Brewmaster feeling a bit squishy in M+

Not sure what I am doing wrong. In m+ I have 100% uptime on stagger, 184 ilvl and all my gear is enchanted. I should be staggering damage effectively but my health drops almost instantly. Getting absolutely chunked by the ghouls in necrotic wake.

I cna confirm that monk with his lowest hp lowest armor from all tanks is very squishy this season.

Also, are you staggering red numbers or keep is safe on yellow?

I’m also playing Brewmaster in M+ with 200item lvl. I rotate CD’s to the best of my ability and try to save purify for red stagger - which in higher keys is basically the norm to have red stagger.

Brewmaster gets hit insanely hard despite having the stagger mechanic and feels like paper. Beside that, they’ve made it boring AF to play but thats just subjective.

I understand this Expansion is and should be a complete turn-around from BFA- because that was too tanky. But spamming every cooldown available sometimes just isnt fun either. Maybe it will improve with scaling but for now - levelling those alts who just perform better, feel better, do more DPS and don’t feel like paper-tanking is my plan.

As I understand, and take my words with a grain of salt as I do not at all claim to be an expert and purely base my data from personal experience…

Yeah, we are a bit squishy at the moment. With red stagger being quite the heavy norm, but its mostly scaling from what I found. Playing with BrM/WW at 203 ilvl, there are indeed times when tanking keys were stressful, but it eases out the better gear and more stats+ I found. I am confident in saying that my tanking experience drastically improved when I hit the 200ilvl mark, anyway.

All there is (imo) to just keep up with it. I can see why it isn’t fun to see your HP and stagger bar go up and down frequently like a rapidly bouncy ball though.

i can confirm.
After hitting ilvl 200+ it will get easier to tank everything up to 10.
Now with 208 tanking feels much more like it was in BfA BUT (and thats a big BUT) this only counts for Bosses.
Trash groups litteraly destroy me/us sometimes. The trash in Theater of Pain is fair game and very easy but the Trash in “de other side” is just insane, dieing in 5 seconds even with CDs up CAN happen if interrupts/stun dont come up in the beginning. Same goes for the first 2 trash groups in Mist of Tirna (rest of the dungeon is easy).

Magical dmg is our bane. Last boss “de other side” 12 or 13 this weak, the dot Debuff you get sometimes from Soulcrush is ja bad joke. It tiks for more then 7k every second with a HP pool of 47k? (50k with flask and armor kit) its plain stupid.

Something is missing on Brewmaster right now.
Low stagger (hell still not even near 70%)
Low Health
0 magical midigation (besides those what 35% of stagger [thats 24% @70% stagger, doesnt sound so bad on paper but ingame it sucks hard)

Doesnt help that i like the toolkit. Something just feels off.

Is it just brewmaster though? Am i wrong thinking they tuned dmg high overall.
Essences and azerite traits helped both tanks and healers alot before. They even removed abilities from certain trash instead of lowering the dmg from it wich is strange and wrong in my opinion.
People still learning Pugs are hard because of no interupt coordination and at this dmg levels the game is unforgiving.
The first pack in mist for example. They put a debuff for more dmg on tank. An interupt on the caster might be wrong thing to do there because u get a recast when healer has already used dispell on first debuff. Knowledge and communication can make it very easy and tank feel tanky.
But its very unforgiving to Pug or play with people without knowledge of some trash mechanics.
Making brewmaster feel like paper or tanky as hell
Lets see what happens in future balance patches

I think all of this is normal for the start of xpack. But I find SL’s tanking more fun, more engaging.

Brewmaster is a very good tank for all content at the moment.

For M+ it is the second most popular after veng DH and for raid many teams go for BM monk + Vegn DH.

Our only weakness is dots, bleeds etc.

I personally can tank very well lots of dungs in the +14 +15 range with no issue at all. At some point all tanks in m+ HAVE to kite. As a BM I find myself being able to hold a lot more without having to kite compared to other tanks like vengeance DH.

At raids celestial brew is a very strong skill to use. Let me give you some examples.

On sriekwing beore exanguinating strike pop celestial brew. You almost dont even feel the hit.

On hunstman altimore when you tank the second add pop celestial brew 1 second before Rip soul. You can easily time every cast so the add spawns with 90% and is healed by your team to full instantly.

On sludgefist time it when your ranged and healers are either getting chained or knocked back. They wont be able to heal you and they have to heal a buttload of the raid anyway. Giving you a good buffer shield to survive.

In general BM monk needs some thinking to play, but overall can be a very potent tank with probably the most active rotation.

3 Likes

See I think they are a bit flawed in their design. BM has shields but they are linked to your stagger. So when starting a pull. The most dangerous part of a run we get chunked and then have a really good shield for when most are cleaning up the stragglers. I often try to juggle the shield from one pack to the next. So that I have a shield going into a pull. Some times it just drops because I don’t have any stagger to purify. A nice quality of life change would be to have the shield timer extended or to not have one.

i’ve only done up to 12’s but in fortified weeks i pretty much have to chain cd’s every pack ( kyrian ability, vial, fort brew, dampen harm, 2 on use trinkets, niuzao, hp pot, leg sweep, ring to kite, etc…) if i don’t i usually have a bad time it definitely feels worse than in 8.3, with vers% corruptions i usually didn’t even need external healing at all except in a few pulls in certain dungeons but i feel like all tanks are in the same situation.

I still don’t know if i like our stagger being nerfed in exchange for celestial brew and a few more purifies going from ~90% stagger to the 68% i have now makes it feels like im tanking on a rogue sometimes they should aim to keep it around 75% with this design but that’s only my biased opinion

Is my favorite tank by far. He is the best in raid and in M+ with all the movement abilities and ring and leg sweep and kite is absolutely ez af. Last time I played brewmaster was back in legion when in M+ nobody would invite a BW tank like at all. I don’t know how he was in BFA as I played 1 patch only as DH and DK.
The only problem I have is that Celestial Brew is on GCD - the rest is fine for me.

As it was mentioned above - I feel super comfortable with my brewmaster tank at 14s and 15s, BUT! For some reason DHs were presented as the most OP tanks (and perhaps they are). Well, yeah, while it seems to be true that DHs possess more tools to mitigate all types of damage, and brewmaster monks often need to pop everything on a single trash pack. Still! I don’t understand why groups of 16 and above are only looking for a DH tank, no exceptions! Well if you have 1.5k rio rating and are applying for a 15 - sure, come carry us. But otherwise - either find 4 ppl who know your skills or rather go play another game, because pugs will not give you a chance.
So can you buff us a little, please, so the community brings back their trust in BrewMonks asap?

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