Unholy - 15% haste
Blood - 10% dmg decrease 10% armor 5-10% stamina
Frost - Reduce cc effects by 20-30% on you , increased rune regeneration or runic power regeneration .
This would be a very welcome addition. Currently, DKs don’t bring much utility when compared to other classes, especially in a raiding environment.
Honestly antimagic zone will most probably br the main reason to take dk in your group. Nobody else has this. Only disc bubble is close. Also uh dk dmg seems rly good for both aoe and single target,so right now,i wouldnt worry about dk raid viability. The only question is,do the group need another melee in an antimelee expansion? Unlikely imo.
I think he meant presences, which only buffed the DK.
if you bringing back unholy presence it needs the movespeed back too
The old presences where decent but we need auras on dk , let me elaborate .
Game and mentalities have change a lot , grouping up it’s harder nowadays all classes should have bonuses exactly like mage priest war .
Dk lacks group abilities except the AMZ (anti-magic zone ) the class isn’t desirable .
The values I added in the original post are a bit high ofc , was just giving an idea .
You to bring value to your group . Or make the auras talents or something .
Dk will slowly die literally speaking .
True, im forced to tank as blood in mythics, because nobody is wanting me as dps, cuz of all the other better choices out there.
Yes yes yes!!!
Nothing better than seeing your tank die and switching to blood presence to save the raid/group.
Those were the days
Ive topped the dps in every m0 as unholy except 2 where i was second but close to the top one, and been getting invites to every group ive applied for. Done every m0 x2.
Not that its a huge achievment and not that things are balanced at current itemlevel, but UH should be pretty decent in m+.
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