Blood Death Knights @Blizzard

Hello. I just dinged 120 as a blood dk.
There are a few questions i have regarding Blizzards decissions about blood dk’s:

1.- Why is our armor so low compared to other classes. I have compared it with another recently dinged mage, and we have almost the same armor.
We don’t have shields to block 40% of damage, we dont have stagger, our parry and dodge is horse s*hit. All we have is our self-healing. Granted this does help us stay alive and it does create a reactive playstyle for dk tank. However to reach that point were you can roll your DS’s to keep you alive you need runic power. And until you build it up you are as vulnerable as a puppy with that low armor. You can get literally 1 shot by a boss in a dungeon/raid.
So, in short, the person who thought that “Oh, armor makes Blood DK tanks OP, we should nerf it”, …please …just stop. Go nerf Paladin armor, they can reach ridiculous amount of armor and they also have on demand self-heals.

2.- Blood DK-s damage. For the love of all that is holy and unholy in this world and the next, why is it so low?? Why is white/normal damage higher then Heart Strike? Why do we have only 1 runic power generator? Why ia blood boil not generating runic power anymore? What developer at Blizzard thought that “Oh, Blood DK’s already have sh*t armor, lets just nerf their damage…because we can”. …WTF!?


Getting that out of my chest feels good, and Blizzard deserves it for making such horrible decisions regarding Blood DKs.


Normaly i would not even bother…i would play a protection paladin. But paladins gear sets (looking back to older sets) are just so ugly compared to Death Knight tier sets. Just look at the legion tier sets. Dk’s is soooo cool, while the paladins are so weak and remakes of older tier sets…its like they cant make a paladin have cool looking armor. And the shields, OMG. Why the hell are there shields that are as small as your finger??? The whole idea of a shield is to protect your body…not just your hand.

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the armor part sucks indeed, we lost the 15% bonus armor in the later patch changes to tune down blood in dungs.
i have compensated by stacking versa currently around 19-20% versa unbuffed which also helps vs magic dmg

because that is how it tanks…

But seriously, It has lower armour because you get higher health paired with healing based upon the damage you took which means it doesn’t matter if you take a little more until an attack outright destroys you as you will just heal it all back anyway.

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This is how DK works: bigger health pool, insane self Healing.
When you are afraid of a one shot at pull without bone shield (orgozoa, high m+) pull with DRW or Vampiric blood. On highest keys I did, if I had Nothing I told the healer I was more vulnerable.
For damage, idk just get good… sorry… x) Also you need gear to do damage.
Dk isn’t the best tank now for sure, but it is still decent but if you want to play bdk because transmogs are cool, maybe ask yourself: is it the spec for you?

Would never say no to getting buffs :slight_smile:

You shouldn’t worry. Blood dks will be one of the strongest tanks in 8.3, as always, they start outshining other tanks at the end of tiers, since they scale pretty well.

Referring to your low damage issues, i don’t know man. Any blood dk I play with can pull a significant amount more than a brewmaster monk.

I don’t agree with a lot of OP’s assessment here.

Our armour isn’t that much lower than other plate and shielders when bone shield is rolling. When you consider how much higher our health is, you can understand why giving us equal armour would be broken. My Blood DK’s HP is already higher than my Brewmaster monk’s and i’m about 10 ilevels lower than his. Throw in Vampiric Blood and well, insane health.

You say just self healing. Our self healing is great. It’s a more difficult way to tank because it’s not passive (ie with other abilities you have one moment of timing, when to use, but after that shield block just tanks damage for you for the duration). We have to time every DS to maximise it’s output (and weave it with blood boils if you have taken the boosting talent). But if you time it well, we effectively shrug off what other tanks cannot, especially if you spam DS back to back to mitigate 75% of an attack you just took. That can be potentially huge compared to what other tanks can do, especially versus magic damage.

Also with bloodworms and Bonestorm, even more self healing. With Bonestorm running in optimum conditions, that’s 15% of your max hp a second, for 10 seconds. Only absolute monsters of packs will be causing enough damage to kill you quickly during that. If VB is up as well, it’s even crazier.

Dk just needs care because without BS up, and RP on hand to DS, yes we are a bit shakey, but when rolling, we’re pretty decent. We’re just very reactive and you have to watch what you’re doing.

I don’t feel our dps is too low really. It’s hard to tell beause when I run mythics I’ve some very hard hitters in my groups who are about 17ilevels higher than me and have their azurite traits and essences essentially optimised whereas I’ve just got my third slot unlocked. This said I’m pulling similar/slightly better on average dps than my brewmaster monk was at a similar ilevel. We have a lot of aoe which racks up good residual damage. Our only big hitter is DS but as far as tank abilities go, it hits pretty hard given it can be spammed to some degree.

Heart Strike should not hit that hard given it’s effectively our gap-filler. Mine still hits harder than my warrior’s devastate (5 ilevels higher, war that is), which given it cleaves and snares, is good imo. As warriors only end up using devastate to kill time, I probably use HS a similar number of times over a dungeon .

DK blood dps is balanced because outside of AAs, it comes from many sources. That’s generally good. This is why warrior dps is broken because you can easily see if running the avatar build TC makes up a vast majority of your DPS. Tanks shouldn’t really be able to get away with dealing high damage by just spamming one ability, and buffing heart strike would do that if it became our primary damage dealer.

I mean warrior is fun don’t get me wrong but at times the tanking feels very brainless when avatar is up. Just spam TC and make sure block is up. Congrats you’re tanking AND dealing obscene DPS.

Blood DK improvements we need -

Blood shield absorbing all damage, not just physical.
Health stacking death strikes back from Legion
More healing from Blooddrinker. Its currently a DPS talent, not healing and thats a shame.
10 % more armor to boneshield flat.

Actually. Simpler comment. Revert the whole damn thing to Legion and we’re good. We’re great. Legion was freaking awesome. I miss my 34 million health

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I feel the self heal of DS could use a little tweek in our favour, maybe even take DS off the GCD as it is a defensive abiltiy… (yeah, just gonna leave that there)

Other than that, we’re fine. Besides we’re DKs, we don’t btch, we just move forward.

If you want something to be concerned with, it should be why death strike costs runic power and not runes.

It worked before and now it is just wierd and in no position to attract people to actually play the spec, even many people who did play blood dk before.

I wish They just gave us a bit of armour and some level of extra damage, that or nerf the damage some other tanks like warriors and paladins can put out in AoE, just looking at raw damage done without comparing it to other tanks dk tanks look fine for balance, but almost every tanks and especially warrior brewmaster and pala are outperforming us on damage, that + our spikyness just make us really undesireable in m+, our utility can only take us so far because a side effect of our massive healthpools and strong self healing is that you are entirely dependant on your own healing to stay alive in a dungeon, I have 640k health without buffs, realistically what is a healer gonna be able to do about me getting dropped to 20%, at best a healer is gonna pull like 60k singletarget hps, maybe more if it’s a paladin with wings. as a dk, if you are getting nuked faster than you can use hearthstrike twice and deathstrike you are screwed.

don’t worry dk from start of bfa was not given any love in all specs, blood had good kit carry over from legion and got nerfed over and over to the point that you are squishy as hell but have tons of health and just enough self heal to fight well. how you perform on blood dk compared to other tanks is how you manage your runic power and cooldowns even then i admit at times you will get overwhelmed and if you do not use your cooldowns efficiently well you die. In 8.3 they said they will be giving back a fair portion of blood dk power so wait and see.

Because believe it or not, having massive leech to cover for big hits combined with huge armor would be imbalanced

Blood dk is the 2nd tank that does the most damage to me

What

Never seen a palla tank do more than 10k, just wanna point out how its funny that you complain dk has little dmg in comparsion

I don’t mean to be rude btw, i just don’t get your complaints, maybe the armor one a little

and yet i highly doubt they are doing the sensible thing and fixing bone shield.

This is the worst part of blood, having to constatnly generate the bones which, without a certain amount of haste literally can’t be maintained.

I think i speak for everyone when i say i wish blizzard would actually fix the broken specs in the middle of the expansions rather than relying on a single concept at the beginning even if it isn’t good.

What need: Revert Blood Dk Back to WoD version for design.

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Yup. I approve entirely.
Miss my old rotation and it was f’ing fun to solo Kazzak.
We were so crazy fun. For evolution purposes… lets throw in blooddrinker and deathstrike health stacking anyway. You know… just for extra fun ! :slight_smile:

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Also make bloodstorm a a more fitting version of the WoD BoS blood dk.

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