Before I explain : If you agree with that, please bump that thread up to increase its visibility.
Hello,
With a new Phase in SoD comes a new thing to overfarm, as usual. Last phase was Arcane Crystals, now Blood of heroes. No problem with that.
But I want to point at two problematic things :
The Blood of Heroes are OVERFARMED because they are needed everwhere in enchant and Tailoring and every head and chest pieces for Scarlet gear.
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The problem is that it is BoP and the entire maps of EP and WP are crowded with Fallen Heroes that have been Nova’d, FD, sprinted out or other gameplay mechanics meant for that, but other players running around are basically 99% of the time promised to death if they get aggro from these.
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The shout that lasts 1min, really ? The damage ? 2 barely visible ghosts ? Come on please…
= … This is a poor design and it is against fun factor / Generates unhealthy frustration
New Avalon is OVERFARMED as expected, for the Righteous Orbs, and obviously lots of players farm in NA, as expected.
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The problem is the amount of damage one take due to the design of the charges on 2nd on threat makes our characters die pretty often, or the damage done by the torches, the speed casting of the clercs with their smites… nothing seems to have been tested… on Full T3 players even…
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… This is a poor design and it is against fun factor / Generates unhealthy frustration
These 2 things make people with Full Naxx BIS gear die a lot in farming sessions, farming that became mandatory to simply get stuff for ourselves, not even for making golds.
I highly doubt making players die a lot in a casual time is intended in the core loop.
- (yes it’s P8 but still it’s the only new zone, so it’s also for casuals)
Therefore I suggest to redesign the blood of heroes obtention.
- Make Blood of Heroes unbound and now tradeable, no longer Bound on Pickup.
- Make Blood of Heroes Lootable on the Fallen heroes ONLY, no longer from the ground pool.
- Trigger the spawn of the Fallen Heroes the same way it happens currently, but the reward is on killing the Fallen Heroes.
- Either spawn only 1 Fallen Hero with extra HP/damage, or make the Blood of heroes 50% chances drop ?
This way, there would be an actual CHALLENGE and a REWARD at getting this crafting material, rather than having professional cowards speedrunning the plaguelands and sprounting deathtraps for other players.
On top of that this becomes a new material for some farmers that will appreciate the bit of difficulty, but wont make it exclusive to tailors and enchanters to farm all the next phase (or more) because everyone will need bags and enchants anyway.
About New Avalon :
Please remove this nonsense perma charge on second on threat, this is stupid and basically forces players to play solo, one healer with a tank makes the healer spend ALL HIS SESSION hiding LOS and even then, the AI’s navmesh being so broken, they can charge behind covers and instakill a medium geared (t2+) priest.
So please, any game director reading that, make it happen, everyone would win on that.
Thanks.
If you read till here, thanks, and please help bumping that threat up so it gets visibility.