Bring back 10 man raiding to retail

Greetings everyone, this is Maki. In this post I’ll try to expose different points on why bringing 10 man raiding would benefit the game greatly.

Where I come from?
I’ve been raiding at a semihardcore level for a long time, I’ve been a Raid Leader most of the time and also created my own guild. During this time, I’ve been blessed to meet amazing people that I still can call friends. The main problem is that gathering 20 people for mythic raiding is too much so in the end, the guild was not sustainable and we all scattered to different guilds, stopped raiding or even stopped playing the game. After listening to a Tettles video about the subject, it motivated me to write this post to support the motion.

Main problems of 20man mythic

  • Getting enough people: As I said before, the main problem is it is super hard to gather 20 people that can fully commit to a schedule for long periods of time, because let’s be real, most guilds do not clear the content in a few weeks, it usually takes 2-3 months if you are lucky to not get disbanded before getting to the end.

  • Optimal Raid comps: as of right now, having a somewhat optimal comp is required to clear the later mythic bosses. This makes recruiting harder since you cannot just recruit the best player or person that wants to achieve the same goals and objectives available (this is hard on its own), you also need to take into account the class they play in order to suit your comp. What further difficults this is that people tend to play what is meta for raid or m+ so you get stuck with the same classes and a shortage of the other ones.

  • Barely dead guilds: if you take a look at the mythic raid rankings on your server you will notice a lot of guilds in the same situation, they have barely cleared the raid, are in the middle of the progress or literally disbanded. Why? Because at some point it is impossible to get 20 people to show up, for various reasons, like irl stuff, bored with the game, jumped to another guild, etc. This causes a lot of people to jump from guild to guild trying to land in one that can magically form a good enough roster to surpass the difficulty level of the raid. This gets a lot of people to stop trying and stop playing, guilds disbanding, and people avoiding forming bonds with the guild because they can leave and look for another guild in a similar situation very easily, which makes creating a strong enough roster imposible.

  • Level disparity: honestly, it is barely impossible to have 20 people share the same level of gameplay. It happens in all the guilds, but specially in those middle of the pack guilds that are forced to bring people that are clearly not good enough just to meet the 20 people requirement. This can lead to frustration to everyone, the people that know that are messing up, the people that sre not messing up and feel they are wasting their time and the raid leader who spends time planning and preparing assignements knowing there is people messing up but cannot replace them.

  • Inability to pug: I know mythic raiding is suposed to have good coordination and pugging is basically the opposed of that but again, forming a group with 20 people is too much to control even if you really try. (I won’t talk about mythic lockout since it is a subject on its own).

  • Evolution of the industry: right now co-op and multiplayer games require little people to join. Even other MMOs like final fantasy have raids of 8 people, same for Lost Ark with groups from 4-8 people. The jump from there to 20 people is massive and just serves as an example that 20 man is outdated.

  • Social aspect: this one may be personal, but my group of friends that share a similar level and goals are not enough to build a 20 man roster. In my case we are a group of roughly 10-12 people so in order to build a roster we need to depend on 10 extra people that also have a similar level and goals, which is practically impossible. This raises many questions like “Why cant I play with my friends?” Or “why we need to lower our goals just to play the game together?”.

  • Hard tunning: tunning dps and hps checks for 20 people is super hard, specially taking into account super well prepared teams like rwf guilds will destroy some checks while other guilds will struggle to get past them.

  • Fight design: right know, the kind of boss that usually is harder for middle of the pack guilds is not the number checks. Is the boss with multiple pass-fail mechanics that all or most players have to pass in order to defeat the boss. Good example is Painsmith Raznal, where the difficulty of the fight depends on if your 20 raiders can get through the spikes without getting one shot.

  • Number of players: the numbers are there, every tier after covid (where people had time to commit to a roster) has had less and less guilds finishing or even entering mythic raid. The reasons have already been numbered and it is a shame that the game with the best raids in the world cannot show how cool it is because people cannot even try it.

How 10 man solves all this problems

  • Getting enough people: this is obvious that getting 10 people is easier than 20.

  • Optimal Raid comps: i understand why raid buffs exist but at some point they need to relax a little bit about them, maybe go back to stamina, intellect and attack power and just make different classes bring them, like paladin, priest and shaman can bring stamina for example. Let us bring snd recruit the player and not the class pls!

  • Barely dead guilds: this will punish guilds with 20 man rosters but help a lot to the rest of the guilds. Something similar happened when we went from 10 man and 25 man to 20 man and i think right now it is a sacrifice in order to make the game playable for everyone. We may lose a few guilds that cannot adapt the roster to 10 man (it is easier to go from 20 to 10 than viceversa) but we will save a lot of guilds that will be able to play the game.

  • Level disparity: it is way easier to find people with similar level or even help people improve if you are only 10 people since it is easier to take accountability for mistakes in a reduced group. Also removes the frustration of bringing worse people for the sake of getting some pulls off.

  • Inability to pug: this one also has an obvious explanation. It makes way easier to form groups and coordinate with strangers when there’s only 10 people. Will make mythic progression for people that may not be able to commit to a guild easier.

  • Evolution of the industry: starting in a new mmo is hard, imagine trying one of wow’s most famous featutes and realizing you cannot even try in an optimal setting because you need 19 more people. It will make it easier for new people to start the game and raid, also it will help them keep the subscription since it will be easier for them to want to keep playing (instead of getting stuck in heroic which can be cleared in 2h after 1 month of the patch).

  • Social aspect: it is so much easier to socialize in a reduced group, rather than being in a group of 20 people. Specially if you are new to a guild. Guilds may be smaller or have various raid rosters so it will be easier to feel part of the group.

  • Hard tunning: its way easier to tune dps checks and classes if you have only 6-7 dps instead of 14-15.

  • Fight Design: the devs will have the ability to design better fights since it will be easier to design mechanics that keep all 10 players engaged instead of just a few. With 20 people you may not be targeted by an ability and maybe will be just hitting the boss for the full durstion. It can happen in Ky’veza as melee for example.

  • Number of players: at the end of the day it all comes to money, so i don’t understand why not bringing back 10 man when it will bring a lot of new players and returning players. As i said in the social point, making it easier to find a good group of people to play with will make it more likely that people will keep the subscription.

Thanks for reading all this, and please bring back 10 man, the game and the players need it!

28 Likes

Yes please.

I need some clarifications for your suggestion:

  • Do you want 10man to co-exist with 20man or to outright replace it?
  • Where would it exist on the reward scale?
  • Would there be limitations between 10man and other modes?

And the tongue-in-cheek question:

  • Why 10man? Why not 8man which has all the benefits that you mention under the benefits of 10man but at an even larger degree? Why not 6man which has all the benefits of 8man but at an again larger degree? Why not 5man?
1 Like

I rather we have 2/3/9 as a set team this way all classes can be taken otherwise by doing 10man as much as i love it and want it, will become even more meta then 20man.

2 Likes

also game performance would be better with 10 players instead of 20.

I agree simply because i prefer when there is less people in group so conversations could happen.
20 and higher raid groups were always cool when it comes to clearing but when it comes to social aspect too many people on discord is no no good.

As a former raid leader, I support it, but I also would like to add that 10-man raid is good, but flexible raid around this size is even better.

10-man raiding presents unique challenge, because players will not want to sit on bench. That’s somewhat works in 20-man because of higher drop rates and more freedom for errors, but for 10-man that’s a real issue. It is very exhausting maintaining roster of, say, 12 people. And with exactly 10 people you inevitably will need to cancel raids, nobody have exactly 100% attendance.

Having flexible raid of 9-12 size would just solve this problem. You can have roster of 12 people and you have some of those to be missing.

I understand all the balancing issues coming with this design, but I still think it’s worth it. That’ll literally invigorate raiding scene in a few years. And all the tech is there.

As to exact size: it might be 7-10, 8-12, 10-15, all would work. But less is better, IMO. The WoW went away from “bring player”, now it’s all about “bring class” and with modern alt-friendly game design that should not be an issue. If some fight requires warlock, so be it, someone will bring their alt.

2 Likes

I’ll suggest that instead of 10-man Mythic, maybe there should be a Raid+ system similar to M+, based on the Heroic version of the raid with modifiers on enemy damage and hp. Since Heroic is flexible, this would allow any group size to continue beyond that without the limitations of a fixed 20man size to enter. Since the reward should not exceed in quality that of Mythic mode for obvious reasons regardless of how much more difficult it could get, it could be that there is larger amount of drops with each increase in difficulty.

And yes, I do know that metas for fixed size groups and compositions would eventually emerge which would trickle down.

If Mythic was actually available for 10 people rather than 20, I would have been progging yesterday. And I’d like to try my hand at it, but I’m not going to leave my guild to get into a different one for the sole purpose of progging Mythic.

Also, 10-man has always been by far the most friendly format of raiding in the game. I’m not even sure why Mythic is locked to 20 people. Was it an attempt at compromise between 10 and 25?

Then again, I’m also not sure what’d the issue be with Flex Mythic…

Agreed, stop with these minimum requirements of 20 people or more.
Nobody got time for that anymore.

1 Like

Just make mythic work flex like normal and Heroic.

Stop caring about World first race.

Afaik it’s to make sure the difficulty is fixed, it is what it is kinda thing. I can imagine it’d be great if they tweaked it tho, it’s been requested so many times by now.

Likely they went with 20 because then even simpler mechanics create complexity. It is also to ensure that there are enough raid spots available for every class there is.

10 man, to my recollection was very clique-centric, much like how M+ is currently. There is also less room for individual errors to be corrected in a 10 man group.

Bringing it back would also mean that guild will start playing around with group sizes unless 20 man will be on a separate ID. This specific boss on 10 man is easier? Then they will downsize to 10 to easily get through it. Guilds did a lot of that on fights like Razsageth an Smolderon during DF in flex, after all.

It would be the same if mythic adopt the flex raid system.

Cos they have time if 10 people?

Finding 10 people is still numerically easier than finding 20 people.

Yep and one can say nope sorry busy and bam no raid.

Yep, invite more people who benched cos limit, thus leave.

So returning why there is no more raid slots.

Also raid need 2 tanks. Tanks already shoratge in the game, thus many guilds can suffer cos lack of tanks.

But that applies to your 20man raid just the same, except you need far more people to sign and align to get that group going.

With 10 mans you can field 2 teams in the current setup, or still one big team.
Making the minimum 10 man and scaling up has more benefits on every point.

The issue with Flexible Raid sizes is that the tuning can’t be quite so tight.
Currently Normal and Heroic are flex size but they don’t offer adeguate levels of challenge for well organised teams.

The issue with Mythic is that it is too inflexible and generally overtuned as it’s aimed at RWF teams that go beyond reasonable means to achieve their victories.

At least with a 10 man option you could tune it to a reasonable level of challenge but accessible to more raiding guilds.
It could open after RWF is complete (this usually only takes a matter of days these times).

Raid drops are so low on 10 man.

When i go pugs i go with the 20 or 30 man for more loot per boss.

I could not care less about world-first guilds, as they represent so tiny minority of the players. But if Blizzard insists on the significance of this “race”, they could turn on “flex size” like one week a boss or something like that. Those guilds always storm first bosses anyway.

1 Like