Actually theres an easy, if slow way of getting up your proffessions in SL.
Each non gathering proffessions can craft a journal that allows you to increase skill with 5, but you can only use one weekly per proffesion.
Actually theres an easy, if slow way of getting up your proffessions in SL.
Each non gathering proffessions can craft a journal that allows you to increase skill with 5, but you can only use one weekly per proffesion.
I continue to think that Blizzard are on the right path here. Let loot be loot, stop fiddling with it, and let it be rare. Removing loot tokens is an obvious step here.
I still think they’re getting some key ingredients wrong. Loot is not just loot if we have multiple item levels of the same piece, and we’re still going to have this problem to a very significant degree.
This is also going to make it terribly difficult to target items in M+. I really think the keystone system should just go and you instead get a key with a level on it and you just go whereever the heck you want.
Regarding weapons, as far i know you drop weapon tokens in Castle nathria that you can trade in for weapons of your choice. Divided up like the tier tokens of old.
Yes, the same way as masks in the horrific visions. Makes perfect sense.
Makes game and progress much slowly not a good idea. So if i want be optimal for example and do some m+ pushes or myth raid progress or rating pump i need weeks/months of optimal gearing. Classic =/=retail.
I have gone through 12/12 heroic Nya no loot and 3 bonus rolls only once but it can happen i do not think this is good at all .
the “bigger picture” is that we would have precisely 1 item chosen from 4, per week, and several (much less) others that we cant even target
oh and no diversity of stats on the items we have so we could make sets for pve/pvp/tg/etc
this is called “timegating”, however without a catch-up system
wp
Well world quests for example showers you with way too much loot.
When could you ever BR a WQ ? im talking about this is bad for raiders and mythic + i lost count of the amount of AP gained but atleast it gave us another chance.
i think raids and m+ already have too many preparations before even starting, this one is just annoying glad is gone.
How is buying a bonus roll annoying i mean just wat ?
I am aware, but my point is that they add to the loot saturation issue in the game. As I said earlier, crafted gear is almost completely ignored. Save for the few pity high ilvl epics that you need to raid to get up to a decent size.
But i do not do world quests so why should effect me in raids i care very little about it ,its not even part of the bonus roll system i no idea why you bring this into it .
Ii was only really worth it when titanforging was a thing because of the rare chance it would level up significantly. Doing WQs now pretty much nets you vendor scrap.
Well, crafting seems to be mostly for legendaries, unless they add some high end crafted gear.
Let’s hope u are right , that’s what i think to but will see . Rng is rng .
Worst part is how China is treated better with Bonus Rolls being 100% guaranteed loot, and have been for quite a while.
Shame how not more make a fuzz about it, since it’s highly insulting to the rest of us players.
i already sink money on pots and foods,that alone is quite expensive in new raids, rerolling is more resource sink that honestly feels pretty unrewarding most of the time. if i had to choose i wouldnt bother to even go there before every week raid and m+. The loot either drops or it doesnt, coming up with ways to maybe one more chance to drop is not necessary.
The problem is that on classic you can gear quicker, at least in terms of hours invested. This change, just like the m+ ilvl one exists to slow down raiders. It doesn’t matter if there’s bonus loot in m+, you just run more dungeons. But it matters if there’s bonus loot in heroic and mythic raids.