Ok, first of all - as there are not a lot of players playing this spec, I know it wont make much of a difference to even create this thread. And maybe I’m playing the spec wrong, idk - but it’s worth a discussion in regards how well other tank specs perform in highr mythics, while BM monk just requires 1 small mistake in regards to stagger to fall down and die. Also, important to note I’m just item level 635, so that might make a small difference in regards to any other information given here.
Sustain vs Damage Output
What I’ve experienced so far - is that BM monk have no problems with output in damage, nor sustain. However, in +10 keys, you really see how the stagger can’t be managed in terms of normal trash mobs in the dungeon. And once again - I might be too low in item level. But the matter of fact that you have to use ALL your defensives for 1 pack (Now I’m taking Mechagon as an example) - is insane. I’ve watched prot paladins / guardian druids and prot warriors being able to pull 3 packs for instance - at the same item level.
Also noticed that the difference between Counterstrike / Face Palm or running with Ox build just gives a difference of 200-300k in damage output in TOTAL, this with Shadopan hero talent. Anyways, this is not the thing - the thing is that if running any key higher than 10, you cannot use this build - because you will get smacked down (once again, might have with ilvl to do). So instead, I would go for a full shuffle build (One with the wind/ strike at dawn / exchanged Shadowboxing for Fluidity Motion - and more focus on Brew Cooldowns with Light Brewing) - now I were actually able to pull 3 packs like mentioned for the other classes, but now I sacrificed that BM Monk damage for Sustain and do like 500k AOE dps and 200-300k Single target dps while the other build would do approx 1.2m AOE Dps and 500-700K single target dps.
Celestial Flame (Anyone ever bothered about looking into this?)
Let us also be honest, I’ve NEVER runned Celestial Flames, but tried it for this Season as 15% Damage reduction is great. So, I tried it. Now let us say that I use Keg Smash → BL Kick → Breath of Fire - with blackout Combo, this creates a 10% Damage Reduction.
Now, if I would pick the Celestial Flame from our talent tree, the expectation is that when it triggers - and being used, this 10% which is active should be stacked to 15%. However, with Keg Smash → Bl Kick → Breath of fire, it doesn’t work - and I have no idea if this is the idea of how it should work. Now… Instead, let us say that I begin with going in. Wasting my brews to trigger Celestial Flames, and then use Keg Smash, Bl kick → Breath of fire - NOW I have 15% Damage Reduction. Therefore - the talent becomes something you never pick,
because you are not able to use Breath of Fire until it is triggered.
EDIT: So by running Sal’salabims Strength, I’m able to trigger 10% dmg reduction by Keg Smash → Blackout Kick → Breath of Fire, by using brews there’s a small chance for that Spinning Crane Kick window for Celestial Flames. And when triggered, I just use blackout kick → Breath of Fire again to increase the 10% to 15%. Problem is - if I use any spells that triggers this again, it resets to 10% - making Celestial Flames an awkward talent to use. I understand why some prefer running other talents.