Just go to retail, if you want challenging raids.
Simple as that.
And if you want to discuss retail you should go here.
/wave
Game design principles.
Current faceroll raids in wow classic is a bad game design.
Failizzard needs to learn from some best private servers on how to configure numbers to the correct levels of difficulty.
Еhe ‘old Blizzard wouldn’t have released a game with these failings.
Seriously I dont buy this meta that as soon as someone wants to discuss a problem (which is what forums is for) the robots steps in with their automated reply and tells people to go back to retail.
Ohh but Kemurai is a renowned troll you should not waste your time with xD
I’m a renowned troll? - Since when? -
I’m clearly a night elf.
You’re the one whining about the raid difficulty in classic.
I’m stating that if they want challenging raids in WoW, they should go to retail.
Not that hard to establish as classic/vanilla raids… was easy to begin with.
Sure we could have progressive talents and gear. But it is not Blizzards fault that people min max the fun out of the game and get all possible world buffs and consumables, when it is absolutely not necessary to do so.
Back when our guild did play Vanilla, we only used world buffs for really hard content like Loatheb or Patchwerk, because we felt it was not possible to beat them otherwise. We could not care less how fast we would clear other raids compared to others.
Pretty much this… I mean the game is a solved maths problem with the results shared online…
Cookie cutter spec, cookie cutter gear, cookie cutter tactics… aka a meta. That didn’t exist except for the top few guilds back in the day…
I remember guilds kicking mages for not decursing (now you just spam dps and cheese the tactic, decurse??? What’s that!) you brought the bare minimum of warriors needed to tank a raid, maybe one dps warrior if he was a friend of an officer… 4 or 5 resto druids just for battle res
Your raid prep as a hunter was mongoose pots and if you were fancy AV arrows, 300 first aid as well because no healer had to mana to heal a dps… heaven forbid!
Gimped raid setups, lack of knowledge and everyone wearing T0 at the start made vannilla hard. Not the game itself…
Then it would not be a representasion of Vanilla wow.
I pretty much agree but all of that just makes the indirect nerfing of content even less justified yet people seem to think these things justify the nerfing of content in the first place? They’ve got it back to front imo
It was nerfed in vanilla, therefore it’s justified.
What do you mean? It’d be more of a representation then releasing 1.12 gear into 1.1 content.
But I concede the point, perhaps changing values violates #nochanges. So instead they could use 1.12 talents, 1.1 gear and leave the values the same. It’s a less perfect solution but would be better than the double-whammy they went with. Besides, without all the +crit and +hit gear floating around people might find their mass fury warrior stacking less effective anyway.
I’m a renowned troll? - Since when? -
I’m clearly a night elf.
MY SIDES, STOP IT
Pirate server monkey “waaaa waaaaa we want and hard game”
“if you want hard encounters then you should not play classic but bfa, classic was always easier than current”
“waaaa waaaa waaaa nooo nooo I want classic hard waaaa waaaaaa”
Poor monkeys afraid even to step in HC raids
Instead of asking Blizz to fix “your” game , maybe you could nerf yourself by not going for BiS gear? And instead pick up som crappy blues and greens to artificaly make the content harder?
The itemization / talents are marginal problems compared to others. One of hard part of vanilla was to figure out the strategy: twitch was not a thing and Youtube videos were rare. That challenge in gone: you know everything about the upcoming raid and you can read the strategy everywhere and prepare res gear and consumes accordingly.
Dungeons spellcleave was not a thing back in the days. leveling process was very slow = far less loot and far less new players.
Splitraid: splitraid was not a thing. With splitraid (half main half alt) you multiply the loot every week (x2-x3).
Connection and PC were horrible back in the days and Blizzard servers were very unstable: we had massive lag during raids. Try to imagine having massive lag during Thaddius encounter. GL
Resource farming was not efficient: we know everything about black lotus rn, back in the days we didn’t and flasks were really rare. I can say the same for other resources.
Consistent World buff collection: it was not a thing back in the days! The WB alone is a 20-30% damage increse (if not more).
Mechanics/rotations: Vanilla mechanics/rotations are a joke for today standards. The quality of players is superior, not because they are more smart, but they are used to far difficult content and the information you can gather are way more. If you have some doubts you just log on Twitch and ask a player “what should I do?” “What is the spec?”.
And I can continue the list. The itemization is just a DROP IN THE SEA. I am not saying you re wrong, but what you say it is just a very small part of the problem.
You cannot step in the same river twice: you can’t unlearn what you know.
Good is a very subjecrive term. But yes, I personally think Classic is “good”. I enjoy playing it. I think 1.12 talents and itemization combined with phased content release are a good compromise between functioning game systems and the “vanilla feel”. Certainly I enjoy it more than I would gearing up in 1.1 system and keeping track of what will each item become in the next patch or two patches after that.
You believe wrong, current Fury Warrior talents existed since 1.6 (BWL patch), and with wbuffs in the equation they were already capable of the mayhem we see nowadays. Heck, back then weapon speed normalization wasn’t even a thing, so you could do ludicrous things even with slow 2-handers.
Most of the stuff you talk about was already fixed by 1.9/1.10 (the patches this phase is about). So I’m not really sure why you can’t just accept that Vanilla was never hard, at this point. Yes we did get an easier version, but even with progressive patching the difficulty now would’ve been pretty much the same since the difference between 1.10 and 1.12 is quite small.
No such things as laziness in private profit company, only cost/benefit or ROI or MAU numbers.
And they said “you think you want…”, we just didnt believe it
Yes. 1 mount sold is like 2 sub fee’s, and all cosmetics.
Show the AQ40 speedrun and 30 mages vs Nya’lotha videos to someone who don’t know a thing about WoW.
He won’t be able to see a difference. Both of them will look like a joke for him.
Both are speedrun of players using all their knowledge & best available gear in the game with a specific raid class composition. So it’s comparable.
What would you expect if a BFA Classic is released ? The “WF” in BFA Classic will be those type of speedrun.
Once you have knowledge you can turn every games into a joke. Especially the PvE ones.