Boosting destroyed the game, good job bli$$ard

Eh, quite a few streamers actually have. :3 Ones that moved over to FF and say WoWs cash shop is awful and etc and that there’s absolutely nothing wrong with FFXIV in any way.

Other race combinations, but you’re right they like to sell their own race changes too.

Well, last week I got to 1580 several more times (so like 6 times in total), but this week got pushed down and can’t even reach 1.5k anymore.
Googled around and apparently DH was nerfed to the ground this expansion so I guess I’ll just pick some other class. I don’t think switching covenant will help much, I see NF DH often and they don’t perform much better than me except for rare perfect setups where The Hunt gets the kill.
So far the most broken OP spec seems to be mw monk so maybe I’ll just level one and faceroll myself to glad (hopefully gameplay is not absolutely horrible), the stuff mw monk can pull off in arenas is just amazing.
That said, if not for boosters I’d reach 1.6k on DH (was 1 game away multiple times), I’d get better gear and would progress further, but it’s too hard to reach it again with 1.4k gear (tried comps with healer and dps). So original post still stands, boosters is absolutely game-breaking problem and, combined with nerfed class, makes progressing near to impossible for new players.
Also it feels like current meta is just about getting some sudden cheese oneshots, consistent dps is pointless since it will just be outhealed by instant heals or 1 tick of channeled heals (healers barely even need to actually cast anymore).

Eh,

First off, if you think you’re going to get to glad with a mw report back here with your progress please. They aren’t that easy to play at a good level.

Second off, kills in arenas are generally created in “kill windows” not by consistent dps unless you’re a rot composition (lots of consistent damage to slowly overwhelm). You get a kill window by popping your burst on a kill target while the other target is in crowd control.

You don’t want to hear it from me, but master what you’re playing. DHs are very strong atm. Whoever said they are nerfed to the ground isn’t being objective. Learn to create kill windows by getting cc chains. Hunter stun into trap into cage or whatever. You can’t just pve people to death.

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imagon in ff14 where a dude can pay u 1 mill in game cash just have you to follow around for a day … someone ever payed you 1 mill gold for followeing someone a day in wow ?

You can. Stop acting like boosts (payed or not) are only option in the game.

u are totally right!

Yes, the games we’ve won were won by overwhelming (mostly by getting lucky RNG on darkglare medallion / ‘extra chaos strike’ conduits), I did very big dps but not burst-like so healers just outhealed it or cc me and outheal etc. DH has no burst apart from The Hunt, only when I get 3-4 uninterrupted eye beams in a row (darkglare medallion) on somebody it gets him to very low hp and allows to execute, also 3-5 chained annihilations (from ‘chance to cast second chaos strike’ conduit) kill fast, but both of these rely on RNG so can’t be activated when needed. So, yeah, no controllable burst unless NF, and they just have one ability that is still pathetic compared to what sub rogues, ferals or monks can do. When we played vs NF DH of similar gear to ours their hunt did damage, but actually killed like 1 out of 4 games, and it can be interrupted by stun/imprison relatively easily. Outside of the hunt these NF DHs were useless and did way less dps than me (2x or 3x less in total), so it’s one trick pony basically, unless superior gear.
Now compare it with sub rogue that can kill me in half-time stun (meaning he stuns me → I trinket → he stuns again → I die anyway), or feral that instantly does two ferocious bite for ~35k in total, or pala with instant 30k+ burst, or monk with 38k ‘touch of death’ (even healer monks can do it, wtf?!). It’s like there’s no point investing time in NF DH when I can just pick one of those.
Also it’s just funny how papery DHs are. Any cloth class are absolute tanks compared to DH (especially mages), even in meta I can’t always trade hits safely with most classes so I have to cc or pop defensives to stay alive (even then healers complain I take too much damage). Is there any class/spec more squishy than DH?

Ik, but at least they have potential.

The problem is you’re going to reroll to one of those and get hardstuck anyway because you think its just a magic answer. “lol, I’ll just reroll to rogue / mw / pala and get glad”

You won’t. You’ll be hard stuck below 1600 again because you have no appreciation of what your class can do, what the oppositions can do and what it takes to get a kill.

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The problem is that I don’t see even theoretically how DH can do anything useful without superior gear. And I observe monks facerolling literally every arena vs us (unlike DH), especially healer monks that just keep healing 24/7 no matter what, they can’t be kicked, can’t be caught, and they heal their mate from 1% to full in 2-3 ticks of channeled healing (so less than 1sec). And if you get close (or they teleport to you) you better not fall below 70% or there’s instant ‘touch of death’ oneshot.
I can see how rogue mage can be a problem to them but most comps will be easy ride.

Like I said, reroll one. I’d like you to be right, but you won’t be.

Healers are so overpowered I wonder why we don’t see double-healer teams in rated 2v2 yet. Are they forbidden by matchmaking?
Not hard to imagine some disc priest + mw monk where priest only needs to get somebody to 70% hp and then monk oneshots them, all while both are completely unkillable thanks to double healing.
This ‘dampening’ debuff is a joke and we had game when only me and disc priest were alive, both at full hp, and I tried to kill him for minutes but he just kept healing to full easily while dpsing me at same time until I died. And priest had a bit lower gear than me. 3 minutes into the game he needed only 1 shadow meld to heal from 50% to 80%. What’s even the point of that ‘debuff’, it only wastes screen space.

yes i agree this is % 100 true. boosters making game harder and more boring. some people might say ignore them but its not true.

all pugs asking curve because of too many boosters = too many curve.
good players who have money always end up buying dungeon boost for alt because they just lazy. booster doing all job. and you are searching at least 2-3 hour for a tank.

also pvp is very bad. matching aganist booster.

the game got destroyed by blizz over reliance on systems to artificially inflate metrics, boosting is just a symptom.

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Well this, but also Blizzard trying to turn all of their IPs into eSport successes, yet failing every time.

We have seasons, timers and other aspects which stem from the competitive eSport side. Gradually the community has been shifted into having to play with this. Naturally the vultures (boosters) came in to make money of it.

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What you think “Freedom of speech” is, is definitely not actual freedom of speech you know. You got the definition all wrong like the LGBTQ and the word “Phobia”.

Only a fool believes that boosting services are what destroys the game.
The only one to blame is Blizzard, the(ir) rating slavery and the focus on nothing but Mythic players, the Mythic race, M+ and their wet yet failed eSports dream, making the game absolutely casual- and alt- unfriendly so that people (believe) having to use boosting services to not fall behind.

Well I just got my 1.6k finally, so now I’m certain my build works and GL persuading me otherwise (https://www.youtube.com/watch?v=ZxGMifSVdYc, wait a bit for HQ), also check that dps lol.
5% Haste btw.
Although the real reason was probably getting a bit lucky in matchmaking, didn’t have as much boosters as usually near 1.55k, maybe because it’s sunday night, so maybe it’s the best time to push cr then (will check next week to confirm). Last game was vs 1.8k team so idk how we did it :smiley: (why 1.6k is matched against 1.8k?)
Still, it’s very unhealthy situation when one needs to time their rating matches to when there are less boosters around, otherwise it will be pointless BDSM and waste of time.

Yea, totally has nothing to do with the fact that you’re playing with a healer now and not double dps.

Clearly its only “boosters” that stopped the climb. :thinking:

I maintain your issue before is you’re relying on a build that has problems setting up predictable and controlled kill windows instead relying on favourable procs.

In rated arena the biggest decider of gamers is control of the match. Ie controlling engage, controlling the CC and most importantly absolutely being in control when a “kill window” opens.

If you rely on certain things to proc for a kill window to be realised, you will struggle because you’re handing the success of the match to RNG rather than your execution. You may execute perfectly but if your play relies upon “stuff” to produce the throughout beyond what you guarantee, that’s no good.

Back in season 1 when I toyed with PvP for a tiny bit the one thing that changed my matches as a Hpala/WW setup from “rating slog” to “consistent build” (before my partner quit for RL and I lost interest) was us working together on creating kill windows and getting to the point where we knew if we had an opponent in X situation (no trinket) and healer CCed and our relevant cDs up, we would kill them with the burst we could put out. The basis of the match was simply playing things to force that window into existence and then when it did, we’d execute it and delete the player in question.
It didn’t always work (sometimes we’d be outplayed and they held a defensive CD or the window never opened properly) but once we started playing this way success went up massively. Even against teams in better gear. The only “gear walls” we faced when doing this was where the opponents would both have a tremendous amount more HP than us and our “kill window” wasn’t enough in numbers terms to get them fast, but we’d still sometimes win against such if they made a mistake in response to their recovery from the window.

I second the earlier poster who said addons. Communication is key. Before me and my partner could quickly identify our DRs and stuff we had much more failed attempts. Life was much easier when he could see if I was ready for burst, and when we could call out to each other. I don’t understand how people expect to climb arena without some basic stuff like voice chat! You absolutely need to coordinate quickly in such games.

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… and how do you make friends? By doing content together and after finishing said content keep on playing together.

But if you don’t end up in a group with (highly) skilled players playing on alts, the likelihood of him making friends with good enough players to tackle these types of content are relatively low.

There’s not many people that end up being friends after failing a M+ after dying tons of times or being completely demolished in PvP Arena etc etc.

They also likely wouldn’t receive a guild invite that takes progression in a certain type of content seriously.