What a weird statement to write, it feels like you represent people other than yourself
To stay on topic:
Blizzard needs to rework their gearing system, it is still not noob friendly. Just give this system to somebody who havenât play Wow for a while, and most likely youâll receive a feedback of: âwhat the heck is this?â
Gazillions of currencies and upgrade track that overlap + some weird drop behavior for some gear track.
If you really want to ensure player progression is rewarding. Then your item should have 1 upgrade track only from 0 to X (same as the doublon gear basically) and you should be able to get at least 1 piece of gear from a maximum of 3 dungeons runs (which is basically around 1h-1h30 and more than enough play time for a lot of people).
Sure, but then mythic raid will drop hero track gear instead and only give myth track from the vault.
Either that or make keys from a certain level drop myth track instead and have only the last 4 bosses of the raid drop myth track(in the amount you suggested)
I get that, but then itâs an educational problem. If you arenât spamming +8 and above, both Champion and Hero track ends at 619.
Is it though? Why? Why canât we have clear separation on what the gear says: I have cleared more difficult content for this. In your own admission, you say that Myth track already achieves that. But why can we have something between âI can get this with basically no effortâ and âI can get this if I commit 20 hours a week to this single characterâ
For me, that is what Hero track should be. A reward for a reasonably high challenge. And next season +6 isnât it.
I have 636 in my main. Nothing special, but enough to feel like itâs a âfinishedâ char.
I want to stop them getting Hero gear if the challenge is not even close to Heroic raiding. Which it is not.
And itâs especially an issue that they donât need them at all, since both Champion and Hero cap at 619 with Runed Crests.
Mate, I have zero addons installed and havenât checked a single talent build or M+ route in the past 5 seasons. I am such an elite, right?
Thatâs my point. Getting Champion amd Runed is fine. Getting Heroic on +6, which is essentially M0 from SL/BfA seasons, itâs too much, in my opinion.
Yeah, I get that a lot. My views arenât very common or popular.
Thatâs the thing. You just did the opposite. You say that player progression should be rewarding, to me (correct me if I am wrong) that sounds like you want to reward stale gameplay.
If you can get the item that upgrades to the max, then you just do the lowest content and upgrade from there.
I know that your point is that the upgrade currency will come from higher difficulty, but in effect you are still encouraging (people to spam lower end content to get the base item. Like they did in SL and DF S1.
The current system is very complicated, but it is effective and âbulletproofâ.