Boosting destroyed the game, good job bli$$ard

Isen’t that how WoW has been for the last few expansions?

Especially if you try to do it mid-expansion.

I don’t think so. And even if it was it’s just wrong for game to be in this state.
As many pointed above, locking pvp gear behind rating walls is what made boosting flourish in the first place.

there is now pvp gear what u get tru world pvp whats starts at ilvl 230 does this meen u no longer need duelist title to get 255 pvp gear ?

Just play how you like, if you don’t like it: quit the game.

Was sitting near 1550 for around 8 hours today, as soon as cr went higher i immediately got spree of overgeared boosters and got stomped back down, over and over and over … Finished at 1515 just where I started, rip 8 hours.
And again, was just 20cr away from much better gear (third day in a row), fml. Should I even keep trying or this 1600 is protected by boosters to ensure NOBODY passes without paying?
It’s like EVERY enemy team above 1560 is booster team, always some 50k guy, or some mad skillz rogue/mage clearly not from this skill bracket, some cheese like oneshotting warlock+feral etc etc etc. Skill and gear curve skyrockets to andromeda galaxy above 1560.

Do some people ACTUALLY believe that ? :rofl:

I don’t believe that, but that’s what I see. Below 1550 - hard, but doable, then I get to 1560 and get absolutely destroyed in every arena. I have no idea how and why, but this difficulty spike is clearly felt.
We were sitting directly on 1550 for like 3 hours, game up then game down, ultra tight range, then I guess we got a bit tired and got back to 1515.

Try an easier comp. DH+Healer (Rshaman is very strong, but anything goes honestly at that CR). Double DPS comps are way, way harder if you’re a beginner.

We were DH + healer druid. Without healer it was more difficult yeah.
Maybe there is some secret, like playing at specific hours when boosters are asleep, to push it easier?

No, just keep playing better. Eventually you’ll be good enough so booster can’t just 1v2 you even with better gear. Don’t trinket unless your healer has no way to save you, watch DRs and don’t overlap CCs, don’t go to bahamas behind pillar if you have no way to get out to safety.

I don’t think covenant matters until high point in the bracket, but what I think matters is having a good UI and Arena addons. Insta +200cr

EDIT: For the sake of climbing, never play anything else than DH+Healer, in my opinion. Comp choice is also very important.

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Do addons just speed progress up or will it be absolutely impossible to push without them at some point? I’d prefer keeping it pure if it’s possible.

The biggest problems after 1560 are oneshotting yolos like warrior that suddenly does some double execute for 25k in total, or monk with 30k+ touch of death, and of course rogue mage where I can’t really understand what should I do. I tried chasing rogue but he easily shrugs off dots and resets anyway, and then second stun and I’m dead. Tried chasing mage but same - second stun and I’m dead again.
Even without stuns sub rogue always hits like a truck so I can’t even exchange hits unless I put defensive on or stun him.
Also some healers do tons of dps together with their dps at certain times, idk how to adapt to that.

At some point it is, I believe, mandatory. So, it’s a good idea to get used to the basic addons that are universally used even at low ratings.

I too hate to use addons so I understand what you feel, but, without them you cannot see crucial information such as what DRs (Diminishing Returns) are currently on you (so, you can’t really know if you are vulnerable to die in a full duration stun or not), what DRs are available/consumed on enemy team, and what CDs do they have.

If I could give one advice, that would be don’t use too many addons. Just the strict necessary at first - DR Tracker, arena unitframes (sArena, Gladius), cooldown tracker (OmniBar), and debuff/buff alert (BigDebuffs, so you see if anything happens to your teammate such as stun or sheep). Make sure you can clearly see healthbar and debuff icons on your healer, so set up your raid frames in a way where all of this is easily visible to you.

Of course you can endlessly tweak this, but that’d be the strict minimum in my case.

These kind of informations provided by these addons are what makes fighting things like rogue mage much easier for example.

I think WoW Arenas is at its core a game of information and communication between the team, so naturally you need to optimise above all how to capture the most useful information you can during a match – so, a good UI. And of course your composition needs to allow you to respond to it adequately. The rest (covenant, spec, build, other details) I don’t think it’s that important, at least up to much higher ratings, even though people follow the general trends but that can be something you can exploit too.

So basically, the addons I mentioned above will help you to see clearly when such huge yolo bursts are coming. You’d see Avatar, Warbreaker – that’s bad news. You can start imprisoning him and kiting away, healer can help you with disables too like Cyclone. Even if you can’t kite the full duration of these, the few seconds of avoiding the burst could make the difference between dying or living with 10% health after it happens. Of course, you need to know how to process these informations and only experience will make you able to predict when these things happen, and what exactly do you need to spend to get away with it.

For Mage/Rogue, well, it’s a super good composition but even more so at lower ratings, because it’s one of those comps that may win by default because of crucial mistakes from the opponents, such as overlapping trinkets or overlapping defensives, or trying to chase too hard the rogue to a point where you are far from your healer and unable to go back to safety, and die in a full stun.

I know this is really general, but know that at lower ratings they will make tons of mistakes too. From bad usage of offensive CDs, to sitting CCs when they should not, inability to properly kite, overlapping of CCs, using stuns or polymorphs while DRs are not available or right before they expire, inability to create a setup together, things like that, and of course the easiest to exploit : they may leave gaps between CCs on you or your healer, just large enough for your to disrupt their go or use a major defensive.

A rule of thumb would be to not follow them in a dangerous place if stun DR on you is available (so you can die in a full stun, very far from your healer that has to come to a bad position to save you). Sometimes the rogue will manage to reset, but it’s not the end of the world. If he comes back without a trinket he may very well die in a stun himself too.

Of course you can only do so much, your healer needs to know how to react too and there’s a lot to learn on that matchup.

If anything, I suggest you should make more VODs of your gameplay so people can give you suggestions, this time on a better composition such as DH+Healer. You can make a thread on the Arena forums probably.

Sometimes you will die in 2 globals, or in a stun, just keep queuing you’ll get there eventually, boosters or not.

EDIT: I had a friend that was new to shadowlands pvp (he use to play arenas only in TBC many years ago) who was frustrated at the same issues (gear difference, boosters etc) and was losing hope about climbing (playing DH too). I told him to just keep queuing with a healer, to sort his UI and eventually he managed to get 1.6k recently so that’s why I think you can make it and not have to buy anything.

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Tbh u played 500 games and you are still hardstuck. Thats a skill issue not a booster issue

Of course there is a difficulty spike near a new bracket.

Because you’re fighting people that have likely breached into that bracket and have more gear than you.

Of course in your mind this = “hurr boosters!” because :man_facepalming:

Thanks for that detailed answer, I’ll do just that then.

It’s both.

I wish the whole community would just for once stand together and not log into the game. Even if you are subbed, do not play WOW and cancel ALL subscriptions until Blizzard balance classes and introduce better catch up mechanics.

My sub runs out in October and even though I am having fun, I will not renew as I have had it with Blizzard developer arrogance. I would like them all out of a job thinking, what should I have done different? I want business professors using Blizzard as an example in their teachings on how not to run a business.

Well tbh they should just nerf sub rogues and monks and it’s kinda ok.
It’s boosting that is problem.

I don’t see any problems with that, I’m playing less than a month but already ‘caught up’ with everybody else. If anyone can just ‘catch up’ instantly then there won’t be any point to progress in anything.

So basically you just made your own post redundant. If we can all just catch up in one month, what seems to be the problem then?

Problem is progressing further than ‘average’ level in PvP - it’s filled with boosters which makes it much harder for new players to climb, while giving others gear and titles they don’t deserve.

It doesn’t have anything to do with what I want because the ranking system by default imposes rules which are not allowing people to play together if they don’t have a proper personal ranking. If we gonna ignore how the ranking system works then there is no point to have a ranking system in the first place.

If someone wants to play with friends regardles of the rank then there is an unranked part of PvP :man_shrugging:

Alt’s don’t exist because you can’t dye your gear, they exist as a solution to people wanting to try different classes. Since one character progression does exactly what Alts do just on one character and doesn’t come with negatives of Alting then there is no reason for Alts to exist.

The existence of something doesn’t determine whether that something is good or bad.
Paying with in-game gold for something in-game doesn’t make that something legitimate either, especially if that thing exploits in-game systems, and paying with gold for boost does exploit the ranking system, so it’s clearly not a legitimate thing.

The ranking system by default comes with rules, and use of solutions that enforce those rules is the No 1 solution to the problem of people breaking those rules.

You literally repeating part of my argument :face_with_raised_eyebrow:

First of all, you were justifying WoW boosting with FF boosting as if one had anything to do with the other when it doesn’t.
Secondly, no one argues that boosting in FF doesn’t exist.

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