Bring back old fury

I frequently switch between playing Fury Warrior in both Classic and Retail, and I enjoy the spec in both versions. Modern Fury is great, but there’s something about Classic Fury that, despite its much slower pace, makes it more enjoyable for me. What exactly makes Classic Fury so special, standing out as one of the most satisfying playstyles in any RPG?

For me, it’s the sense of explosive combat.

The difference comes down to how rage is managed. In Retail, you’re constantly working to generate rage, whereas in Classic, the challenge is finding ways to burn through it. Retail Fury feels like you’re straining your warrior’s energy, while Classic Fury feels like your warrior can’t get enough.

Many warriors miss the traditional Fury gameplay with one-handers and that feeling of a crazed, rampaging juggernaut.

I think keeping Titan’s Grip as is while reworking SMF could be a good solution. Something along the lines of: “Your white hits now generate a significant amount of rage, and your abilities (Bloodthirst, Raging Blow, Rampage, Execute) now cost rage to use.” This would allow us to choose our preferred playstyle. Those who enjoy the modern TG style can keep it, and those who love the classic one-handed Fury gameplay can have it back.

Of course, the key is to balance TG and SMF so that both offer comparable damage output.

I’m not expecting this post to gain much attention, but I just wanted to share my thoughts.

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Ragepooling on retail became a thing and i honestly dont mind it that much . You have to think a little how you manage your builders and spenders . With big haste its still potato peeling on drugs. Our spenders recently however been meaningless . We have no consistent dmg and we are not criting for anything big either . Oh and if you dont catch the merry-go-round and/or you dont get enraged mannnnn you are cooked .
SMF is just trolling by the devs so they dont have to think about 2 replacement options for those talent.

Hmm idk man. I think tww fury has pretty big dmg both aoe and single target

Compared to ? xD

Vanilla till Wrath fury was one of the most high dopamine satisfying things there have been in the history of wow. Not only because of the functionality of the spec, but also because of the audio and visual feedback. The SFX just on point, and the classic number crits hitting you just feels good.

It certainly feels much better than this button mash builder spender that we currently have. Rampage is definitely one of the worst spenders int he game. Its a series of 5 attacks and it never sounded or felt good. The builders don’t feel strong unless you are playing reckless abandon (which is actually cool).

even if blizz added a glyph that changes your rampage to a single big strike instead of 5 small ones, it would be a big W for the spec. Like glyph of heroic strike or something (same damage, just dealt with one blow)

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Damage is just numbers, its not important for the “fun” or long term health of the spec.

Thats why i currently switched from warrior to windwalker. It feels so much smoother and better to play this spec. Actual dopamine feedback from pressing my buttons on this. rising sun kick is the type of spender blizz should aspire to design for specs… Rampage is debatably the worst feeling spender in the game (purely aesthetics wise)

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Old Fury is long gone, we had a transition away from it in Cataclysm (Heroic Strike changed to an instant), it was completely gone by WOD (Heroic Strike removed) and in Legion we had the current version. That’s a long time.

I will say though, Fury Warrior in TBC/WOTLK was peak. Both iterations on the Vanilla Fury Warrior design but more refined, it had such a great flow, nothing compares to that for me.

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MoP was pretty good as well. it was fun throwing a stormbolt for like 6 million damage, but wild strike stood out like a sore thumb. i remember everyone being excited for WoD because they kept saying they were going to debloat rotations and go back to TBC, then Celestalon was like “actually, heroic strike is gone lol, and wild strike is here to stay!!” and that was the moment I quit PvEing as a DPS warrior.

Whats funny is that guy bricked half the specs in the game for a solid 4 years and devs are still picking up the pieces as a result, and it was all because he played the game using a tablet with a pen rather than using a mouse, so he wanted the game to be as slow and as boring as possible. After mauling the classes he then hopped ship to Hearthstone and didn’t look back.

Also cant bring up Celestalon without also mentioning the time Ele shamans were telling him on Twitter that their spec was like 30% behind other specs on WoD beta and his response was to tell them they were the wrong spec and playing wrong - and these ele shamans were world first raiders btw hahaha. Spoiler alert - they were right, and it wasn’t just ele shamans. Survival hunters were doing less damage ST than disc priests in highmaul.

I personally find TWW launch Fury, especially slayer, to be one of the best iterations and perhaps peak Fury gameplay.

I have not had this much fun with moment of glory in Fury gameplay since Legion executephase and cheatdeath last chance moments.

Of course, with the steady weakening of the burst, the moment of glory fades into obscurity as well. So if you play Fury now, you are sadly too late to actually feel that dopamine rush that was Beta/launch TWW Fury. It is likely forever lost in time.

It still plays smooth, yet dopamine hits different when you go from doing big damage, to “it is better than average damage, this is balanced, this is fine, warrior is fine” damage. There is soon no visual feedback to pushing your buttons beyond a very slight bump on the meters.

I can actually feel the mental strain that is arguing with ‘this is fine, warrior is strong currently’ crowd. So excuse my rambling. My point is, those issues aside. New Fury, or TWW (prenerf) Fury is excellent. Perhaps the gameplay that is if not better then tied with anything else.

Devs have done a good job to start with, problem is the balance team strangling the fun out of it with every passing nerf. As the feel gets weakened drastically each single time. Soon bladestorm will only do ‘it is a damage increase, look math says so’ balanced, as everything else. “They are only removing 3% of your overall, only 4% of your overall…” - yes, sure, whatever; they are removing 15-20% of the burst each time!

You pressing the button? You wont notice anything, wont feel anything. Just trust the math. Be cold, dead and flat like the vision they are starting to push.

My favorite too was ICC era fury . But current gameplay is very fitting to the “fury idea” and super enjoyable for me . Quite a shame we are falling behind in every content .
Had great hopes before expac launch , and topping meters never felts so good (as if we were actually valuable to the group) .
But after 2 weeks we get the usual warrior treatment and back to perma declined to keys kekw

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ICC LK era was peak for a lot of classes.

Arms warrior was great at that time in Pvp. We also had Prot warrior Pvp spec which was great to play but the real fun with this one was during Trial of Crusader launch.

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I don’t necessarily disagree, slayer is good, fun to play, Bladestorm feels very good to use, and passive abilities it brings are fitting for a Warrior, one issue tho is how weak Execute is and feels and objectively is. I hope in the future they really bring it up a notch so it becomes a priority for slayer, like it should be.

However, I do think people are sleeping on how good Thane will feel once it gets some buffs, it was overshadowed by how good Slayer was in raid, so nobody even considered it and nobody played it, but given that some buffs are already on the way, and it may become go to spec for M+ starting from next week, I think a lot of people will start to like it.

Thunder Blast is super satisfying to press, while animations are subtle, sound and numbers it produces are very nice experience, it feels like Bladestorm on Slayer but much more frequent.

I think going forward, if dopamine hits are what you are chasing Thane will be way to especially in AOE situations.

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Old TBC Fury:

Well, old TBC Fury was also a “button apocalypse.” You would soon get to the point where you had to macro Heroic Strike or Cleave to every ability because your uncapped rage generation created too much rage to spend. Then you would have aggro problems, since Heroic Strike is originally a tank ability, so it generates tons of threat. I loved old Fury, but the moment I fell in love again was during Legion.


Legion Fury:

Why? It was just so good. Odyn’s Fury was the best ability; it dealt so much damage and was your only uncapped AoE. You could also go with Roar for really heavy AoE fights, like in Mythic Engine of Souls, but primarily, Odyn’s Fury was the only one, and you felt it when you used it.


Current Fury Problems:

For me, there are a few critical problems now:

  1. Recklessness is underwhelming. Right now, it gives you a small crit chance bonus and a 100% rage generation buff, but it’s supposed to be your main long cooldown buff. Currently, you’re just happy to overcap rage for Crushing Blow and Bloodbath, so what’s the point of getting a rage generation buff? The old 100% crit chance was just better.

  2. Too many weak AoEs. Right now, you’re spinning like mad, tossing out weak Odyn’s Fury abilities and roaring weak “your mom” jokes that barely make the enemy bleed. Why so many weak abilities? Why can’t Arms keep their signature Bladestorm? Why do we all have everything? It makes balance impossible.

  3. What happened to Execute? It’s just not worth pressing anymore; it brings nothing and feels like a filler ability. Do you remember Legion Execute? It was decent at first, and at 20 stacks it felt really good—at 60, damn. When Recklessness came up, your second battle pot came off cooldown, and the boss stood at 4% HP. You and the few alive players were throwing everything—including old girlfriends’ pictures—to kill that boss. You thought, “Leave it to me!” only to see your poor tank get flattened. Guess who’s next? Thankfully, you used all your defensives just in time and survived one hit and then your hidden passive procs, you have six seconds to kill… well done, Valarjar. See you on the rekill.


Current Fury Gameplay:

Now, it’s blank—no flavor. Every ability hits for about the same, rage doesn’t matter, and it’s just regulated, blank GamePlay.

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