I frequently switch between playing Fury Warrior in both Classic and Retail, and I enjoy the spec in both versions. Modern Fury is great, but there’s something about Classic Fury that, despite its much slower pace, makes it more enjoyable for me. What exactly makes Classic Fury so special, standing out as one of the most satisfying playstyles in any RPG?
For me, it’s the sense of explosive combat.
The difference comes down to how rage is managed. In Retail, you’re constantly working to generate rage, whereas in Classic, the challenge is finding ways to burn through it. Retail Fury feels like you’re straining your warrior’s energy, while Classic Fury feels like your warrior can’t get enough.
Many warriors miss the traditional Fury gameplay with one-handers and that feeling of a crazed, rampaging juggernaut.
I think keeping Titan’s Grip as is while reworking SMF could be a good solution. Something along the lines of: “Your white hits now generate a significant amount of rage, and your abilities (Bloodthirst, Raging Blow, Rampage, Execute) now cost rage to use.” This would allow us to choose our preferred playstyle. Those who enjoy the modern TG style can keep it, and those who love the classic one-handed Fury gameplay can have it back.
Of course, the key is to balance TG and SMF so that both offer comparable damage output.
I’m not expecting this post to gain much attention, but I just wanted to share my thoughts.