Brewmaster Monk. Please Blizzard, replace class designer

It’s not only about BrM, its more about Monks, and how has become a forgotten class by Blizz, but ill talk about my favourite spec in the whole game. Brewmasters.

Right now tank meta is so similar to DF’s S1. Which was annoying, but at least my class was good, not broken, not bad, just good. I could play and have fun, which is the major point of a game. I’ve seen 11.0.5 patch notes and hoenstly Im so frustrated, cause, again, like in 10.0.5 Prot getting a whole rework cause it doesnt work. And, again BrM are completely forgotten.

Seems like Pallys or Mages cant have a “bad patch”

So tired of trying to do 37 flips on each pulls with my buttons to survive, and im not talking about button bloat cause lot of buttons is what made me fall in love of BrM, Im talking about the suposed “Nerfs” to tanks that blizzard did before release of TWW.

Celestial Brew, rn is useless. Its shield value is a joke at full stacks honestly, and it only lasts… 1 second? in a pull? xd

Ox orbs spawn reduced so “Less autohealing” well, gimme something in exchange omg I mean. We have prots, dudus, dhs with their stuff and my major Def CD has 6 min CD if i want to talent into the “Improved version”

So im just going to drop here 3 ideas to improve BrM, according to actual M+ season, damages and mechs.

Stagger Pool: Increase max HP for 10%.
At least give us the possibility to have a pair of seconds between each puryfing brew.

Stagger mitigation of magic damage: From 58% to 70%
Almost major part of incoming damage on this M+ season is magic. I mean, yeah, Druid dont have magic mitigation, but have a 60% Defensive. Prots can block spells and refelct, DHs can heal insane and their Fiery brand is 40%. So yeah, i think we need that to be in pair with them. Stagger will fill more fast, yes. But less HP flips, more sustained incoming damage, For what has always stood out Brewmaster.

Celestial Brew Base Value: Revert the 40% nerf to CB or make it base value to scale with Max HP.
Seriously, if for ex. On a NW +12 I have to use Dampen Harm to Pull mobs and stack them, then Fortyfing + WoO and Diffuse Magic for Zolramus AoE, then tell me, what do I use on next pull if my celestial flies out after 2 autos.

Sry for my english, im not native, trying my best honestly. I know this is not Monk Forum. I know is general discussion, thats why im posting it here. Monks need some attention, cause we seriously are “The Forgottens”.

Edit: I was thinking at the start “No problem, it will solve with gear” “It will solve when proper trinkets/stats”. Well Right now I have 627 ilvl, proper trinkets, proper stats and still feeling it, and sry but is not a skill issue.
And what makes everything worse is that ppl just see tier lists and only invite Prots and Druid, which is more frustrating, considering that I have all 11s timed (Yes, this is a cry)

Edit 2: U even can make that Ox Stance allows us to full stagger magic damage, or 80% magic damage, idk something. Druids can handle magic damage with huge HP/healing + 60% reduced damage cd, prots can reflect and block spells, palas can block spells idk please ure not even playing ur game xd

5 Likes

I levelled my Brewmaster to 80 and I have still no idea how they work :rofl:
They are fun though :+1:

The stagger pool goes way above 100% hp. If you play the class you should know that, not being snarky just honest. There is no upper limit to stagger, it can theoretically go to +infinite% hp stagger. The only thing that is misleading is the fact that the in-game stagger bar is set to max out at 100% , which is just plain stupid. You need addons to monitor stagger above 100%.

I know that, in fact i use the WA ure talking about. I didnt explained properly but I mean that with an increase of base HP (for e. 10%?) we increase the limits

U right its incorrect what i expresed, gonna edit

2 Likes

Fair enough. But I still don’t understand what you mean, possible because of a language barrier. You mean you would like for our base hp% to be higher? So , instead of having X hp, to have X +y% hp?

I mean, the other two changes that I suggest are not very useful when having the lowest base HP values of all tanks, so my ideas are supose to work together.

More stagger on Magic damage + Higher base HP + CB scaling with Max HP (or more base anyway)

1 Like

Pally tanks need a buff,

We suck right now

Thats not the point

I totally agree with you; however

1 blizzard doesn’t care and won’t respond
2 ppl here will start you shred your bad English because this game/forums are just toxic.

You’ll just have to wait it out like the rest of us and pray to the stagger gods they remember there is a monk tank

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At this particular point in time I am convinced they either do not care or have no idea what to do with the monk class. Either way, I wouldn’t hold my breath for major changes/fixes to the class. To be fair it could be worse, but it sure as hell could be better.

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Just a reminder that, again, class tuning on 30th october and nothing about Brewmaster

2 Likes

Yeah, WW is getting to a point where I may drop it even though I don’t know what I’ll play in its place - the lack of dev attention/communication as to what is going on internally with Monk compared to something like ret or sp.

How many ‘reworks’ did Sp get over the years? idek what’s a realistic expectation to have at this point.

(post deleted by author)

1 Like