Have similar effects of both Keg Smash and Jadefire Stomp (grants shuffle, movement speed reduction of enemies, heals allies, …), additional charge at the relevant talent node, etc.
I don’t like throwing kegs. Jadefire Stomp looks way better too.
Have similar effects of both Keg Smash and Jadefire Stomp (grants shuffle, movement speed reduction of enemies, heals allies, …), additional charge at the relevant talent node, etc.
I don’t like throwing kegs. Jadefire Stomp looks way better too.
Breaking kegs is such a waste of the lovely (boozy) contents too!
As someone who enjoyed Night Fae BRM from the beginning of SL and often kept switching back to it despite how much Kyrian swallowed it up, I support this suggestion.
BrM’s identity is still retained from the amount of liver poisoning it probably gets from drinking so much anyway.
I think it might fix some things too. A bit of extra healing, some quick resetting of a great ability if we get the ability to reset it if we stand on it, some off-healing, and then some targeting issues: sometimes the keg doesn’t hit all mobs which causes some BrMs to delay their main ability. With Jadefire Stomp, we could just aim and hit all mobs.