Bolstering has to go

Small. In size. Such as raptors in AD. Big. Any generally big mob is a mob that is bigger than your character’s size.

I’ve played thousands of m+ through my years. I’ve seen it all. I base my assumptions on experience. When 4 people flame 1 person, it’s usually for a good reason. Even if just 2 people flame one person.

So to a gnome every mob is a big mob and a tauren has a different benchmark?

I hope you don’t work in a profession where precision counts, or clear communication for that matter.

Usually people have no idea what is going on on the screen of another player. That is my experience over also thousands and thousands of M+ runs over the years. But for the record; The WM was on my paladin, it was a bit lower key. Yes i used blessing of sacrifice, yes i aura mastered. Yes i kept spamming that tank full time. Yes the tank died by a 1 shot. Yes i also finished the key.

I am not here crying. I am discussing.

True, though it’s not taking me long to be accepted to another group atm. However then we wait for a healer or tank :dracthyr_hehe_animated:

The general character size you count from are usually orc and human sizes. I guess I made the assumption that you had played the game for a while. But guess not.

Then my question is… On a lower key? Are we talking something in the range of 10-19? How did the tank even get one shot? No defensives up? Or was DPS just so low that boss never died?
You commented about him being one shotted and blamed it on you, like you got flamed and took offense though.
But it was a discussion on Bolstering as affix, I don’t see how people got this off to “people flame me, they are so toxic”. Makes no sense.

OK… lets do a list:

  • Plants of EB.

  • Dogs of WM

  • Worms of WM

  • Caster mobs buffing the AoE lady in RISE.

  • Literally any mob dying next to the prio targets next in 2nd boss room of FALL.

  • The mages assistants in EB. Each has 1/3 the health of prio targets. If the AoE one gets bolstered once in Fortified its a strong possibility of a wipe.

  • Any room with minibosses like the one at the beginning of BRH.

And I can go on if you wanna… :slight_smile:

That pull of 7 mobs has a total of 11 abilities to take into consideration. From swirlies, to casts, to AoE nukes, to no-go zones. Cleaves and MS on tank.

ANY pull from Legion of the same size (7 mobs) has, at best, 2 mechanics to consider. So its perfectly possible to completely shut down just those 2.

But when you have a pack with 11 abilities you cant. Some have to go to go through. And will always go through because you simply don’t have enough interrupts in a 5 man party.

Its like that by design. Its how they make “healers heal more” by “making things do more damage”. Its how they deal with immortal tanks (compared to Legion where they still required some healer intervention). And DDs with twice as much utility as they had in Legion.

Correct. They are not harder. They are just different to any dungeons pre SL.

And that is why considering Bolsterin “as it used to be” is a mistake.

They did NOT remove this feature. And that is the problem.

That 1 dumb caster that is NOT the prio target… ye that one… in Legion you could perma interrupt/CC him. Not in 2023.

That guy if you interrupt him, he will EMMEDIATELLY cast again. And if he has 10 Bolstering stacks, that “earth bolt” thats supposed to hit for 50k and make the healer atleast press 1 button instead of falling asleep… well… it hits for 1M now… :smiley:

As counterintuitive it might appear, to nuke non tyrannical bosses with the BL and to use that saved time for safe and steady trash pulls does work in pug environment.

But hey, god forbid to play outside of the pattern.

What utter drivel.

No sensible person uses a relative method of comparison and then assumes everyone happens to work from the base that they’ve arbitrarily decided is the correct one.

Plants in EB? Why would they NOT bolster? They are generally big elite mobs like the rest of the mobs in the dungeon? I really don’t see the problem? They just bolster the CASTERS there generally right? Or do you pull those into abominations or something?` Just interrupt them 2-3 times untill they die?

Dogs of WM, yes, it’s really weird that these bolster. The worms? Do you mean the maggots? Now this is interesting. You’ve probably not noticed this, but most mobs in there at the fat boss, are non-elites. They mostly just bolster those. They wont bolster a witch outside on yard for instance.

Caster mobs buffing AOE lady in RISE??? You mean Maiden? Why wouldn’t they bolster each other here? There’s similar fights from every expansion where, JUST FOCUS THE FAT ONE. Simple. Just take that pat solo. Focus the Maiden, it’s really not hard! ELSE, you might wanna think about it, how do you dodge the damage best? Pull the other big mini-boss pac, you know, the one that puts up a big 50% shield? Which NO ONE ever stands inside? Just a tip.

Bro, you keep going with examples, where you can just SINGLE-TARGET DPS for a bit. Just pull safe, it’s so simple???

I mean, BRH mini-boss early on? What’s the problem? It’s not like it does anything that would one shot anyone there? You generally don’t pull the big pacs before into it anyhow? I bet you don’t even prio the Protector mobs there either.

2 mechanics per pull compared to 11 mechanics per pull? Yeah, buddy, that’s not even close to true. I don’t know what you’ve been smoking, but they’re overall the same amount of abilities to consider. Which is about 3-5, unless you pull half a dungeon.
Also, if you don’t have “enough interrupts” in a 5man party, you’ve got quite a bad comp… You should always have at least 3 AOE CC in any comp. Which more than half the classes has at least one today. Problem with pugs are, that either people don’t use them, or they all pop them the first thing they do on a pac.

“Compared to Legion where they still required some healer intervention”? Bro, we literally did keys without healers back then, we healed ourselves. All top 1000 keys even, were by 4 DPS 1 tank comps.

All dungeons are different between every expansion, idk what you’re on about. Still same amount of stuff that needs kicks, that needs stuns or is unavoidable damage.

Bolstering DOES NOT stack anymore. Before, it would literally be 1 buff getting stacked. Now it’s just different applications with different timers. Which compared to 10 old stacks, to 10 stacks after that nerf, gave out a LOWER NUMBER.

Bro, you just proved here, you’ve got no idea what you’re talking about really.

You simply assumed that “big mobs” are gigantic, and small ones are critter. You also proved you’ve got no general experience and no real idea of what you’re talking about.

You sir are way outdated.

The issue is not the existence of other mobs that bolster. The ISSUE my dear sir is that even if you do single target dps, the health DISPARITY makes it so that the other mobs die from passive cleave.

So the problem is that Maiden has 20M in a 25, and the mini-adds around him have 9M. Its twice the life. Ah, also, the ball Maiden launches at you? That one also does damage to mobs. Its INTENDED to be used to kill the mobs while you prio target Maiden.

In fact, that whole pull be design is made such that you take the big one that puts the shield. Together with 3 CASTERS and 5 melee dudes (so 3 casters doing permanent “bolts”, plus AoE nuke), and 5 melees applying stack-able bleeds plus cleaves on the tank. And then you use the ball the Maiden casts to nuke down those adds while you pro-target spread DPS.

So that pull is literally MADE to bolster the maiden 8X causing a guaranteed wipe. Not to mention the other mobs constantly casting bolts and applying massive bleeds to the tank…

The way other teams deal with it is by doing such absurd DPS that packs don’t live enough to be an issue. But everyone else that does less than uber dps is in the gutter. Which is far from “playing it safe” as you mention. Because if you do, you have timing issues. If you go slow and steady you simply wont time it.

You need a disproportional larger amount of skill than the key you do to pull of something like that. So a 10 key requires 15 skill. And a 24 key (what I timed yesterday) required +26/27 degree of skill to time. Everything had to be PERFECT, or its a wipe.

So all in all, YOU might think Legion dungeons were harder. But the fact is that in DF, 2023 its blizzards WILL to “play the dungeon not the affix”. And that was not the case in Legion.

So all people are saying, is that bolstering is not consistent with Blizzards current design philosophy. Bolstering in Legion… was…

Bated you! :smiley: I know how Legion used to be. And the fact that there was ZERO damage compared to today made it that bolstering was a non issue.

Why? Well, low damage multiplied by X is LESS than massive damage times X. Simple as that. :slight_smile:

Because dungeons back in Legion were much easier. Much less complex with less stuff to consider.

Which brings me to this: BASE abilities hit harder today.

Give me an example. Go. :slight_smile: I gave you 1 random pack of Nokud. But I can go through ALL the dungeons if you want.

And new dungeons designed from scratch are a perfect example of blizzards vision for 2023 M+. And as I said before, the way Blizz has to “update” old dungeons is to simply make the few abilities they had hit for WAY more than they used to in Legion.

Hence: Problems with bolstering. And why was there less of an issue with bolstering in S1 and S2? Because we had 4 dungeons from the current pool, and the “updated ones” were by default the EZ ones. Unlike S3.

Ah, and as a reminder while you look, the example needs to be 1 pack only ok? Because there are routes in Legion where the meta was to actually pull multiple packs. Im just talking 1 pack. To have a fair comparison.

Lmao.

So the turkish guy in that halls of atonement I did back in SL was flamed for a good reason when he accidentally typed a “ı”, revealing he’s most likely turkish by doing so, which set people off?

Bolstering Fortified is rough, I think the worst one was Everbloom, comical. Affixes were tougher back in Legion days, healers maybe remember “overflowing” which punished any overhealing.

And yes we used to run keys with 4 dps and a tank back then, but they were lower keys where you literally deleted packs in seconds and using out of combat heal food. At higher key levels you would be back to the realms of tank deletion and kiting, particularly in 7.0, but at the time lower keys were more efficient for farming.

Imo this season is maybe the easiest M+ season I’ve ever done by quite a lot, 20 keys feel like 15 keys in previous expansions, affixes are less punishing and the dungeons have less hard bosses… But Bolstering Fortified still sucks as a combo.

I mean, you obviously lack IQ. I’m not going to further discuss with a moron crying about Bolstering when there’s worse affixes. If 2 mobs at 9M hp dies waaaaay ahead of a 20M hp mob, and you can’t deal with the damage it outputs, then that’s on you and the rest of the group. I bet you’re that kind of brat who never presses defensives, and then blames the healer.

You’re proving that there’s a severe SKILL ISSUE in your game play. You’re either delusional, or you’re lying to try win an argument you’ve already lost.

4 DPS and tank in LOWER KEYS??? It was literally ALL the rank 1 keys being run by 4 DPS and a tank. No one ran with a healer. Just go and check old Raider io logs lol

So its E-pen were doing now… OK… lets play

Shows a lot about your info…

I dont blame the healer. I AM the healer. Doing 25s currently… so… Yeah… Im the brat

Last week (bolstering week) we almost timed a Rise 26. By 10s we depleated. Let me remind you that the best in the world are doing it in 27. 28 if you do the Tyr cheese (which we did not do).

Atleast look me up in the armory before insulting me.

Like I said. 25s. And for the reccord, I timed everything in 21s in week 1 with 447 gear. I am in the top 100 Rshaman in the EU last time I checked raider io (top 0.15% of M+ shamans).

And what am I complaining about? I am complaining that Blizz has a policy for S3 that it has applied for every affix… EXCEPT this one. So they are inconsistent with their own dungeon/affix design.

If you think Legion affixes are better, fair enough. Then make legion style dungeons then.

And the fact that you cannot see that legion dungeons are way different than DF dungeons just underlines your delusion and lack of understanding.

And I did look you up in the armory. You glory days are over old man. Your lame 15s I can yolo with my eyes closed are not representative of anything. And if this is not your main, atleast have the guts to post with it before downgrading others.

My opinion is what it is based on actual knowledge. If you are even more pro than me, please prove it. Post with your main. Or dont post with your main and let the adults talk OK?

…Mike Drop…

There are no logs for Legion 7.0 or 7.1 which is when I played, but that’s not true at all. It’s also not true for any of the other seasons based on me doing exactly what you said and checking the leaderboards for 7.2 onwards, they run a healer.

There are some high runs without a healer though in the final Legion season, but I didn’t really play after early TOS patch, certainly didn’t do any M+ after that point so I can’t remember all the borrowed power or what would have allowed high keys with 4 dps.

The top team for 7.3.2 is running Holy Pala, Prot Pala, Assassination, Boomkin, Affliction. Even Imfiredup’s (Liquid mage) runs which show as not having a healer on the site might just be an error, because if you watch his M+ youtube streams from Legion you can see clearly they run a healer in those high keys.

Pretty much agree with all you’ve said tbh.

The one thing I just heavily dislike about Bolstering (esp. in Fortified weeks) is that it’s just scaling (bolstering) on top of scaling (fortified) on top of scaling (m+ key level).

Not only does triple % scaling really escalate at some point, it’s also kind of lazy/boring design in my opinion.

EB with its flowers in combination with mobs that instantly jump on a random player just one shotting them, requiring a weak aura to stop those jumps is just… meh. Works in well coordinated groups but just obliterates PuGs.

Some dungeons just feel like they weren’t really designed with Bolstering in mind. Which is quite logical for EB, since EB existed before M+ and affixes did. EB overall has quite some weird scaling issues/quirks. Feel free to disagree with me on that but other than flowers + Bolstering I was thinking about the third and last boss on Tyrannical.

The third boss, on Tyrannical is really random when it comes to the dmg profile of Cinderbolt Storm, randomly hitting 1 to 4 times per player. I’m sure you, as a healer, have a better insight on that since I’m just the tank who’s not healing the group.

The forth boss has this weird double/triple scaling with Tyrannical since the boss gets more hp, making the boss fight longer, resulting in more add phases, which also scales with the add, making the add phase longer.

This week was quite … interesting … as a BDK and I still managed to push a few keys higher than the week before but I’m glad it’s over for now tbh. :smiley: