- Majority ≠ Fairness in Small Groups
“We have system with 3/5 votes for kick, it’s 60% of people.”
Yeah, and that’s exactly the problem. In a 5-player dungeon, 3 people can troll-kick 2 others, especially tanks or healers, just for not catering to their meta expectations. In this tiny group, “majority rules” becomes mob rule. This isn’t the EU Parliament, bro — it’s a party of 5 where every player’s time matters.
- Abuse Is Real, and It’s Getting Worse
“If you get kicked it’s your problem.”
Nah, it’s everyone’s problem. People are being kicked for not having meta buffs, playing off-meta specs, or even just for loot they might need. Players are being punished with a **30-minute deserter penalty after spending 10–15 minutes trying. That’s demoralizing and killing the queue experience.
You know what happens next? Healers and tanks stop queuing. Enjoy your 30-minute wait times.
- The “Just Let People Decide” Argument Is Lazy
“Just let the people decide if they want to go with you.”
You mean, “just let 3 randos decide to ruin someone’s time because they feel like it”? Nah. In a 5-man dungeon, you don’t get to treat people like disposable NPCs. If you want full control over your team, make your own group. Don’t abuse matchmaking.
- Kicking for Gear Is a Dumb Excuse
“What should I do? Make tries of boss in dungeon with randoms?”
Yes. That’s the point of matchmaking — cooperating with random people. You don’t kick someone for being undergeared when the whole point of the dungeon is to get gear. If you can’t carry or communicate, don’t pug. Simple.
Also, kicking low-geared DPS doesn’t make you a leader it makes you a loot goblin with a superiority complex.
- 5/5 Vote to Kick = Accountability
If you want to kick someone, all 4 other players should agree. If even one person thinks the kick is unjustified, then it shouldn’t happen. That’s not “soft,” that’s fair. Especially when a wrongly kicked player loses time and gets a debuff for literally doing nothing wrong.