why the game is where it is right now. Never listen to top players, Blizzard, do the surveys.

You’ve had too much sugar today if you think Blizzard have listened to it’s player base… ever.

Hogwash. Utter hogwash.

Poor game design can certainly feel like a chore at times as it’s something relatable to either something that boring or just terribly implemented.

Ultimately a chore brings you more as you often end up with a tidy house and/or order! However in a video game? Not always.

As ever though the choice is fundamentally the players - majority of the time. However in SL you simply had to do ‘Choreghast’ in order to get a legendary, you would also either have to gather gold for said legendary mats or buy a token.

“But you didn’t have to obtain a legendary” I hear you say. To which my reply would be a smirk and the word “really?”

But this is all history and only an example of why your original post is simply wrong.

Yes video games are meant to be enjoyed, but that doesn’t stop devs from putting road blocks in the journey - it’s nothing new.

The average player does not in fact log in every day.

(A)There are health organizations surveys on levels of game addiction as well as steam stats out there in the open. They allow to infer, that an average gamer goes for approximately 7 hours a week.
Now, that does not mean they play one game. In fact, same data allows you to infer it’s 50 hours average, for a popular game.

(B)But then if we move into WoW, we can look at copies sold for a DLC and estimations for current active playerbase

It would seem, that the majority of wow players only do a couple of months for each DLC, which is totally in harmony with average player stats or slightly above (A)

However, the forums are a complete dominance of quite the opposite group, and wow top youtubers are straight out professionals.
Therefore, i thoroughly enjoy any time someone says “the community”
“The community thinks” “The community disliked/liked” etc

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