Hello. I just dinged 120 as a blood dk.
There are a few questions i have regarding Blizzards decissions about blood dk’s:
1.- Why is our armor so low compared to other classes. I have compared it with another recently dinged mage, and we have almost the same armor.
We don’t have shields to block 40% of damage, we dont have stagger, our parry and dodge is horse s*hit. All we have is our self-healing. Granted this does help us stay alive and it does create a reactive playstyle for dk tank. However to reach that point were you can roll your DS’s to keep you alive you need runic power. And until you build it up you are as vulnerable as a puppy with that low armor. You can get literally 1 shot by a boss in a dungeon/raid.
So, in short, the person who thought that “Oh, armor makes Blood DK tanks OP, we should nerf it”, …please …just stop. Go nerf Paladin armor, they can reach ridiculous amount of armor and they also have on demand self-heals.
2.- Blood DK-s damage. For the love of all that is holy and unholy in this world and the next, why is it so low?? Why is white/normal damage higher then Heart Strike? Why do we have only 1 runic power generator? Why ia blood boil not generating runic power anymore? What developer at Blizzard thought that “Oh, Blood DK’s already have sh*t armor, lets just nerf their damage…because we can”. …WTF!?
Getting that out of my chest feels good, and Blizzard deserves it for making such horrible decisions regarding Blood DKs.
Normaly i would not even bother…i would play a protection paladin. But paladins gear sets (looking back to older sets) are just so ugly compared to Death Knight tier sets. Just look at the legion tier sets. Dk’s is soooo cool, while the paladins are so weak and remakes of older tier sets…its like they cant make a paladin have cool looking armor. And the shields, OMG. Why the hell are there shields that are as small as your finger??? The whole idea of a shield is to protect your body…not just your hand.