Yesterday I started levelling a character to play cata classic. And i think, if you levelled char too, you should notice that now very often in low-lvl RDF you are getting like 10-20 xp per mob when mob is about your level, even not green or grey for you.
The reason is that in end of TBC classic blizzard added a change to “nerf boosting” - now if mob is grey for at least 1 person in your party then ALL party members get like 5-10 times less xp for it. And in current RDF system there is very high chance that for AT LEAST 1 person in group half of mobs in dungeon will be grey and all party get significantly less xp for dungeon (i am speaking about low lvl dungeons, maybe in high level situation is a bit better, idk). I’d say, it happens more then in half of my dungeon runs. It could be acceptable if it happens “sometimes”, but it happens very often because very high chance that AT LEAST 1 of 5 people in party is too high lvl for this dungeon,.
WHat blizzard can do? 2 ways.
- Adjust lvls for RDF so you can’t be randomly queued to dungeon if more then 10% of mobs grey for you.
- Disable this XP change, at least in RDF, or even completely, because boosters already found a way to bypass it (use lower lvl characters with stopped experience) and also we have 80 boost in shop.