Blood DK dps increase?

Afternoon

With 8.2 entering the tuning phase I have a suggestion.

I’d like to see blood get a little dps via some additional synergy based spell changes

For example

Blood for blood -12 seconds is just a massive pain to use it…can this be changed and increase it up it to 30 seconds or even 1min?

It will still not really increase dps by alot but will provide a simple boost that’s worth using as currently you have to constantly spam it l. Just a quality of life change really.

However

Link it then with a heart strike base change to increase not only the number of targets when in death and decay but also further increase damage by 40%.

The two together will bring up the weakest ability and create a good synergy and provide a nice little dps increase in pvp and a little dps boost in pve as well without changing survivability or overpowering dk.

In open world it just means stuff can die a little faster and in war mode it’s a moderate boost to both in open world.

Can ossuary perhaps also increase armor a little as well as reduce runic power? Just smooth out some damage a little and we will be a little less spikey.

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