I used to be in camp âif BDK dies, it is their faultâ. Now I am more in camp: âIf a overgeared BDK dies, it is their faultâ. Simply because with the DS change, a BDK can no longer fullheal and bloodshield mitigate away the scary situations. A BDK can live many things, yet they also die really easily - especially if a healer âsnipesâ your Death Strike healing, denying you your bloodshield gain. You lose all the value built up into the WotN. You are kind of killed by your healer⌠it is, odd.
As you live or die by your CD usage now, BDK simply is very unforgiving. Letâs push aside that you as a BDK can very easily get sync-whiteswinged to death, 100 to 0. I think its more a problem for the average BDK that if your Death Strike heal is wasted by your healer; you cant rebound from there on without a big button.
If they want healers to heal the BDK, as it is designed as a goal to be nowdays, then at least grant the BDK their lost Bloodshield value from any source of healing received.
Currently, there is a situation of the healer must keep track and understand all the BDKs CDs and have situational awareness of when a BDK is at 30% health and in danger, or when the BDK is at 30% health and fine. Should the BDK be healed at 80%, or would it be an issue for the BDK down the line 3 sec from now?
It is counterproductive. I rather they just put the BDKs life into the hands of the tank player again. This half measure just isnât fun gameplay. Either BDK is a selfsustain machine in all situations, or it should be a tank that gets healed as any other.
Perhaps they could try to be creative. Make BDKs healthbar go into the ânegativeâ as a healing absorb. Only killing the BDK after it reaches a certain point. Not punishing the BDK for healing itself, nor the healer for healing. The BDK will be responsible for their healthbar and healer will have the task of helping when the healing absorb is up. Something other than this current mess, that really frustrates the casual player population. âWhy is the tank dying, why do I need to spam heal him, should I not? Now he died - that was my fault? Everyone is dying, tank is dying, wait - no, yes, wait, what?!â is not fun for anyone.
I think that is the point Bobman is pointing at. Healers and, many tanks, just want predictability and sleek gameplay. Not having to track, think and pray about how events will unfold. Having BDK buffed - doesnt work, as it is already good at what it does. It is how it does it that needs to change. Or, they could just revert the Death Strike change and everyone is just having fun again. Healers donât punish DKs as hard, and DKs get to play the minmax gameplay and can confidently tell the healer to not bother about their healthbar.