There are footstep sounds. I don’t know what any of you are talking about.
EDIT: And my druid in cat form leaves pawprints, my Pandaren always leaves shoeprints (because you can’t take the sandals off) and my Tauren leaves hoofprints in snow. It’s all still working.
I mean it’s the same with feral. During Legion they changed all the sound effects from something perfectly fine and actually quite good into something that sounds like… well, idk, which is kindda the point - but whoever did it has no business making sound effects is all I’ll say.
when I run with my orc there is NO sound, ambient turned full, headset full sound.
Only when i turn MASTER volume to MAX and ambient MAX and headset MAX I hear FAINT footsteps.
In your vid you can also hear everything is turned to max.
If you play with these settings you go deaf in combat
EDIT: lol it’s not even under ambience it’s under sound, so if you put sound on full you can hear them, but this also increases sound of all abilities and and effects so … those become deafening, like queue popping xd
I don’t feel it very immersive. I’m probably going to turn it down when I can be bothered.
There were a lots of ‘immersion’ in vanilla but it got removed because it’s not a life simulator. I don’t mind it but needs to be a bit quieter on default.
I’ve tried, and my footsteps are loud and clear, on both classic and retail. I made a fresh night elf character just to try, and the sound even changes between pavement, dirt, grass and probably more.
yes my op is weong. the sound is there, but it is under sound(abilities) which for me is turned quite liw because abilities are very loud compared to footsteps as you can hear in the panda’s video.
wish i could turn footsteps up while keeping abilities low.
Although to me it makes sense that that footsteps get drowned out by other sounds, especially attacks and spells. If immersion is the goal, then I don’t really see where that’s coming from because footsteps definitely aren’t supposed to be nearly as loud as everything else.
you are right, I don’t mind them being drowned out by combat, but now to make them audible i have to make combat very loud, which I don’t like. as in it almost hurts my ears ): In the panda’s vid when he does dragon’s breath it is also very loud so imagine 5 ppl fighting trash with that loudness. maybe for you it is no so loud, maybe my ears are sensitive I’m not sure.
I distinctly remember footstep sounds in retail, with different sounds for the different materials, the ability to hear other players’ footsteps as well as NPCs. But OP is saying it’s not there!
So I had to check and footstep sounds are there. HOWEVER, they are quieter and music is more bombastic - nothing some messing with the sound settings can’t fix. In fact, footstep sounds are quite good. Miles above FFXIV’s for example. Not on the level of New World, however.
In fact, what makes Classic more immersive is that by default, you don’t have constant music. You’re allowed quiet moments, where it’s just you on the road in the quiet world. Retail focuses a lot more on assaults on the senses, louder ambient sounds, louder music, people talking AT YOU aggressively, when you enter a world quest zone, the combat is much louder. So it drowns out footstep sounds.
However… sometimes I like turning retail’s music completely off and it becomes a sadly immersive experience. Sadly because the music is quite great, and all the sounds are all amazing, but together it’s a bit too much. Not so in Classic. Classic is chill.
Google “loundess equalization” for Windows and see if turning it on or off improves it. I think having it off makes combat very loud, while turning it on makes it closer to the sound levels of the rest of the game. Or maybe it was the reverse… either way, it can mess with combat loudness.
This setting on Windows messes with a whole lot of game audio - sometimes you need to have it on, sometimes you need to have it off.