Blizzard's new raid design obsession "if one person messes up it's a wipe"

Huntsman: If one person breaks CC it’s a wipe. If tank takes one step too many in phase 3 it’s a wipe.

Hungering: If one person doesn’t move during beam it’s a wipe.

Lady Inerva: If one person doesn’t stand in a small circle that spawns it’s a wipe. If one person messes up on container draining it’s a wipe.

Xy’mox: If one person doesn’t get seed or misplaces it it’s a wipe. If one person places portal in wrong location it’s a wipe.

Sludgefist: If one person messes up chains it’s a wipe, because 2 players instantly die and you won’t be able to make the dps check or lack of healing.

Generals: If someone misses a Reverberating Eruption soak it’s a wipe

Denathrius: If one player doesn’t move away with Fatal Finesse it’s a wipe.

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People die in videogame shock…

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Raiding HC and higher should be challenging.

On normal most of the stuff is not a problem:

Huntsman: Just stunlock and kill add.

Hungering: you can move out of the beam yourself

Lady: you can catch one of the flask yourself and do the containers yourself.

Xy: Seeds can be done by everyone. Portal is only a mess in phase 2 but even then a lot of classes can handle a wrong portal on normal.

Sludgefist: Is outgeared for players that play regulary.

Generals: everybody can soak.

Sire: … its the last boss…

Srsly. Most of the stuff can be avoided on HC aswell thanks to outgearing and multiple people be able to do certain mechanics (like soaking and seeds)

In most MMOs the challenging content has instant wipe mechanics. Try FF14 savage raiding. It is far worse there. Every boss is a dmg check and allmost every ability you play wrong kills you or the raid instantly.

Its great.

Unlike of course you want HC to be easy content aswell (which it kinda allready is)

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More importantly they are bad at scaling smaller raids. The bigger the group the easier it gets

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new?
Defile wants a talk with you.

not like one person not moving from it could kill the raid nop not at all.

the group can get to big but yes the scaling is very bad that i will agree on.

but back to topic there have always been mechanics that are very unforgiving and if one messes them up it is a wipe simple as that.

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The 8.3 raid was challenging without having a bunch of cheesy one-shot wipe mechanics. The only fight that would instantly wipe the raid if one person messes up with was Xanesh ball mechanic, and the entire fight revolved around that one mechanic, and you got 2 chances.

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Some of the examples you give are bad. The lack of soak is not an example of “if one person f… up”, but rather an example of “if only 2, instead of 3, of 18 f… up”.

Other examples, such as chains, does not cause a wipe. Breaking chains only kills the people chained, not the entire raid.

Yet other examples are not insta-wipe either. You can often, if you are organized and able to adjust to mistakes, make adjustments to overcome the error.

A member in your group usually fail mechanics and get beam on hungering? It is visible to other people who can move away from him. Portal is not a prerequisite for Xy’mox afaik. If it is, you can have redundancy by having two locks in the raid.

On huntsman, cc can be re-applied over and over and over again.

What you seem to be complaining about is barely existant in CN: The boss abilities that one or more players have to deal with on their own, which blows up the raid if they f… it up.

So I guess I must be imagining all these pug runs where the raid wipes over and over because one person messes up.

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You are probably not imagining them,just misinterpreting them because you lack experience, knowledge and/or imagination. That one guy makes it harder, sure, but far from impossible.

didnt raid tomb of sargeras huh?

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This… we are 2/2/6. Yesterday again full evening wipe on generals (2% wipe best try). We just need to get 1 pull where someone does not get ducked by too many overlapping crap.

There are also a lot more bosses you cant overcome through bigger DPS either and the boss is taken out of the fight so you cant DPS it.

The boss will simply disengage combat at a certain % and regardless of you being 200ilvl or 230, its the same thing. You cannot simply blitz certain bosses.

Not at all, if nobody reacts and re-applys the CC it is a wipe, lots of opportunity to fix the situation.

Hungering: If one person doesn’t move during beam it’s a wipe.

Only if nobody else moves out of the way.

If one person doesn’t stand in a small circle that spawns it’s a wipe.

This can be healed through, if it happens multiple times it can be a problem though.

I don’t mean to be rude, but it seems that you just want the game to be void of all personal responsibility, sometimes you have to actually play well to succeed, not everything has a participation trophy.

Huntsman if someone breaks cc you re-cc.

Complicated.

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So what because its last boss it doesnt matter?

I mean the point of this topic isnt that these mechanics is undoable or hard but thats success of raid is dependand mainly about supermario skills. Jump at right time go there …which i think isnt main focus of this game. Doing dmg and healing isnt enough obviously…next time you will have to dance on lady gaga to the rythm or raid will wipe.

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Exactly, the last boss should be especially challenging and have the most mechanics.

So how should fights be designed? Movement is a huge part of every single MMO… making everything just a damage/healing check would be ridiculesly boring.

On normal you can even go around most mechanics or just do them yourself.

I dont get people… why would you do anything but normal/LFR if you dont want to have a bit of a challenge?

Dude im not raider i joust found it funny that people playing mario to be better in mythic raid.

Jokes aside im not raider so idk but from what i understand : 1 person mess = wipe - its too harsh. He probably thinks that messing up mechanic by one person should be punished but not mean raid wipe. Because in the end dps/healing is what is important right ? I dont think that guys that got first mythic vampire kill got it because they can jump faster or higher with their characters.

It really depends on the encounter really…

And to be honest if people cant focus on certain mechanics they shouldnt do HC.

On HC

Shriekwing: has none

Huntsman: the only real mechanic that can wipe instantly is when people atack the cced targets.

Destroyer: You can literally run away if someone messes up so you dont wipe.

Kael: The one that fails is the only one that dies

Xy: only portals can wipe the group and mostlikely only in phase 3. The rest of the mechanics can be done by anyone

Lady: only the orbs can wipe the raid… The rest can be done by anyone

council: only you die if you fail

Sludgefist: Two people die if someone fails. Which would result in a wipe due to damage checks but thanks to outgearing it is no longer that much of a problem.

Generals: Mechanics can be done by anyone or be avoided if people react to the failing person. (which makes the boss a bit more difficult but still doable.

Sire: most mechanics kill only you or people can react to failing (He is not easily outgeared so he is difficult of you fail a lot)

Thats basically it in HC. And If you have more than 4 people failing all the time you shouldnt be able to clear everything … because people should just become better.


On the side note: yes on progress raiding damage and healing checks are a huge part of a boss… but not the only one.

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Haha, once I did it with affliction warlock while playing absolute corruption. Good luck reapplying the CC :smiley:

Remember the Grand Conjunction in Night hold mythic?

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