Hello,
a week ago I leveled my trusty old BM Monk, started experimenting with a few different builds, and found the Shado-Pan playstyle pretty interesting, however, after vigorous testing I encountered some infuriating bugs…
First and foremost for those who are unfamiliar:
Flurry Strikes
“Every ‘X’ damage you deal generates a Flurry Charge. For each 300 energy you spend, unleash all Flurry Charges, dealing ‘X’ Physical damage per charge.”
Now on paper, this sounds amazing, blast damage, get charges, spend energy = profit. Which unfortunately is not the case here, let me explain:
Brewmaster monk has 6 abilities that spend energy: Vivify, Crackling Jade Lightning, Expel Harm, Tiger Palm, Keg Smash, and Spinning Crane Kick. - All of these SHOULD count towards that magical 300 energy limit when we proc our Flurry Charges, but they do not.
As of now, Keg Smash, Tiger Palm, and Crackling Jade Lightning(for some reason) count towards 300 energy and only these 3 abilities can proc the Flurry Strikes passive ability itself. This means a couple of talents and abilities are pretty much obsolete in AoE situations.
Now let’s talk about the proc itself, if everything goes as planned and you go over that 300 limit with a tiger palm in melee range, you get many numbers on your screen and caveman brain goes BRRR. However, Keg Smash is a ranged ability, Flurry Strikes is not, this means that if you throw Keg Smash from range and that puts you over the 300 limit, you completely skip your Flurry Strikes, and you don’t get the buff from Wisdom of the Wall capstone talent AND the calculation towards 300 energy starts from the beginning.
Concluding this rant: Brewmaster has always been the “Big AoE damage” monster in dungeons and raids, and Shado-Pan clearly tries to go towards that goal, however, right now the playstyle is spamming Tiger Palm in AoE pulls since Spinning Crane Kick does not count towards the Flurry Strikes proc.
I believe I can speak on behalf of most of the Brewmaster enjoyers when I say that Shado-Pan in its current state is not how Brewmaster should play. Well, just by reading the tooltips it’s clearly a bug, but it’s such a big thing that it really makes the whole Hero Talent tree borderline unplayable.
EDIT: I did read in monk discord that Disable, Transcendence, and Paralysis would count towards 300 energy (and according to my testing, if it counts, it also procs) but have not personally tested it so I can’t confirm, however, if it is the case, in my opinion, utility should not proc or count towards the proc, or it should be stated somewhere in the tooltip.
Sincerely,
Ex CE raider, current Mythic+ Brewmaster enjoyer.